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authordegasus <wickmarkus@web.de>2015-05-29 18:11:26 +0200
committerdegasus <wickmarkus@web.de>2015-05-31 09:27:04 +0200
commit19f753de6b05867383900217b45d424d2e97e974 (patch)
tree43151e1bf58eea308ae49ba18238d4c78c99ba94 /Source/Core/DolphinWX/Frame.cpp
parent4eef8052700e4401b319395a09125a5079bb8100 (diff)
HotKey: Allow more than one hotkey at the same time.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp219
1 files changed, 107 insertions, 112 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index e60bd065cc..f9f7e53592 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -932,9 +932,6 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
static bool IsHotkey(wxKeyEvent &event, int id, bool held = false)
{
- if (Core::GetState() == Core::CORE_UNINITIALIZED)
- return false;
-
// Input event hotkey
if (event.GetKeyCode() == WXK_NONE)
{
@@ -1085,7 +1082,14 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
- ParseHotkeys(event);
+ if (IsHotkey(event, HK_TOGGLE_THROTTLE))
+ {
+ Core::SetIsFramelimiterTempDisabled(true);
+ }
+ else
+ {
+ ParseHotkeys(event);
+ }
}
else
{
@@ -1297,216 +1301,207 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
{
HotkeyManagerEmu::GetStatus();
wxKeyEvent keyevent = 0;
-
- if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
- {
- Core::SetIsFramelimiterTempDisabled(false);
- }
- else
- {
- ParseHotkeys(keyevent);
- }
+ ParseHotkeys(keyevent);
}
}
void CFrame::ParseHotkeys(wxKeyEvent &event)
{
+ if (Core::GetState() == Core::CORE_UNINITIALIZED)
+ {
+ event.Skip();
+ return;
+ }
+
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
- // Send Debugger keys to CodeWindow
- else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
- event.Skip();
// Pause and Unpause
- else if (IsHotkey(event, HK_PLAY_PAUSE))
+ if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
- else if (IsHotkey(event, HK_STOP))
+ if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
- else if (IsHotkey(event, HK_SCREENSHOT))
+ if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
- else if (IsHotkey(event, HK_EXIT))
+ if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
- else if (IsHotkey(event, HK_VOLUME_DOWN))
+ if (IsHotkey(event, HK_VOLUME_DOWN))
AudioCommon::DecreaseVolume(3);
- else if (IsHotkey(event, HK_VOLUME_UP))
+ if (IsHotkey(event, HK_VOLUME_UP))
AudioCommon::IncreaseVolume(3);
- else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
+ if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
AudioCommon::ToggleMuteVolume();
// Wiimote connect and disconnect hotkeys
- else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
+ if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
- else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
+ if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
- else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
+ if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
- else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
+ if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
- else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
+ if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
- else if (IsHotkey(event, HK_TOGGLE_IR))
+ if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
- else if (IsHotkey(event, HK_INCREASE_IR))
+ if (IsHotkey(event, HK_INCREASE_IR))
{
OSDChoice = 1;
- if (++g_Config.iEFBScale > SCALE_4X)
- g_Config.iEFBScale = SCALE_4X;
+ ++g_Config.iEFBScale;
}
- else if (IsHotkey(event, HK_DECREASE_IR))
+ if (IsHotkey(event, HK_DECREASE_IR))
{
OSDChoice = 1;
if (--g_Config.iEFBScale < SCALE_1X)
g_Config.iEFBScale = SCALE_1X;
}
- else if (IsHotkey(event, HK_TOGGLE_AR))
+ if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
- else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
+ if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
}
- else if (IsHotkey(event, HK_TOGGLE_FOG))
+ if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
+ if (IsHotkey(event, HK_TOGGLE_THROTTLE, false))
+ {
+ Core::SetIsFramelimiterTempDisabled(false);
+ }
else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
{
Core::SetIsFramelimiterTempDisabled(true);
}
- else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
+ if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
- else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
+ if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
- else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
+ if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
- else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
+ if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
- else if (IsHotkey(event, HK_DECREASE_DEPTH, true))
+ if (IsHotkey(event, HK_DECREASE_DEPTH, true))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
}
- else if (IsHotkey(event, HK_INCREASE_DEPTH, true))
+ if (IsHotkey(event, HK_INCREASE_DEPTH, true))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
}
- else if (IsHotkey(event, HK_DECREASE_CONVERGENCE, true))
+ if (IsHotkey(event, HK_DECREASE_CONVERGENCE, true))
