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authorLioncash <mathew1800@gmail.com>2014-11-11 09:50:11 -0500
committerLioncash <mathew1800@gmail.com>2014-11-11 09:50:16 -0500
commit892bbdade669def297b0469509dd648fef6478bd (patch)
tree7398436a807d1f1f19c45e30c3722ef58abedd0e /Source/Core/DolphinWX/Debugger/MemoryView.cpp
parent71d8165a8649cde73663b1534bbdd6094faecf2d (diff)
DolphinWX: Eliminate some memory leaks
Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place. Technically any time someone right-clicked the game list they would be leaking memory.
Diffstat (limited to 'Source/Core/DolphinWX/Debugger/MemoryView.cpp')
-rw-r--r--Source/Core/DolphinWX/Debugger/MemoryView.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinWX/Debugger/MemoryView.cpp b/Source/Core/DolphinWX/Debugger/MemoryView.cpp
index d690f1f56d..86b0215f2a 100644
--- a/Source/Core/DolphinWX/Debugger/MemoryView.cpp
+++ b/Source/Core/DolphinWX/Debugger/MemoryView.cpp
@@ -221,22 +221,22 @@ void CMemoryView::OnPopupMenu(wxCommandEvent& event)
void CMemoryView::OnMouseDownR(wxMouseEvent& event)
{
// popup menu
- wxMenu* menu = new wxMenu;
+ wxMenu menu;
//menu.Append(IDM_GOTOINMEMVIEW, _("&Goto in mem view"));
#if wxUSE_CLIPBOARD
- menu->Append(IDM_COPYADDRESS, _("Copy &address"));
- menu->Append(IDM_COPYHEX, _("Copy &hex"));
+ menu.Append(IDM_COPYADDRESS, _("Copy &address"));
+ menu.Append(IDM_COPYHEX, _("Copy &hex"));
#endif
- menu->Append(IDM_WATCHADDRESS, _("Add to &watch"));
- menu->Append(IDM_TOGGLEMEMORY, _("Toggle &memory"));
+ menu.Append(IDM_WATCHADDRESS, _("Add to &watch"));
+ menu.Append(IDM_TOGGLEMEMORY, _("Toggle &memory"));
- wxMenu* viewAsSubMenu = new wxMenu;
- viewAsSubMenu->Append(IDM_VIEWASFP, _("FP value"));
- viewAsSubMenu->Append(IDM_VIEWASASCII, "ASCII");
- viewAsSubMenu->Append(IDM_VIEWASHEX, _("Hex"));
- menu->AppendSubMenu(viewAsSubMenu, _("View As:"));
+ wxMenu viewAsSubMenu;
+ viewAsSubMenu.Append(IDM_VIEWASFP, _("FP value"));
+ viewAsSubMenu.Append(IDM_VIEWASASCII, "ASCII");
+ viewAsSubMenu.Append(IDM_VIEWASHEX, _("Hex"));
+ menu.AppendSubMenu(&viewAsSubMenu, _("View As:"));
- PopupMenu(menu);
+ PopupMenu(&menu);
}
void CMemoryView::OnPaint(wxPaintEvent& event)