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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp516
1 files changed, 265 insertions, 251 deletions
diff --git a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
index cc818de1ed..c1a6a90eca 100644
--- a/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
+++ b/Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp
@@ -14,346 +14,360 @@
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
-#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/DebuggerPanel.h"
+#include "DolphinWX/WxUtils.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/TextureCacheBase.h"
-GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
- const wxSize& size, long style, const wxString &title)
- : wxPanel(parent, id, position, size, style, title)
+GFXDebuggerPanel::GFXDebuggerPanel(wxWindow* parent, wxWindowID id, const wxPoint& position,
+ const wxSize& size, long style, const wxString& title)
+ : wxPanel(parent, id, position, size, style, title)
{
- g_pdebugger = this;
+ g_pdebugger = this;
- CreateGUIControls();
+ CreateGUIControls();
- Bind(wxEVT_CLOSE_WINDOW, &GFXDebuggerPanel::OnClose, this);
+ Bind(wxEVT_CLOSE_WINDOW, &GFXDebuggerPanel::OnClose, this);
- LoadSettings();
+ LoadSettings();
}
GFXDebuggerPanel::~GFXDebuggerPanel()
{
- g_pdebugger = nullptr;
- GFXDebuggerPauseFlag = false;
+ g_pdebugger = nullptr;
+ GFXDebuggerPauseFlag = false;
}
void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
{
- // save the window position when we hide the window
- SaveSettings();
+ // save the window position when we hide the window
+ SaveSettings();
- event.Skip();
+ event.Skip();
}
void GFXDebuggerPanel::SaveSettings() const
{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-
- // TODO: make this work when we close the entire program too, currently on total close we get
- // weird values, perhaps because of some conflict with the rendering window
-
- // TODO: get the screen resolution and make limits from that
- if (GetPosition().x < 1000 &&
- GetPosition().y < 1000 &&
- GetSize().GetWidth() < 1000 &&
- GetSize().GetHeight() < 1000)
- {
- IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
- video_window->Set("x", GetPosition().x);
- video_window->Set("y", GetPosition().y);
- video_window->Set("w", GetSize().GetWidth());
- video_window->Set("h", GetSize().GetHeight());
- }
-
- file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+ IniFile file;
+ file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+
+ // TODO: make this work when we close the entire program too, currently on total close we get
+ // weird values, perhaps because of some conflict with the rendering window
+
+ // TODO: get the screen resolution and make limits from that
+ if (GetPosition().x < 1000 && GetPosition().y < 1000 && GetSize().GetWidth() < 1000 &&
+ GetSize().GetHeight() < 1000)
+ {
+ IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
+ video_window->Set("x", GetPosition().x);
+ video_window->Set("y", GetPosition().y);
+ video_window->Set("w", GetSize().GetWidth());
+ video_window->Set("h", GetSize().GetHeight());
+ }
+
+ file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
void GFXDebuggerPanel::LoadSettings()
{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+ IniFile file;
+ file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
- int x = 100;
- int y = 100;
- int w = 100;
- int h = 100;
+ int x = 100;
+ int y = 100;
+ int w = 100;
+ int h = 100;
- IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
- video_window->Get("x", &x, GetPosition().x);
- video_window->Get("y", &y, GetPosition().y);
- video_window->Get("w", &w, GetSize().GetWidth());
- video_window->Get("h", &h, GetSize().GetHeight());
+ IniFile::Section* video_window = file.GetOrCreateSection("VideoWindow");
+ video_window->Get("x", &x, GetPosition().x);
+ video_window->Get("y", &y, GetPosition().y);
+ video_window->Get("w", &w, GetSize().GetWidth());
+ video_window->Get("h", &h, GetSize().GetHeight());
- SetSize(x, y, w, h);
+ SetSize(x, y, w, h);
}
struct PauseEventMap
{
- PauseEvent event;
- const wxString ListStr;
+ PauseEvent event;
+ const wxString ListStr;
};
static PauseEventMap* pauseEventMap;
void GFXDebuggerPanel::CreateGUIControls()
{
- static PauseEventMap map[] = {
- {NEXT_FRAME, _("Frame")},
- {NEXT_FLUSH, _("Flush")},
-
- {NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
- {NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
- {NEXT_TEXTURE_CHANGE, _("Texture")},
- {NEXT_NEW_TEXTURE, _("New Texture")},
-
- {NEXT_XFB_CMD, _("XFB Cmd")},
- {NEXT_EFB_CMD, _("EFB Cmd")},
-
- {NEXT_MATRIX_CMD, _("Matrix Cmd")},
- {NEXT_VERTEX_CMD, _("Vertex Cmd")},
- {NEXT_TEXTURE_CMD, _("Texture Cmd")},
