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authorMatthew Parlane <parlane@gmail.com>2014-03-11 00:30:55 +1300
committerMatthew Parlane <parlane@gmail.com>2014-03-11 00:35:07 +1300
commit31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch)
treec7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/DolphinWX/Frame.cpp
parent4591464486d696a300cc914f6c2a3cce8af2d666 (diff)
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 8e3a6ea86c..c7134167cf 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -105,7 +105,7 @@ CPanel::CPanel(
switch (nMsg)
{
case WM_USER:
- switch(wParam)
+ switch (wParam)
{
case WM_USER_STOP:
main_frame->DoStop();
@@ -497,7 +497,7 @@ void CFrame::OnClose(wxCloseEvent& event)
}
//Stop Dolphin from saving the minimized Xpos and Ypos
- if(main_frame->IsIconized())
+ if (main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
@@ -873,8 +873,8 @@ bool TASInputHasFocus()
void CFrame::OnKeyDown(wxKeyEvent& event)
{
- if(Core::GetState() != Core::CORE_UNINITIALIZED &&
- (RendererHasFocus() || TASInputHasFocus()))
+ if (Core::GetState() != Core::CORE_UNINITIALIZED &&
+ (RendererHasFocus() || TASInputHasFocus()))
{
int WiimoteId = -1;
// Toggle fullscreen
@@ -1045,7 +1045,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
#if defined(HAVE_X11) && HAVE_X11
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
- if(event.Dragging())
+ if (event.Dragging())
X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
event.GetPosition().x, event.GetPosition().y);
else
@@ -1055,7 +1055,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
#endif
// next handlers are all for FreeLook, so we don't need to check them if disabled
- if(!g_Config.bFreeLook)
+ if (!g_Config.bFreeLook)
{
event.Skip();
return;
@@ -1066,28 +1066,28 @@ void CFrame::OnMouse(wxMouseEvent& event)
static bool mouseMoveEnabled = false;
static float lastMouse[2];
- if(event.MiddleDown())
+ if (event.MiddleDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseMoveEnabled = true;
}
- else if(event.RightDown())
+ else if (event.RightDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseLookEnabled = true;
}
- else if(event.MiddleUp())
+ else if (event.MiddleUp())
{
mouseMoveEnabled = false;
}
- else if(event.RightUp())
+ else if (event.RightUp())
{
mouseLookEnabled = false;
}
// no button, so it's a move event
- else if(event.GetButton() == wxMOUSE_BTN_NONE)
+ else if (event.GetButton() == wxMOUSE_BTN_NONE)
{
if (mouseLookEnabled)
{