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authorJules Blok <jules.blok@gmail.com>2014-07-21 17:55:21 +0200
committerJules Blok <jules.blok@gmail.com>2014-07-21 20:50:48 +0200
commit009b4dd3764a983ba5e9476383ea07430cdff8cb (patch)
treebadc57824d6cbeee451de230c473328a3addde08 /Source/Core/DolphinWX/FrameTools.cpp
parent36ea1890c8d1b6084a5bc2e80093878af400810a (diff)
Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp26
1 files changed, 19 insertions, 7 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 1885ddb55e..937809e050 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -95,6 +95,7 @@ Core::GetWindowHandle().
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/VideoBackendBase.h"
+#include "VideoCommon/VideoConfig.h"
#ifdef _WIN32
#ifndef SM_XVIRTUALSCREEN
@@ -119,8 +120,6 @@ extern "C" {
class InputPlugin;
class wxFrame;
-static bool confirmStop = false;
-
// Create menu items
// ---------------------
void CFrame::CreateMenu()
@@ -1082,11 +1081,11 @@ void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
- if (confirmStop)
+ if (m_confirmStop)
return;
// don't let this function run again until it finishes, or is aborted.
- confirmStop = true;
+ m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
@@ -1100,8 +1099,21 @@ void CFrame::DoStop()
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
+ // Pause the state during confirmation and restore it afterwards
Core::EState state = Core::GetState();
- Core::SetState(Core::CORE_PAUSE);
+
+ // If exclusive fullscreen is not enabled then we can pause the emulation
+ // before we've exited fullscreen. If not then we need to exit fullscreen first.
+ if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ Core::SetState(Core::CORE_PAUSE);
+ }
+ else
+ {
+ DoFullscreen(false);
+ }
+
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
@@ -1113,7 +1125,7 @@ void CFrame::DoStop()
if (Ret != wxID_YES)
{
Core::SetState(state);
- confirmStop = false;
+ m_confirmStop = false;
return;
}
}
@@ -1135,7 +1147,7 @@ void CFrame::OnStopped()
{
wxEndBusyCursor();
- confirmStop = false;
+ m_confirmStop = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)