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authorPierre Bourdon <delroth@gmail.com>2018-06-25 00:06:27 +0200
committerGitHub <noreply@github.com>2018-06-25 00:06:27 +0200
commit2cfdf89898c4689884fbffb1c693ec24a7083f66 (patch)
treeea6424aa322c4df3c86efe8b62326c8e6ac28740 /Source/Core/DolphinWX/FrameTools.cpp
parent7388094e837dc2da9288769db689cd386c7f05bb (diff)
parent63f03455f32ab938806216e218342fe8921eaf27 (diff)
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 496a6e1065..f54952c405 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -93,6 +93,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
+#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
@@ -821,6 +822,9 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
else
{
EnableScreenSaver(false);
+#ifdef USE_DISCORD_PRESENCE
+ Discord::UpdateDiscordPresence();
+#endif
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
@@ -1007,6 +1011,9 @@ void CFrame::OnStopped()
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
EnableScreenSaver(true);
+#ifdef USE_DISCORD_PRESENCE
+ Discord::UpdateDiscordPresence();
+#endif
m_render_frame->SetTitle(StrToWxStr(Common::scm_rev_str));