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authorspycrab <spycrab@users.noreply.github.com>2018-04-28 12:50:47 +0200
committerspycrab <spycrab@users.noreply.github.com>2018-06-26 20:50:39 +0200
commit44b22c90df9c05d18a34667dc41e8d05af24683f (patch)
tree8826f2aa3ce04e68025d8b690affc0b5331318ff /Source/Core/DolphinWX/FrameTools.cpp
parentbeeb6754d2c653c05ab5ed7def0abbfa8fb0e9c4 (diff)
Remove DolphinWX
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp2032
1 files changed, 0 insertions, 2032 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
deleted file mode 100644
index f54952c405..0000000000
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ /dev/null
@@ -1,2032 +0,0 @@
-// Copyright 2008 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <array>
-#include <chrono>
-#include <cinttypes>
-#include <cstdarg>
-#include <cstdio>
-#include <future>
-#include <mutex>
-#include <optional>
-#include <string>
-#include <vector>
-#include <wx/app.h>
-#include <wx/aui/framemanager.h>
-#include <wx/bitmap.h>
-#include <wx/filedlg.h>
-#include <wx/filefn.h>
-#include <wx/hyperlink.h>
-#include <wx/menu.h>
-#include <wx/msgdlg.h>
-#include <wx/panel.h>
-#include <wx/progdlg.h>
-#include <wx/stattext.h>
-#include <wx/statusbr.h>
-#include <wx/toolbar.h>
-#include <wx/toplevel.h>
-
-#include "Common/CDUtils.h"
-#include "Common/CommonPaths.h"
-#include "Common/CommonTypes.h"
-#include "Common/FileSearch.h"
-#include "Common/FileUtil.h"
-#include "Common/NandPaths.h"
-#include "Common/StringUtil.h"
-#include "Common/Version.h"
-
-#include "Core/Boot/Boot.h"
-#include "Core/BootManager.h"
-#include "Core/CommonTitles.h"
-#include "Core/ConfigManager.h"
-#include "Core/Core.h"
-#include "Core/HW/CPU.h"
-#include "Core/HW/DVD/DVDInterface.h"
-#include "Core/HW/GCKeyboard.h"
-#include "Core/HW/GCPad.h"
-#include "Core/HW/ProcessorInterface.h"
-#include "Core/HW/SI/SI_Device.h"
-#include "Core/HW/WiiSave.h"
-#include "Core/HW/Wiimote.h"
-#include "Core/Host.h"
-#include "Core/HotkeyManager.h"
-#include "Core/IOS/ES/ES.h"
-#include "Core/IOS/IOS.h"
-#include "Core/IOS/STM/STM.h"
-#include "Core/IOS/USB/Bluetooth/BTEmu.h"
-#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
-#include "Core/Movie.h"
-#include "Core/PowerPC/PPCSymbolDB.h"
-#include "Core/PowerPC/PowerPC.h"
-#include "Core/State.h"
-#include "Core/TitleDatabase.h"
-#include "Core/WiiUtils.h"
-
-#include "DiscIO/Enums.h"
-#include "DiscIO/NANDImporter.h"
-#include "DiscIO/VolumeWad.h"
-#include "DiscIO/WiiSaveBanner.h"
-
-#include "DolphinWX/AboutDolphin.h"
-#include "DolphinWX/Cheats/CheatsWindow.h"
-#include "DolphinWX/Config/ConfigMain.h"
-#include "DolphinWX/ControllerConfigDiag.h"
-#include "DolphinWX/Debugger/BreakpointWindow.h"
-#include "DolphinWX/Debugger/CodeWindow.h"
-#include "DolphinWX/Debugger/WatchWindow.h"
-#include "DolphinWX/FifoPlayerDlg.h"
-#include "DolphinWX/Frame.h"
-#include "DolphinWX/GameListCtrl.h"
-#include "DolphinWX/Globals.h"
-#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
-#include "DolphinWX/Input/InputConfigDiag.h"
-#include "DolphinWX/LogWindow.h"
-#include "DolphinWX/MainMenuBar.h"
-#include "DolphinWX/MainToolBar.h"
-#include "DolphinWX/MemcardManager.h"
-#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
-#include "DolphinWX/NetPlay/NetWindow.h"
-#include "DolphinWX/TASInputDlg.h"
-#include "DolphinWX/WxEventUtils.h"
-#include "DolphinWX/WxUtils.h"
-
-#include "InputCommon/ControllerInterface/ControllerInterface.h"
-
-#include "UICommon/DiscordPresence.h"
-#include "UICommon/GameFile.h"
-#include "UICommon/UICommon.h"
-
-#include "VideoCommon/RenderBase.h"
-#include "VideoCommon/VideoBackendBase.h"
-#include "VideoCommon/VideoConfig.h"
-
-class InputConfig;
-class wxFrame;
-
-// This override allows returning a fake menubar object while removing the real one from the screen
-wxMenuBar* CFrame::GetMenuBar() const
-{
- if (m_frameMenuBar)
- {
- return m_frameMenuBar;
- }
- else
- {
- return m_menubar_shadow;
- }
-}
-
-// Create menu items
-// ---------------------
-wxMenuBar* CFrame::CreateMenuBar() const
-{
- const auto menu_type =
- m_use_debugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
-
- return new MainMenuBar{menu_type};
-}
-
-void CFrame::BindMenuBarEvents()
-{
- // File menu
- Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
- Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
- Bind(wxEVT_MENU, &CFrame::OnEjectDisc, this, IDM_EJECT_DISC);
- Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
- Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
- Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
-
- // Emulation menu
- Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
- Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
- Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
- Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
- Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
- Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
- Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
- Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
- Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
- Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
- Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
- Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
- Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
- Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
- Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
- Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
- Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
-
- // Movie menu
- Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
- Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
- Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
- Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
- Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
- Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
- Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
- Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
- Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
- Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
- Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
- Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
- Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
-
- // Options menu
- Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
- Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
- Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
- Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
- Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
-
- // Tools menu
- Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
- Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
- Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLJAP, this, IDM_LOAD_GC_IPL_JAP);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLUSA, this, IDM_LOAD_GC_IPL_USA);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLEUR, this, IDM_LOAD_GC_IPL_EUR);
- Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
- Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
- Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
- Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
- Bind(wxEVT_MENU, &CFrame::OnImportBootMiiBackup, this, IDM_IMPORT_NAND);
- Bind(wxEVT_MENU, &CFrame::OnCheckNAND, this, IDM_CHECK_NAND);
- Bind(wxEVT_MENU, &CFrame::OnExtractCertificates, this, IDM_EXTRACT_CERTIFICATES);
- for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_CURRENT, IDM_PERFORM_ONLINE_UPDATE_EUR,
- IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
- IDM_PERFORM_ONLINE_UPDATE_USA})
- {
- Bind(wxEVT_MENU, &CFrame::OnPerformOnlineWiiUpdate, this, idm);
- }
- Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
- Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
-
- // View menu
- Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
- Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
- Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
- Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
- Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
- Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_SIZE);
-
- // Help menu
- Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
- Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
- Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
- Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
-
- if (m_use_debugger)
- BindDebuggerMenuBarEvents();
-}
-
-void CFrame::BindDebuggerMenuBarEvents()
-{
- // Debug menu
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
- Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
- Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
-
- BindDebuggerMenuBarUpdateEvents();
-}
-
-void CFrame::BindDebuggerMenuBarUpdateEvents()
-{
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
-
- Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
-
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LS_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLXZ_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLWZ_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSLBZX_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSF_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_LSP_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_FP_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_I_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_P_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_JIT_SR_OFF);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunning, IDM_CLEAR_CODE_CACHE);
-
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_SIGNATURES);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_RSO);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_SAVE_MAP_FILE_WITH_CODES);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
-
- Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
-}
-
-wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
-{
- const auto type =
- m_use_debugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
-
- return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
-}
-
-void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
-{
- if (!m_main_config_dialog)
- m_main_config_dialog = new CConfigMain(this);
- if (tab_id > wxID_ANY)
- m_main_config_dialog->SetSelectedTab(tab_id);
-
- m_main_config_dialog->Show();
- m_main_config_dialog->SetFocus();
-}
-
-// Menu items
-
