diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-06-20 02:43:57 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-07-08 21:21:23 +0200 |
| commit | 3266394dfbb564f69e3cd6470ad608a4db314916 (patch) | |
| tree | c867e081920c9c8c31fbe7bc0e47ca8c6aa2d3ec /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | ff6fa68b71989bbc528654dca3b7d541fedc05f6 (diff) | |
Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 105 |
1 files changed, 55 insertions, 50 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 6548deb5f0..7c72aad691 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -1120,72 +1120,77 @@ void CFrame::DoStop() wxBeginBusyCursor(); BootManager::Stop(); - wxEndBusyCursor(); - confirmStop = false; + } +} + +void CFrame::OnStopped() +{ + wxEndBusyCursor(); + + confirmStop = false; #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), false); #endif - m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); + m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); - // Destroy the renderer frame when not rendering to main - m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); - - // Keyboard - wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); - wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); - - // Mouse - wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); - wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) - m_RenderParent->SetCursor(wxNullCursor); - DoFullscreen(false); - if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) - { - m_RenderFrame->Destroy(); - } - else - { + // Destroy the renderer frame when not rendering to main + m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); + + // Keyboard + wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); + wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); + + // Mouse + wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + m_RenderParent->SetCursor(wxNullCursor); + DoFullscreen(false); + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + m_RenderFrame->Destroy(); + } + else + { #if defined(__APPLE__) - // Disable the full screen button when not in a game. - NSView *view = (NSView *) m_RenderFrame->GetHandle(); - NSWindow *window = [view window]; + // Disable the full screen button when not in a game. + NSView *view = (NSView *)m_RenderFrame->GetHandle(); + NSWindow *window = [view window]; - [window setCollectionBehavior:NSWindowCollectionBehaviorDefault]; + [window setCollectionBehavior : NSWindowCollectionBehaviorDefault]; #endif - // Make sure the window is not longer set to stay on top - m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); - } - m_RenderParent = nullptr; + // Make sure the window is not longer set to stay on top + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + } + m_RenderParent = nullptr; - // Clean framerate indications from the status bar. - GetStatusBar()->SetStatusText(" ", 0); + // Clean framerate indications from the status bar. + GetStatusBar()->SetStatusText(" ", 0); - // Clear wiimote connection status from the status bar. - GetStatusBar()->SetStatusText(" ", 1); + // Clear wiimote connection status from the status bar. + GetStatusBar()->SetStatusText(" ", 1); - // If batch mode was specified on the command-line, exit now. - if (m_bBatchMode) - Close(true); + // If batch mode was specified on the command-line, exit now. + if (m_bBatchMode) + Close(true); - // If using auto size with render to main, reset the application size. - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && - SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) - SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, - SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); + // If using auto size with render to main, reset the application size. + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) + SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, + SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); - m_GameListCtrl->Enable(); - m_GameListCtrl->Show(); - m_GameListCtrl->SetFocus(); - UpdateGUI(); - } + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); + m_GameListCtrl->SetFocus(); + UpdateGUI(); } void CFrame::DoRecordingSave() |
