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authorJosJuice <josjuice@gmail.com>2017-03-09 09:47:43 +0100
committerJosJuice <josjuice@gmail.com>2017-03-09 15:34:14 +0100
commitced1614cacab2adda6997091a8a3eebf6cf3334a (patch)
treeda55c70e4e3dcf1c2cfcebf987a66c8af804f143 /Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
parent883bec873fd1e74e090331d437a84af43126bcbe (diff)
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
Diffstat (limited to 'Source/Core/DolphinWX/Cheats/CheatsWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Cheats/CheatsWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp b/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
index c8d26fb736..27983cc23f 100644
--- a/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
+++ b/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
@@ -177,7 +177,7 @@ void wxCheatsWindow::UpdateGUI()
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetGameID();
- m_game_revision = parameters.m_revision;
+ m_game_revision = parameters.GetRevision();
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();