- {NEXT_LIGHT_CMD, _("Light Cmd")},
- {NEXT_FOG_CMD, _("Fog Cmd")},
-
- {NEXT_SET_TLUT, _("TLUT Cmd")},
-
- {NEXT_ERROR, _("Error")}
- };
- pauseEventMap = map;
- const int numPauseEventMap = sizeof(map)/sizeof(PauseEventMap);
-
- // Basic settings
- CenterOnParent();
-
- m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause"));
- m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
-
- m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
- m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
-
- m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
- m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
-
- m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Continue"));
- m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
-
- m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxSize(50,25), wxTE_RIGHT, wxDefaultValidator, _("Count"));
-
- m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(100,25), 0, nullptr,0,wxDefaultValidator, _("PauseAtList"));
- for (int i=0; i<numPauseEventMap; i++)
- {
- m_pPauseAtList->Append(pauseEventMap[i].ListStr);
- }
- m_pPauseAtList->SetSelection(0);
-
- m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Dump"));
- m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
-
- m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
- m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
-
- m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
- m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
-
- m_pButtonClearTextureCache = new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Textures"));
- m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton, this);
-
- m_pButtonClearVertexShaderCache = new wxButton(this, wxID_ANY, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear V Shaders"));
- m_pButtonClearVertexShaderCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearVertexShaderCacheButton, this);
-
- m_pButtonClearPixelShaderCache = new wxButton(this, wxID_ANY, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear P Shaders"));
- m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
-
- m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(120,25), 0, nullptr, 0 ,wxDefaultValidator, _("DumpList"));
- m_pDumpList->Insert(_("Pixel Shader"),0);
- m_pDumpList->Append(_("Vertex Shader"));
- m_pDumpList->Append(_("Pixel Shader Constants"));
- m_pDumpList->Append(_("Vertex Shader Constants"));
- m_pDumpList->Append(_("Textures"));
- m_pDumpList->Append(_("Frame Buffer"));
- m_pDumpList->Append(_("Geometry data"));
- m_pDumpList->Append(_("Vertex Description"));
- m_pDumpList->Append(_("Vertex Matrices"));
- m_pDumpList->Append(_("Statistics"));
- m_pDumpList->SetSelection(0);
-
- wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
-
- wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
- wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
- pFlowCtrlBox->Add(m_pButtonPause);
- pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
- pPauseAtNextSzr->Add(m_pCount);
- pPauseAtNextSzr->Add(m_pPauseAtList);
- pFlowCtrlBox->Add(pPauseAtNextSzr);
- pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
- pFlowCtrlBox->Add(m_pButtonCont);
-
- wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
- wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
- pDumpSzr->Add(m_pButtonDump);
- pDumpSzr->Add(m_pDumpList);
- pDebugBox->Add(pDumpSzr);
- wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
- pDbgGrid->Add(m_pButtonUpdateScreen);
- pDbgGrid->Add(m_pButtonClearScreen);
- pDbgGrid->Add(m_pButtonClearTextureCache);
- pDbgGrid->Add(m_pButtonClearVertexShaderCache);
- pDbgGrid->Add(m_pButtonClearPixelShaderCache);
- pDebugBox->Add(pDbgGrid);
-
- sMain->Add(pFlowCtrlBox, 0, 0, 5);
- sMain->Add(pDebugBox, 0, 0, 5);
- SetSizerAndFit(sMain);
-
- OnContinue();
+ static PauseEventMap map[] = {{NEXT_FRAME, _("Frame")},
+ {NEXT_FLUSH, _("Flush")},
+
+ {NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
+ {NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
+ {NEXT_TEXTURE_CHANGE, _("Texture")},
+ {NEXT_NEW_TEXTURE, _("New Texture")},
+
+ {NEXT_XFB_CMD, _("XFB Cmd")},
+ {NEXT_EFB_CMD, _("EFB Cmd")},
+
+ {NEXT_MATRIX_CMD, _("Matrix Cmd")},
+ {NEXT_VERTEX_CMD, _("Vertex Cmd")},
+ {NEXT_TEXTURE_CMD, _("Texture Cmd")},
+ {NEXT_LIGHT_CMD, _("Light Cmd")},
+ {NEXT_FOG_CMD, _("Fog Cmd")},
+
+ {NEXT_SET_TLUT, _("TLUT Cmd")},
+
+ {NEXT_ERROR, _("Error")}};
+ pauseEventMap = map;
+ const int numPauseEventMap = sizeof(map) / sizeof(PauseEventMap);
+
+ // Basic settings
+ CenterOnParent();
+
+ m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Pause"));
+ m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
+
