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authorMat M <mathew1800@gmail.com>2016-11-05 08:19:28 -0400
committerGitHub <noreply@github.com>2016-11-05 08:19:28 -0400
commit0ad4e70fc50381ccd9875fe9d5c80be1f24342a5 (patch)
treec9dd030b8d0361ee2552d177e9475e68c611a606 /Source/Core/DolphinWX/Frame.cpp
parentd88295d5a11e9b320d053529565e679cb9c1725b (diff)
parent9543b9d20d3a4557ff6112e38e28cd2cdac16ac1 (diff)
Merge pull request #4422 from lioncash/codewindow-menu
CodeWindow: Migrate more menubar handling code to CFrame
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 2d528fc45f..c966bf84f6 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -429,16 +429,11 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
X11Utils::XWindowFromHandle(GetHandle()));
#endif
- // -------------------------
// Connect event handlers
-
m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
- // ----------
// Update controls
UpdateGUI();
- if (g_pCodeWindow)
- g_pCodeWindow->UpdateButtonStates();
// check if game is running
InitControllers();