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authorskidau <skidau@gmail.com>2015-07-20 14:06:48 +1000
committerskidau <skidau@gmail.com>2015-07-20 14:06:48 +1000
commit4b260fbd6645ad963fe072297997db418a328921 (patch)
treec72f44efd216bf09a54032277d5a3120313e8eba /Source/Core/DolphinWX/Frame.cpp
parentd3a19fa62c11880958eb56d63bb32c7c3982dc82 (diff)
parent935292c6fcc99d6a10126cfb4b2acaa2d29974e5 (diff)
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index 5c187b07ce..5a8a6cfe41 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -776,6 +776,22 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
case IDM_STOPPED:
OnStopped();
break;
+
+ case IDM_FORCE_CONNECT_WIIMOTE1:
+ case IDM_FORCE_CONNECT_WIIMOTE2:
+ case IDM_FORCE_CONNECT_WIIMOTE3:
+ case IDM_FORCE_CONNECT_WIIMOTE4:
+ case IDM_FORCE_CONNECT_BALANCEBOARD:
+ ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
+ break;
+
+ case IDM_FORCE_DISCONNECT_WIIMOTE1:
+ case IDM_FORCE_DISCONNECT_WIIMOTE2:
+ case IDM_FORCE_DISCONNECT_WIIMOTE3:
+ case IDM_FORCE_DISCONNECT_WIIMOTE4:
+ case IDM_FORCE_DISCONNECT_BALANCEBOARD:
+ ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
+ break;
}
}