+ m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition,
+ wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
+ m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
+
+ m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition,
+ wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
+ m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
+
+ m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Continue"));
+ m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
+
+ m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxSize(50, 25), wxTE_RIGHT,
+ wxDefaultValidator, _("Count"));
+
+ m_pPauseAtList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(100, 25), 0, nullptr, 0,
+ wxDefaultValidator, _("PauseAtList"));
+ for (int i = 0; i < numPauseEventMap; i++)
+ {
+ m_pPauseAtList->Append(pauseEventMap[i].ListStr);
+ }
+ m_pPauseAtList->SetSelection(0);
+
+ m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Dump"));
+ m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
+
+ m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition,
+ wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
+ m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
+
+ m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition,
+ wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
+ m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
+
+ m_pButtonClearTextureCache =
+ new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Clear Textures"));
+ m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton,
+ this);
+
+ m_pButtonClearVertexShaderCache =
+ new wxButton(this, wxID_ANY, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Clear V Shaders"));
+ m_pButtonClearVertexShaderCache->Bind(wxEVT_BUTTON,
+ &GFXDebuggerPanel::OnClearVertexShaderCacheButton, this);
+
+ m_pButtonClearPixelShaderCache =
+ new wxButton(this, wxID_ANY, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0,
+ wxDefaultValidator, _("Clear P Shaders"));
+ m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
+ &GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
+
+ m_pDumpList = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxSize(120, 25), 0, nullptr, 0,
+ wxDefaultValidator, _("DumpList"));
+ m_pDumpList->Insert(_("Pixel Shader"), 0);
+ m_pDumpList->Append(_("Vertex Shader"));
+ m_pDumpList->Append(_("Pixel Shader Constants"));
+ m_pDumpList->Append(_("Vertex Shader Constants"));
+ m_pDumpList->Append(_("Textures"));
+ m_pDumpList->Append(_("Frame Buffer"));
+ m_pDumpList->Append(_("Geometry data"));
+ m_pDumpList->Append(_("Vertex Description"));
+ m_pDumpList->Append(_("Vertex Matrices"));
+ m_pDumpList->Append(_("Statistics"));
+ m_pDumpList->SetSelection(0);
+
+ wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
+
+ wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
+ wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
+ pFlowCtrlBox->Add(m_pButtonPause);
+ pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
+ pPauseAtNextSzr->Add(m_pCount);
+ pPauseAtNextSzr->Add(m_pPauseAtList);
+ pFlowCtrlBox->Add(pPauseAtNextSzr);
+ pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
+ pFlowCtrlBox->Add(m_pButtonCont);
+
+ wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
+ wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
+ pDumpSzr->Add(m_pButtonDump);
+ pDumpSzr->Add(m_pDumpList);
+ pDebugBox->Add(pDumpSzr);
+ wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
+ pDbgGrid->Add(m_pButtonUpdateScreen);
+ pDbgGrid->Add(m_pButtonClearScreen);
+ pDbgGrid->Add(m_pButtonClearTextureCache);
+ pDbgGrid->Add(m_pButtonClearVertexShaderCache);
+ pDbgGrid->Add(m_pButtonClearPixelShaderCache);
+ pDebugBox->Add(pDbgGrid);
+
+ sMain->Add(pFlowCtrlBox, 0, 0, 5);
+ sMain->Add(pDebugBox, 0, 0, 5);
+ SetSizerAndFit(sMain);
+
+ OnContinue();
}
void GFXDebuggerPanel::OnPause()
{
- m_pButtonDump->Enable();
- m_pDumpList->Enable();
- m_pButtonUpdateScreen->Enable();
- m_pButtonClearScreen->Enable();
- m_pButtonClearTextureCache->Enable();
- m_pButtonClearVertexShaderCache->Enable();
- m_pButtonClearPixelShaderCache->Enable();
+ m_pButtonDump->Enable();
+ m_pDumpList->Enable();
+ m_pButtonUpdateScreen->Enable();
+ m_pButtonClearScreen->Enable();
+ m_pButtonClearTextureCache->Enable();
+ m_pButtonClearVertexShaderCache->Enable();
+ m_pButtonClearPixelShaderCache->Enable();
}
void GFXDebuggerPanel::OnContinue()
{
- m_pButtonDump->Disable();
- m_pDumpList->Disable();
- m_pButtonUpdateScreen->Disable();
- m_pButtonClearScreen->Disable();
- m_pButtonClearTextureCache->Disable();
- m_pButtonClearVertexShaderCache->Disable();
- m_pButtonClearPixelShaderCache->Disable();
+ m_pButtonDump->Disable();
+ m_pDumpList->Disable();
