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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/DolphinWX/Config/ConfigMain.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/DolphinWX/Config/ConfigMain.cpp')
-rw-r--r--Source/Core/DolphinWX/Config/ConfigMain.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/Source/Core/DolphinWX/Config/ConfigMain.cpp b/Source/Core/DolphinWX/Config/ConfigMain.cpp
index ecd5af12f4..a238f41373 100644
--- a/Source/Core/DolphinWX/Config/ConfigMain.cpp
+++ b/Source/Core/DolphinWX/Config/ConfigMain.cpp
@@ -11,7 +11,6 @@
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
-#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Config/AdvancedConfigPane.h"
#include "DolphinWX/Config/AudioConfigPane.h"
#include "DolphinWX/Config/ConfigMain.h"
@@ -20,23 +19,24 @@
#include "DolphinWX/Config/InterfaceConfigPane.h"
#include "DolphinWX/Config/PathConfigPane.h"
#include "DolphinWX/Config/WiiConfigPane.h"
+#include "DolphinWX/WxUtils.h"
// Sent by child panes to signify that the game list should
// be updated when this modal dialog closes.
wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
- const wxPoint& position, const wxSize& size, long style)
- : wxDialog(parent, id, title, position, size, style)
+ const wxPoint& position, const wxSize& size, long style)
+ : wxDialog(parent, id, title, position, size, style)
{
- // Control refreshing of the ISOs list
- m_refresh_game_list_on_close = false;
+ // Control refreshing of the ISOs list
+ m_refresh_game_list_on_close = false;
- Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
- Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
- Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
+ Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
+ Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
+ Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
- CreateGUIControls();
+ CreateGUIControls();
}
CConfigMain::~CConfigMain()
@@ -45,67 +45,67 @@ CConfigMain::~CConfigMain()
void CConfigMain::SetSelectedTab(int tab)
{
- // TODO : this is just a quick and dirty way to do it, possible cleanup
-
- switch (tab)
- {
- case ID_AUDIOPAGE:
- Notebook->SetSelection(2);
- break;
- }
+ // TODO : this is just a quick and dirty way to do it, possible cleanup
+
+ switch (tab)
+ {
+ case ID_AUDIOPAGE:
+ Notebook->SetSelection(2);
+ break;
+ }
}
void CConfigMain::CreateGUIControls()
{
- // Create the notebook and pages
- Notebook = new wxNotebook(this, ID_NOTEBOOK);
- wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
- wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
- wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
- wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
- wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
- wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
- wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
-
- Notebook->AddPage(general_pane, _("General"));
- Notebook->AddPage(interface_pane, _("Interface"));
- Notebook->AddPage(audio_pane, _("Audio"));
- Notebook->AddPage(gamecube_pane, _("GameCube"));
- Notebook->AddPage(wii_pane, _("Wii"));
- Notebook->AddPage(path_pane, _("Paths"));
- Notebook->AddPage(advanced_pane, _("Advanced"));
- if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
- advanced_pane->Disable();
-
- wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
- main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
- main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
+ // Create the notebook and pages
+ Notebook = new wxNotebook(this, ID_NOTEBOOK);
+ wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
+ wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
+ wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
+ wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
+ wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
+ wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
+ wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
+
+ Notebook->AddPage(general_pane, _("General"));
+ Notebook->AddPage(interface_pane, _("Interface"));
+ Notebook->AddPage(audio_pane, _("Audio"));
+ Notebook->AddPage(gamecube_pane, _("GameCube"));
+ Notebook->AddPage(wii_pane, _("Wii"));
+ Notebook->AddPage(path_pane, _("Paths"));
+ Notebook->AddPage(advanced_pane, _("Advanced"));
+ if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
+ advanced_pane->Disable();
+
+ wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
+ main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
+ main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
#ifdef __APPLE__
- main_sizer->SetMinSize(550, 0);
+ main_sizer->SetMinSize(550, 0);
#else
- main_sizer->SetMinSize(400, 0);
+ main_sizer->SetMinSize(400, 0);
#endif
- SetSizerAndFit(main_sizer);
- Center();
- SetFocus();
+ SetSizerAndFit(main_sizer);
+ Center();
+ SetFocus();
}
void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
{
- EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
+ EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
}
void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
{
- Close();
+ Close();
- // Save the config. Dolphin crashes too often to only save the settings on closing
- SConfig::GetInstance().SaveSettings();
+ // Save the config. Dolphin crashes too often to only save the settings on closing
+ SConfig::GetInstance().SaveSettings();
}
void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
{
- m_refresh_game_list_on_close = true;
+ m_refresh_game_list_on_close = true;
}