diff options
| author | Matthew Parlane <parlane@gmail.com> | 2016-07-14 16:23:12 +1200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-14 16:23:12 +1200 |
| commit | b101f8fe7e5281a65b1a7892ac1d4b45b6239123 (patch) | |
| tree | 0f2a275d6731f1f3dfe474be63b3ae29525c9404 /Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp | |
| parent | ca8484cb72376d5333e3f2bd021c914e7d6b7754 (diff) | |
| parent | 94353978aeeecf511bdcbe9232a1fcd58d20a7cf (diff) | |
Merge pull request #4008 from Pringo/master
Finish Menu Capitalization Fixes
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp index d46ca84432..eac9933294 100644 --- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp +++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp @@ -120,31 +120,31 @@ void CCodeWindow::Save() void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar) { wxMenu* pSymbolsMenu = new wxMenu; - pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"), + pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"), _("Remove names from all functions and variables.")); - pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"), + pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"), _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ " "names for other functions.")); pSymbolsMenu->AppendSeparator(); - pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"), + pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"), _("Try to load this game's function names automatically - but doesn't check " ".map files stored on the disc image yet.")); - pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"), + pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"), _("Save the function names for each address to a .map file in your user " "settings map folder, named after the title id.")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append( - IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."), + IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."), _("Load any .map file containing the function names and addresses for this game.")); pSymbolsMenu->Append( - IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."), + IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."), _("Try to load a .map file that might be from a slightly different version.")); - pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."), + pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."), _("Save the function names and addresses for this game as a .map file. If " "you want to open it in IDA pro, use the .idc script.")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append( - IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"), + IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"), _("Save the entire disassembled code. This may take a several seconds" " and may require between 50 and 100 MB of hard drive space. It will only save code" " that are in the first 4 MB of memory, if you are debugging a game that load .rel" @@ -153,27 +153,27 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar) pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append( - IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."), + IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."), _("Create a .dsy file that can be used to recognise these same functions in other games.")); - pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."), + pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."), _("Add any named functions missing from a .dsy file, so it can also " "recognise these additional functions in other games.")); - pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."), + pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."), _("Make a new .dsy file which can recognise more functions, by combining " "two existing files. The first input file has priority.")); pSymbolsMenu->Append( - IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."), + IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."), _("Must use Generate symbol map first! Recognise names of any standard library functions " "used in multiple games, by loading them from a .dsy file.")); pSymbolsMenu->AppendSeparator(); - pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions")); - pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file...")); + pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions")); + pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File...")); pMenuBar->Append(pSymbolsMenu, _("&Symbols")); wxMenu* pProfilerMenu = new wxMenu; - pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK); + pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK); pProfilerMenu->AppendSeparator(); - pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show")); + pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show")); pMenuBar->Append(pProfilerMenu, _("&Profiler")); } |