+ m_pButtonUpdateScreen->Disable();
+ m_pButtonClearScreen->Disable();
+ m_pButtonClearTextureCache->Disable();
+ m_pButtonClearVertexShaderCache->Disable();
+ m_pButtonClearPixelShaderCache->Disable();
}
-
// General settings
void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
{
- SaveSettings();
+ SaveSettings();
}
void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
{
- GFXDebuggerPauseFlag = true;
+ GFXDebuggerPauseFlag = true;
}
void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
{
- GFXDebuggerPauseFlag = false;
- GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
- wxString val = m_pCount->GetValue();
- long value;
- if (val.ToLong(&value))
- GFXDebuggerEventToPauseCount = value;
- else
- GFXDebuggerEventToPauseCount = 1;
+ GFXDebuggerPauseFlag = false;
+ GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
+ wxString val = m_pCount->GetValue();
+ long value;
+ if (val.ToLong(&value))
+ GFXDebuggerEventToPauseCount = value;
+ else
+ GFXDebuggerEventToPauseCount = 1;
}
void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
{
- GFXDebuggerPauseFlag = false;
- GFXDebuggerToPauseAtNext = NEXT_FRAME;
- GFXDebuggerEventToPauseCount = 1;
+ GFXDebuggerPauseFlag = false;
+ GFXDebuggerToPauseAtNext = NEXT_FRAME;
+ GFXDebuggerEventToPauseCount = 1;
}
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
- std::string dump_path = File::GetUserPath(D_DUMP_IDX) + "Debug/" +
- SConfig::GetInstance().m_strUniqueID + "/";
- if (!File::CreateFullPath(dump_path))
- return;
-
- switch (m_pDumpList->GetSelection())
- {
- case 0: // Pixel Shader
- DumpPixelShader(dump_path);
- break;
-
- case 1: // Vertex Shader
- DumpVertexShader(dump_path);
- break;
-
- case 2: // Pixel Shader Constants
- DumpPixelShaderConstants(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 3: // Vertex Shader Constants
- DumpVertexShaderConstants(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 4: // Textures
- DumpTextures(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 5: // Frame Buffer
- DumpFrameBuffer(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 6: // Geometry
- DumpGeometry(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 7: // Vertex Description
- DumpVertexDecl(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 8: // Vertex Matrices
- DumpMatrices(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
-
- case 9: // Statistics
- DumpStats(dump_path);
- WxUtils::ShowErrorDialog(_("Not implemented"));
- break;
- }
+ std::string dump_path =
+ File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strUniqueID + "/";
+ if (!File::CreateFullPath(dump_path))
+ return;
+
+ switch (m_pDumpList->GetSelection())
+ {
+ case 0: // Pixel Shader
+ DumpPixelShader(dump_path);
+ break;
+
+ case 1: // Vertex Shader
+ DumpVertexShader(dump_path);
+ break;
+
+ case 2: // Pixel Shader Constants
+ DumpPixelShaderConstants(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 3: // Vertex Shader Constants
+ DumpVertexShaderConstants(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 4: // Textures
+ DumpTextures(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 5: // Frame Buffer
+ DumpFrameBuffer(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 6: // Geometry
+ DumpGeometry(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 7: // Vertex Description
+ DumpVertexDecl(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 8: // Vertex Matrices
+ DumpMatrices(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+
+ case 9: // Statistics
+ DumpStats(dump_path);
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ break;
+ }
}
void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
{
- GFXDebuggerToPauseAtNext = NOT_PAUSE;
- GFXDebuggerPauseFlag = false;
+ GFXDebuggerToPauseAtNext = NOT_PAUSE;
+ GFXDebuggerPauseFlag = false;
}
void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
{
- // TODO
- WxUtils::ShowErrorDialog(_("Not implemented"));
+ // TODO
+ WxUtils::ShowErrorDialog(_("Not implemented"));
}
void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
{
- TextureCacheBase::Invalidate();
+ TextureCacheBase::Invalidate();
}
void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
{
- // TODO
- WxUtils::ShowErrorDialog(_("Not implemented"));
+ // TODO
+ WxUtils::ShowErrorDialog(_("Not implemented"));
}
void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
{
- // TODO
- WxUtils::ShowErrorDialog(_("Not implemented"));
+ // TODO
+ WxUtils::ShowErrorDialog(_("Not implemented"));
}
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
{
- WxUtils::ShowErrorDialog(_("Not implemented"));
- GFXDebuggerUpdateScreen();
+ WxUtils::ShowErrorDialog(_("Not implemented"));
+ GFXDebuggerUpdateScreen();
}