{
g_Config.iStereoConvergence -= 5;
if (g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
}
- else if (IsHotkey(event, HK_INCREASE_CONVERGENCE, true))
+ if (IsHotkey(event, HK_INCREASE_CONVERGENCE, true))
{
g_Config.iStereoConvergence += 5;
if (g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
}
- else
+ for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
- for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
+ if (IsHotkey(event, i))
{
- if (IsHotkey(event, i))
- {
- wxCommandEvent slot_event;
- slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
- CFrame::OnSelectSlot(slot_event);
- }
+ wxCommandEvent slot_event;
+ slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
+ CFrame::OnSelectSlot(slot_event);
}
+ }
- unsigned int i = NUM_HOTKEYS;
- for (i = 0; i < NUM_HOTKEYS; i++)
- {
- bool held = false;
- if (i == HK_FRAME_ADVANCE)
- held = true;
+ unsigned int i = NUM_HOTKEYS;
+ for (i = 0; i < NUM_HOTKEYS; i++)
+ {
+ bool held = false;
+ if (i == HK_FRAME_ADVANCE)
+ held = true;
- if (IsHotkey(event, i, held))
+ if (IsHotkey(event, i, held))
+ {
+ int cmd = GetCmdForHotkey(i);
+ if (cmd >= 0)
{
- int cmd = GetCmdForHotkey(i);
- if (cmd >= 0)
+ wxCommandEvent evt(wxEVT_MENU, cmd);
+ wxMenuItem* item = GetMenuBar()->FindItem(cmd);
+ if (item && item->IsCheckable())
{
- wxCommandEvent evt(wxEVT_MENU, cmd);
- wxMenuItem* item = GetMenuBar()->FindItem(cmd);
- if (item && item->IsCheckable())
- {
- item->wxMenuItemBase::Toggle();
- evt.SetInt(item->IsChecked());
- }
- GetEventHandler()->AddPendingEvent(evt);
- break;
+ item->wxMenuItemBase::Toggle();
+ evt.SetInt(item->IsChecked());
}
+ GetEventHandler()->AddPendingEvent(evt);
+ break;
}
}
- // On OS X, we claim all keyboard events while
- // emulation is running to avoid wxWidgets sounding
- // the system beep for unhandled key events when
- // receiving pad/Wiimote keypresses which take an
- // entirely different path through the HID subsystem.
+ }
+ // On OS X, we claim all keyboard events while
+ // emulation is running to avoid wxWidgets sounding
+ // the system beep for unhandled key events when
+ // receiving pad/Wiimote keypresses which take an
+ // entirely different path through the HID subsystem.
#ifndef __APPLE__
- // On other platforms, we leave the key event alone
- // so it can be passed on to the windowing system.
- if (i == NUM_HOTKEYS)
- event.Skip();
+ // On other platforms, we leave the key event alone
+ // so it can be passed on to the windowing system.
+ if (i == NUM_HOTKEYS)
+ event.Skip();
#endif
- }
// Actually perform the Wiimote connection or disconnection
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- {
- if (WiimoteId >= 0 && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
- {
- wxCommandEvent evt;
- evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
- OnConnectWiimote(evt);
- }
-
- static float debugSpeed = 1.0f;
-
- if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true))
- debugSpeed /= 1.1f;
- else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true))
- debugSpeed *= 1.1f;
- else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true))
- debugSpeed = 1.0f;
- else if (IsHotkey(event, HK_FREELOOK_UP, true))
- VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_DOWN, true))
- VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_LEFT, true))
- VertexShaderManager::TranslateView(debugSpeed, 0.0f);
- else if (IsHotkey(event, HK_FREELOOK_RIGHT, true))
- VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
- else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true))
- VertexShaderManager::TranslateView(0.0f, debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true))
- VertexShaderManager::TranslateView(0.0f, -debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_RESET, true))
- VertexShaderManager::ResetView();
- }
+ if (WiimoteId >= 0 && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
+ {
+ wxCommandEvent evt;
+ evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
+ OnConnectWiimote(evt);
+ }
+
+ static float debugSpeed = 1.0f;
+ if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true))
+ debugSpeed /= 1.1f;
+ if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true))
+ debugSpeed *= 1.1f;
+ if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true))
+ debugSpeed = 1.0f;
+ if (IsHotkey(event, HK_FREELOOK_UP, true))
+ VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
+ if (IsHotkey(event, HK_FREELOOK_DOWN, true))
+ VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
+ if (IsHotkey(event, HK_FREELOOK_LEFT, true))
+ VertexShaderManager::TranslateView(debugSpeed, 0.0f);
+ if (IsHotkey(event, HK_FREELOOK_RIGHT, true))
+ VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
+ if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true))
+ VertexShaderManager::TranslateView(0.0f, debugSpeed);
+ if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true))
+ VertexShaderManager::TranslateView(0.0f, -debugSpeed);
+ if (IsHotkey(event, HK_FREELOOK_RESET, true))
+ VertexShaderManager::ResetView();
}