diff options
| author | Markus Wick <degasus@users.noreply.github.com> | 2015-12-02 14:08:32 +0100 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2015-12-02 14:08:32 +0100 |
| commit | b0dbb6ef46b431263320cb368c35c89a775c39e1 (patch) | |
| tree | b7e1160149b8bd4178cbfdb797fee4fee6b40b0e /Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp | |
| parent | 4a40e7b40534bba3da4939c0060ee4f35cc59125 (diff) | |
| parent | 17edcc4fc7c6c48473fdb7d70ec17d8b54b58f83 (diff) | |
Merge pull request #3067 from JosJuice/cheat-manager-regression
Fix Cheat Manager not saving created codes
Diffstat (limited to 'Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp index 60c600702b..364dfbad41 100644 --- a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp +++ b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp @@ -17,10 +17,9 @@ // Fired when an ActionReplay code is created. wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent); -CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes) +CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address) : wxDialog(parent, wxID_ANY, _("Create AR Code")) , m_code_address(address) - , arCodes(_arCodes) { wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: ")); m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(256, -1)); @@ -89,7 +88,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev) { CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this); // add the code to the isoproperties arcode list - arCodes->push_back(new_cheat); + isoprops.AddARCode(new_cheat); // save the gameini isoprops.SaveGameConfig(); isoprops.ActionReplayList_Load(); // loads the new arcodes |
