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authorskidau <skidau@gmail.com>2015-02-04 14:35:03 +1100
committerskidau <skidau@gmail.com>2015-02-04 14:35:03 +1100
commit5e645732f2fa39658db1c4a3017c54ed11c662be (patch)
tree813053c79c72b527a326ea3e1ba3002209c0710a /Source/Core/DolphinWX/Frame.cpp
parentc18c50a0e103db76da1834855efd4e136953afe7 (diff)
parent61c04de7ee24ab7dcb297a37090c6a622b7f3af6 (diff)
Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
Diffstat (limited to 'Source/Core/DolphinWX/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Frame.cpp456
1 files changed, 261 insertions, 195 deletions
diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp
index f181c793af..83ad8f8afc 100644
--- a/Source/Core/DolphinWX/Frame.cpp
+++ b/Source/Core/DolphinWX/Frame.cpp
@@ -46,6 +46,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
+#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/DVDInterface.h"
@@ -269,6 +270,7 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
+EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
@@ -342,6 +344,22 @@ END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
+
+bool CFrame::InitHotkeys()
+{
+ if (!g_controller_interface.IsInit())
+ {
+#if defined(HAVE_X11) && HAVE_X11
+ Window win = X11Utils::XWindowFromHandle(GetHandle());
+ HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
+#else
+ HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
+#endif
+ return true;
+ }
+ return false;
+}
+
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
@@ -477,10 +495,24 @@ CFrame::CFrame(wxFrame* parent,
UpdateGUI();
if (g_pCodeWindow)
g_pCodeWindow->UpdateButtonStates();
+
+ // check if game is running
+ m_bHotkeysInit = InitHotkeys();
+
+ m_poll_hotkey_timer = new wxTimer(this);
+ Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
+ m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
}
// Destructor
CFrame::~CFrame()
{
+ m_poll_hotkey_timer->Stop();
+
+ if (m_bHotkeysInit)
+ {
+ HotkeyManagerEmu::Shutdown();
+ }
+
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
@@ -904,11 +936,15 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
}
}
-static bool IsHotkey(wxKeyEvent &event, int Id)
+static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false)
{
- return (event.GetKeyCode() != WXK_NONE &&
- event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
- event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
+ // Input event hotkey
+ if (event.GetKeyCode() == WXK_NONE)
+ {
+ return HotkeyManagerEmu::IsPressed(Id, keyUp);
+ }
+
+ return false;
}
int GetCmdForHotkey(unsigned int key)
@@ -1045,202 +1081,12 @@ bool TASInputHasFocus()
return false;
}
-
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
- int WiimoteId = -1;
- // Toggle fullscreen
- if (IsHotkey(event, HK_FULLSCREEN))
- DoFullscreen(!RendererIsFullscreen());
- // Send Debugger keys to CodeWindow
- else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
- event.Skip();
- // Pause and Unpause
- else if (IsHotkey(event, HK_PLAY_PAUSE))
- DoPause();
- // Stop
- else if (IsHotkey(event, HK_STOP))
- DoStop();
- // Screenshot hotkey
- else if (IsHotkey(event, HK_SCREENSHOT))
- Core::SaveScreenShot();
- else if (IsHotkey(event, HK_EXIT))
- wxPostEvent(this, wxCommandEvent(wxID_EXIT));
- else if (IsHotkey(event, HK_VOLUME_DOWN))
- AudioCommon::DecreaseVolume(3);
- else if (IsHotkey(event, HK_VOLUME_UP))
- AudioCommon::IncreaseVolume(3);
- else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
- AudioCommon::ToggleMuteVolume();
- // Wiimote connect and disconnect hotkeys
- else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
- WiimoteId = 0;
- else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
- WiimoteId = 1;
- else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
- WiimoteId = 2;
- else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
- WiimoteId = 3;
- else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
- WiimoteId = 4;
- else if (IsHotkey(event, HK_TOGGLE_IR))
- {
- OSDChoice = 1;
- // Toggle native resolution
- if (++g_Config.iEFBScale > SCALE_4X)
- g_Config.iEFBScale = SCALE_AUTO;
- }
- else if (IsHotkey(event, HK_TOGGLE_AR))
- {
- OSDChoice = 2;
- // Toggle aspect ratio
- g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
- }
- else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
- {
- OSDChoice = 3;
- // Toggle EFB copies between EFB2RAM and EFB2Texture
- if (!g_Config.bEFBCopyEnable)
- {
- OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
- }
- else
- {
- g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
- }
- }
- else if (IsHotkey(event, HK_TOGGLE_FOG))
- {
- OSDChoice = 4;
- g_Config.bDisableFog = !g_Config.bDisableFog;
- }
- else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
- {
