diff options
| author | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-04-22 10:42:16 +0000 |
|---|---|---|
| committer | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-05-29 23:33:24 +1000 |
| commit | 6ab1b2747714179783d0a2946acc9408eef2d950 (patch) | |
| tree | 0e1d1640c93a8805744a786f40a995dbdf7a2321 /Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp | |
| parent | 25b072ff2ba6839b300b05a45ce76e94d84ded32 (diff) | |
ActionReplay: UI Consistency and Cleanup
Cleanup code style.
Move ActionReplay code->INI saving into ActionReplay namespace.
Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.
UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.
ISOProperties/CheatsWindow now synchronize with each other.
Diffstat (limited to 'Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp index d53136987a..34b6baac82 100644 --- a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp +++ b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp @@ -12,6 +12,7 @@ #include "Core/ConfigManager.h" #include "DolphinWX/ISOProperties.h" #include "DolphinWX/WxUtils.h" +#include "DolphinWX/Cheats/CheatsWindow.h" #include "DolphinWX/Cheats/CreateCodeDialog.h" CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address) @@ -70,27 +71,16 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev) return; } - //wxString full_code = textctrl_code->GetValue(); - //full_code += ' '; - //full_code += wxString::Format("0x%08x", code_value); - // create the new code ActionReplay::ARCode new_cheat; new_cheat.active = false; new_cheat.user_defined = true; new_cheat.name = WxStrToStr(code_name); new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value)); - ActionReplay::AddCode(new_cheat); - // pretty hacky - add the code to the gameini - // FIXME: The save logic should be ActionReplay since it mirrors the parser - { - CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, {}), this); - // add the code to the isoproperties arcode list - isoprops.AddARCode(new_cheat); - // save the gameini - isoprops.SaveGameConfig(); - } + wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId()); + add_event.SetClientData(&new_cheat); + GetParent()->GetEventHandler()->ProcessEvent(add_event); Close(); } |
