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authorLioncash <mathew1800@gmail.com>2015-01-28 14:01:11 -0500
committerLioncash <mathew1800@gmail.com>2015-01-28 14:01:11 -0500
commit73b77f55bab2a18b52b3b8e62fa287e7f0b502d4 (patch)
tree7e765a2220e30c7d6fc6251995e94a9da89eea32 /Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp
parent109fa8c2c8c90aac5a45fbe58190766efe383959 (diff)
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp b/Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp
index 830bfe97a3..a9195cab9a 100644
--- a/Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp
+++ b/Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp
@@ -171,7 +171,6 @@ void DSPDebuggerLLE::Update()
UpdateDisAsmListView();
UpdateRegisterFlags();
UpdateState();
- m_mgr.Update();
#if defined __WXGTK__
if (!wxIsMainThread())
wxMutexGuiLeave();