- Core::SetIsFramelimiterTempDisabled(true);
- }
- else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
- {
- if (--SConfig::GetInstance().m_Framelimit > 0x19)
- SConfig::GetInstance().m_Framelimit = 0x19;
- }
- else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
- {
- if (++SConfig::GetInstance().m_Framelimit > 0x19)
- SConfig::GetInstance().m_Framelimit = 0;
- }
- else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
- {
- State::Save(g_saveSlot);
- }
- else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
- {
- State::Load(g_saveSlot);
- }
- else if (IsHotkey(event, HK_DECREASE_DEPTH))
- {
- if (--g_Config.iStereoDepth < 0)
- g_Config.iStereoDepth = 0;
- }
- else if (IsHotkey(event, HK_INCREASE_DEPTH))
- {
- if (++g_Config.iStereoDepth > 100)
- g_Config.iStereoDepth = 100;
- }
- else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
- {
- if (--g_Config.iStereoConvergence < 0)
- g_Config.iStereoConvergence = 0;
- }
- else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
- {
- if (++g_Config.iStereoConvergence > 500)
- g_Config.iStereoConvergence = 500;
- }
-
- else
- {
- for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
- {
- if (IsHotkey (event, i))
- {
- wxCommandEvent slot_event;
- slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
- CFrame::OnSelectSlot(slot_event);
- }
- }
-
- unsigned int i = NUM_HOTKEYS;
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
- {
- for (i = 0; i < NUM_HOTKEYS; i++)
- {
- if (IsHotkey(event, i))
- {
- int cmd = GetCmdForHotkey(i);
- if (cmd >= 0)
- {
- wxCommandEvent evt(wxEVT_MENU, cmd);
- wxMenuItem *item = GetMenuBar()->FindItem(cmd);
- if (item && item->IsCheckable())
- {
- item->wxMenuItemBase::Toggle();
- evt.SetInt(item->IsChecked());
- }
- GetEventHandler()->AddPendingEvent(evt);
- break;
- }
- }
- }
- }
- // On OS X, we claim all keyboard events while
- // emulation is running to avoid wxWidgets sounding
- // the system beep for unhandled key events when
- // receiving pad/Wiimote keypresses which take an
- // entirely different path through the HID subsystem.
-#ifndef __APPLE__
- // On other platforms, we leave the key event alone
- // so it can be passed on to the windowing system.
- if (i == NUM_HOTKEYS)
- event.Skip();
-#endif
- }
-
- // Actually perform the Wiimote connection or disconnection
- if (WiimoteId >= 0)
- {
- wxCommandEvent evt;
- evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
- OnConnectWiimote(evt);
- }
-
- if (g_Config.bFreeLook)
- {
- static float debugSpeed = 1.0f;
-
- if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
- debugSpeed /= 2.0f;
- else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
- debugSpeed *= 2.0f;
- else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
- debugSpeed = 1.0f;
- else if (IsHotkey(event, HK_FREELOOK_UP))
- VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_DOWN))
- VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_LEFT))
- VertexShaderManager::TranslateView(debugSpeed, 0.0f);
- else if (IsHotkey(event, HK_FREELOOK_RIGHT))
- VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
- else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
- VertexShaderManager::TranslateView(0.0f, debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
- VertexShaderManager::TranslateView(0.0f, -debugSpeed);
- else if (IsHotkey(event, HK_FREELOOK_RESET))
- VertexShaderManager::ResetView();
- }
+ ParseHotkeys(event);
}
else
{
@@ -1410,3 +1256,223 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}
+
+void CFrame::PollHotkeys(wxTimerEvent& event)
+{
+ if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
+ {
+ InitHotkeys();
+ g_controller_interface.UpdateInput();
+ }
+
+ if (Core::GetState() != Core::CORE_STOPPING)
+ {
+ wxKeyEvent keyevent = 0;
+
+ if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
+ {
+ Core::SetIsFramelimiterTempDisabled(false);
+ }
+ else
+ {
+ ParseHotkeys(keyevent);
+ }
+ }
+}
+
+void CFrame::ParseHotkeys(wxKeyEvent &event)
+{
+ int WiimoteId = -1;
+ // Toggle fullscreen
+ if (IsHotkey(event, HK_FULLSCREEN))
+ DoFullscreen(!RendererIsFullscreen());
+ // Send Debugger keys to CodeWindow
+ else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
+ event.Skip();
+ // Pause and Unpause
+ else if (IsHotkey(event, HK_PLAY_PAUSE))
+ DoPause();
+ // Stop
+ else if (IsHotkey(event, HK_STOP))
+ DoStop();
+ // Screenshot hotkey
+ else if (IsHotkey(event, HK_SCREENSHOT))
+ Core::SaveScreenShot();
+ else if (IsHotkey(event, HK_EXIT))
+ wxPostEvent(this, wxCommandEvent(wxID_EXIT));
+ else if (IsHotkey(event, HK_VOLUME_DOWN))
+ AudioCommon::DecreaseVolume(3);
+ else if (IsHotkey(event, HK_VOLUME_UP))
+ AudioCommon::IncreaseVolume(3);
+ else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
+ AudioCommon::ToggleMuteVolume();
