diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/DolphinWX/Config/ConfigMain.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/DolphinWX/Config/ConfigMain.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Config/ConfigMain.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Config/ConfigMain.cpp b/Source/Core/DolphinWX/Config/ConfigMain.cpp new file mode 100644 index 0000000000..1cd7421f65 --- /dev/null +++ b/Source/Core/DolphinWX/Config/ConfigMain.cpp @@ -0,0 +1,107 @@ +// Copyright 2015 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <wx/notebook.h> +#include <wx/panel.h> +#include <wx/sizer.h> +#include <wx/stattext.h> + +#include "Common/CommonTypes.h" +#include "Core/ConfigManager.h" +#include "Core/Movie.h" +#include "Core/NetPlayProto.h" +#include "DolphinWX/WxUtils.h" +#include "DolphinWX/Config/AdvancedConfigPane.h" +#include "DolphinWX/Config/AudioConfigPane.h" +#include "DolphinWX/Config/ConfigMain.h" +#include "DolphinWX/Config/GameCubeConfigPane.h" +#include "DolphinWX/Config/GeneralConfigPane.h" +#include "DolphinWX/Config/InterfaceConfigPane.h" +#include "DolphinWX/Config/PathConfigPane.h" +#include "DolphinWX/Config/WiiConfigPane.h" + +// Sent by child panes to signify that the game list should +// be updated when this modal dialog closes. +wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent); + +CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title, + const wxPoint& position, const wxSize& size, long style) + : wxDialog(parent, id, title, position, size, style) +{ + // Control refreshing of the ISOs list + m_refresh_game_list_on_close = false; + + Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this); + Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK); + Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this); + + CreateGUIControls(); +} + +CConfigMain::~CConfigMain() +{ +} + +void CConfigMain::SetSelectedTab(int tab) +{ + // TODO : this is just a quick and dirty way to do it, possible cleanup + + switch (tab) + { + case ID_AUDIOPAGE: + Notebook->SetSelection(2); + break; + } +} + +void CConfigMain::CreateGUIControls() +{ + // Create the notebook and pages + Notebook = new wxNotebook(this, ID_NOTEBOOK); + wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE); + wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE); + wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE); + wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE); + wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE); + wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE); + wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE); + + Notebook->AddPage(general_pane, _("General")); + Notebook->AddPage(interface_pane, _("Interface")); + Notebook->AddPage(audio_pane, _("Audio")); + Notebook->AddPage(gamecube_pane, _("GameCube")); + Notebook->AddPage(wii_pane, _("Wii")); + Notebook->AddPage(path_pane, _("Paths")); + Notebook->AddPage(advanced_pane, _("Advanced")); + if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning()) + advanced_pane->Disable(); + + wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); + main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5); + main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); + + main_sizer->SetMinSize(400, 0); + + SetSizerAndFit(main_sizer); + Center(); + SetFocus(); +} + +void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event)) +{ + EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL); +} + +void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event)) +{ + Close(); + + // Save the config. Dolphin crashes too often to only save the settings on closing + SConfig::GetInstance().SaveSettings(); +} + +void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event)) +{ + m_refresh_game_list_on_close = true; +} |
