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authorskidau <skidau@gmail.com>2014-10-25 00:13:53 +1100
committerskidau <skidau@gmail.com>2014-10-26 14:56:03 +1100
commit8d2931cf1803234ced2429a6bf5dbb8b934e9f38 (patch)
tree7e0606aaeedcaf30191086929c9f21f998ba2ee2 /Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp
parentb73130af77e4a978e7837a0e40431af768d2f34c (diff)
Breakpoints and watches are now loaded and saved on start/stop.
Saved Breakpoints and watches per game in the game ini.
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp b/Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp
index 1649991d44..4e22b8fbdf 100644
--- a/Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp
+++ b/Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp
@@ -19,6 +19,7 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
+#include "Core/ConfigManager.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/WxUtils.h"
@@ -66,7 +67,7 @@ public:
}
AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]);
- Bind(wxEVT_TOOL, &CBreakPointWindow::LoadAll, parent, ID_LOAD);
+ Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD);
AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::Event_SaveAll, parent, ID_SAVE);
@@ -180,32 +181,38 @@ void CBreakPointWindow::SaveAll()
{
// simply dump all to bp/mc files in a way we can read again
IniFile ini;
- if (ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
- {
- ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
- ini.SetLines("MemoryChecks", PowerPC::memchecks.GetStrings());
- ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
- }
+ ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false);
+ ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
+ ini.SetLines("MemoryChecks", PowerPC::memchecks.GetStrings());
+ ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
+}
+
+void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
+{
+ LoadAll();
+ return;
}
-void CBreakPointWindow::LoadAll(wxCommandEvent& WXUNUSED(event))
+void CBreakPointWindow::LoadAll()
{
IniFile ini;
BreakPoints::TBreakPointsStr newbps;
MemChecks::TMemChecksStr newmcs;
- if (!ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
+ if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false))
{
return;
}
if (ini.GetLines("BreakPoints", &newbps, false))
{
+ PowerPC::breakpoints.Clear();
PowerPC::breakpoints.AddFromStrings(newbps);
}
if (ini.GetLines("MemoryChecks", &newmcs, false))
{
+ PowerPC::memchecks.Clear();
PowerPC::memchecks.AddFromStrings(newmcs);
}