diff options
| author | Mat M <mathew1800@gmail.com> | 2017-04-08 17:28:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-08 17:28:13 -0400 |
| commit | 3013252d4f847f531df653552ac375973f666992 (patch) | |
| tree | e6fc70305eaf0069945889c8aacf3fa7beb8079c /Source/Core/DolphinWX/Frame.cpp | |
| parent | 59d93f3a0da961dbbf8df3fb810ad0339d187c00 (diff) | |
| parent | a793b4d06f90d393d37aa99249bb0189f97d8a4c (diff) | |
Merge pull request #5222 from MerryMage/keyb
Frame: Fix macOS keyboard while emulation is running
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Frame.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 82a48a7bef..ddedd06525 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -1040,12 +1040,20 @@ static int GetMenuIDFromHotkey(unsigned int key) void CFrame::OnKeyDown(wxKeyEvent& event) { -// On OS X, we claim all keyboard events while -// emulation is running to avoid wxWidgets sounding -// the system beep for unhandled key events when -// receiving pad/Wiimote keypresses which take an -// entirely different path through the HID subsystem. -#ifndef __APPLE__ +#ifdef __APPLE__ + // On OS X, we claim all keyboard events while + // emulation is running to avoid wxWidgets sounding + // the system beep for unhandled key events when + // receiving pad/Wiimote keypresses which take an + // entirely different path through the HID subsystem. + if (!m_bRendererHasFocus) + { + // We do however want to pass events on when the + // render window is out of focus: this allows use + // of the keyboard in the rest of the UI. + event.Skip(); + } +#else // On other platforms, we leave the key event alone // so it can be passed on to the windowing system. event.Skip(); |