+ // Wiimote connect and disconnect hotkeys
+ else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
+ WiimoteId = 0;
+ else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
+ WiimoteId = 1;
+ else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
+ WiimoteId = 2;
+ else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
+ WiimoteId = 3;
+ else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
+ WiimoteId = 4;
+ else if (IsHotkey(event, HK_TOGGLE_IR))
+ {
+ OSDChoice = 1;
+ // Toggle native resolution
+ if (++g_Config.iEFBScale > SCALE_4X)
+ g_Config.iEFBScale = SCALE_AUTO;
+ }
+ else if (IsHotkey(event, HK_TOGGLE_AR))
+ {
+ OSDChoice = 2;
+ // Toggle aspect ratio
+ g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
+ }
+ else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
+ {
+ OSDChoice = 3;
+ // Toggle EFB copies between EFB2RAM and EFB2Texture
+ if (!g_Config.bEFBCopyEnable)
+ {
+ OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
+ }
+ else
+ {
+ g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
+ }
+ }
+ else if (IsHotkey(event, HK_TOGGLE_FOG))
+ {
+ OSDChoice = 4;
+ g_Config.bDisableFog = !g_Config.bDisableFog;
+ }
+ else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
+ {
+ Core::SetIsFramelimiterTempDisabled(true);
+ }
+ else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
+ {
+ if (--SConfig::GetInstance().m_Framelimit > 0x19)
+ SConfig::GetInstance().m_Framelimit = 0x19;
+ }
+ else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
+ {
+ if (++SConfig::GetInstance().m_Framelimit > 0x19)
+ SConfig::GetInstance().m_Framelimit = 0;
+ }
+ else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
+ {
+ State::Save(g_saveSlot);
+ }
+ else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
+ {
+ State::Load(g_saveSlot);
+ }
+ else if (IsHotkey(event, HK_DECREASE_DEPTH))
+ {
+ if (--g_Config.iStereoDepth < 0)
+ g_Config.iStereoDepth = 0;
+ }
+ else if (IsHotkey(event, HK_INCREASE_DEPTH))
+ {
+ if (++g_Config.iStereoDepth > 100)
+ g_Config.iStereoDepth = 100;
+ }
+ else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
+ {
+ if (--g_Config.iStereoConvergence < 0)
+ g_Config.iStereoConvergence = 0;
+ }
+ else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
+ {
+ if (++g_Config.iStereoConvergence > 500)
+ g_Config.iStereoConvergence = 500;
+ }
+
+ else
+ {
+ for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
+ {
+ if (IsHotkey(event, i))
+ {
+ wxCommandEvent slot_event;
+ slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
+ CFrame::OnSelectSlot(slot_event);
+ }
+ }
+
+ unsigned int i = NUM_HOTKEYS;
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
+ {
+ for (i = 0; i < NUM_HOTKEYS; i++)
+ {
+ if (IsHotkey(event, i))
+ {
+ int cmd = GetCmdForHotkey(i);
+ if (cmd >= 0)
+ {
+ wxCommandEvent evt(wxEVT_MENU, cmd);
+ wxMenuItem *item = GetMenuBar()->FindItem(cmd);
+ if (item && item->IsCheckable())
+ {
+ item->wxMenuItemBase::Toggle();
+ evt.SetInt(item->IsChecked());
+ }
+ GetEventHandler()->AddPendingEvent(evt);
+ break;
+ }
+ }
+ }
+ }
+ // On OS X, we claim all keyboard events while
+ // emulation is running to avoid wxWidgets sounding
+ // the system beep for unhandled key events when
+ // receiving pad/Wiimote keypresses which take an
+ // entirely different path through the HID subsystem.
+#ifndef __APPLE__
+ // On other platforms, we leave the key event alone
+ // so it can be passed on to the windowing system.
+ if (i == NUM_HOTKEYS)
+ event.Skip();
+#endif
+ }
+
+ // Actually perform the Wiimote connection or disconnection
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ if (WiimoteId >= 0)
+ {
+ wxCommandEvent evt;
+ evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
+ OnConnectWiimote(evt);
+ }
+
+ if (g_Config.bFreeLook)
+ {
+ static float debugSpeed = 1.0f;
+
+ if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
+ debugSpeed /= 2.0f;
+ else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
+ debugSpeed *= 2.0f;
+ else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
+ debugSpeed = 1.0f;
+ else if (IsHotkey(event, HK_FREELOOK_UP))
+ VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
+ else if (IsHotkey(event, HK_FREELOOK_DOWN))
+ VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
+ else if (IsHotkey(event, HK_FREELOOK_LEFT))
+ VertexShaderManager::TranslateView(debugSpeed, 0.0f);
+ else if (IsHotkey(event, HK_FREELOOK_RIGHT))
+ VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
+ else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
+ VertexShaderManager::TranslateView(0.0f, debugSpeed);
+ else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
+ VertexShaderManager::TranslateView(0.0f, -debugSpeed);
+ else if (IsHotkey(event, HK_FREELOOK_RESET))
+ VertexShaderManager::ResetView();
+ }
+ }
+}