-class QtFeedback : public wxDialog
-{
-public:
- QtFeedback(wxWindow* parent)
- : wxDialog(parent, wxID_ANY, _("Feedback Request"), wxDefaultPosition, wxDefaultSize,
- wxDEFAULT_DIALOG_STYLE & ~wxCLOSE_BOX)
- {
- const wxString text = _("You are currently running the wxWidgets version of Dolphin.\n"
- "Dolphin will soon complete the move to the Qt-based user "
- "interface, and this wxWidgets version will be removed.\n"
- "\n"
- "Please use the Qt version in the future.\n"
- "\n"
- "If you're purposefully not using the Qt version for any reason, "
- "please let us know why at this forum thread:");
- wxStaticText* const text_window = new wxStaticText(this, wxID_ANY, text);
-
- wxHyperlinkCtrl* const thread_link =
- new wxHyperlinkCtrl(this, wxID_ANY, _("Qt Feedback Thread"),
- "https://forums.dolphin-emu.org/"
- "Thread-feedback-required-what-benefits-are-there-"
- "to-the-wxwidgets-gui");
-
- m_dismiss = new wxButton(this, wxID_CLOSE);
- m_dismiss->Bind(wxEVT_BUTTON, &QtFeedback::OnCloseClicked, this);
- m_dismiss->Disable();
-
- const int space20 = FromDIP(20);
- const int space40 = FromDIP(40);
-
- wxStdDialogButtonSizer* buttons = new wxStdDialogButtonSizer();
- buttons->AddButton(m_dismiss);
- buttons->Realize();
-
- wxBoxSizer* const message_sizer = new wxBoxSizer(wxVERTICAL);
- message_sizer->Add(text_window, wxSizerFlags().Center());
- message_sizer->Add(thread_link, wxSizerFlags().Left());
- message_sizer->Add(buttons, 0, wxALIGN_CENTER_HORIZONTAL);
-
- wxBoxSizer* const pad_sizer = new wxBoxSizer(wxHORIZONTAL);
- pad_sizer->AddSpacer(space40);
- pad_sizer->Add(message_sizer);
- pad_sizer->AddSpacer(space40);
-
- wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
- main_sizer->AddSpacer(space20);
- main_sizer->Add(pad_sizer);
- main_sizer->AddSpacer(space20);
-
- SetSizerAndFit(main_sizer);
- Center();
- SetFocus();
-
- m_dimiss_lock.SetOwner(this);
- Bind(wxEVT_TIMER, &QtFeedback::DismissLockExpired, this, m_dimiss_lock.GetId());
- m_dimiss_lock.Start(10 * 1000, wxTIMER_ONE_SHOT);
- }
-
-private:
- void DismissLockExpired(wxTimerEvent&) { m_dismiss->Enable(); }
- void OnCloseClicked(wxCommandEvent&) { Close(); }
-
- wxButton* m_dismiss = nullptr;
- wxTimer m_dimiss_lock;
-};
-
-// Start the game or change the disc.
-// Boot priority:
-// 1. Show the game list and boot the selected game.
-// 2. Default ISO
-// 3. Boot last selected game
-void CFrame::BootGame(const std::string& filename, const std::optional<std::string>& savestate_path)
-{
- std::string bootfile = filename;
- SConfig& StartUp = SConfig::GetInstance();
-
- if (Core::GetState() != Core::State::Uninitialized)
- return;
-
- if (!m_qt_nag_shown)
- {
- m_qt_nag_shown = true;
- QtFeedback feedback(this);
- HotkeyManagerEmu::Enable(false);
- feedback.ShowModal();
- HotkeyManagerEmu::Enable(true);
- }
-
- // Start filename if non empty.
- // Start the selected ISO, or try one of the saved paths.
- // If all that fails, ask to add a dir and don't boot
- if (bootfile.empty())
- {
- if (m_game_list_ctrl->GetSelectedISO() != nullptr)
- {
- if (m_game_list_ctrl->GetSelectedISO()->IsValid())
- bootfile = m_game_list_ctrl->GetSelectedISO()->GetFilePath();
- }
- else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
- {
- bootfile = StartUp.m_strDefaultISO;
- }
- else
- {
- m_game_list_ctrl->BrowseForDirectory();
- return;
- }
- }
- if (!bootfile.empty())
- {
- StartGame(BootParameters::GenerateFromFile(bootfile, savestate_path));
- }
-}
-
-// Open file to boot
-void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
-{
- if (Core::GetState() == Core::State::Uninitialized)
- DoOpen(true);
-}
-
-void CFrame::DoOpen(bool Boot)
-{
- std::string currentDir = File::GetCurrentDir();
-
- wxString path = wxFileSelector(
- _("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)") +
- wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff|%s",
- wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
-
- if (path.IsEmpty())
- return;
-
- std::string currentDir2 = File::GetCurrentDir();
-
- if (currentDir != currentDir2)
- {
- PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
- currentDir2.c_str());
- File::SetCurrentDir(currentDir);
- }
-
- // Should we boot a new game or just change the disc?
- if (Boot && !path.IsEmpty())
- {
- BootGame(WxStrToStr(path));
- }
- else
- {
- Core::RunAsCPUThread([&path] { DVDInterface::ChangeDisc(WxStrToStr(path)); });
- }
-}
-
-void CFrame::OnRecordReadOnly(wxCommandEvent& event)
-{
- Movie::SetReadOnly(event.IsChecked());
-}
-
-void CFrame::OnTASInput(wxCommandEvent& event)
-{
- for (int i = 0; i < 4; ++i)
- {
- if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
- SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
- {
- m_tas_input_dialogs[i]->CreateGCLayout();
- m_tas_input_dialogs[i]->Show();
- m_tas_input_dialogs[i]->SetTitle(
- wxString::Format(_("TAS Input - GameCube Controller %d"), i + 1));
- }
-
- if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
- !(Core::IsRunning() && !SConfig::GetInstance().bWii))
- {
- m_tas_input_dialogs[i + 4]->CreateWiiLayout(i);
- m_tas_input_dialogs[i + 4]->Show();
- m_tas_input_dialogs[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
- }
- }
-}
-
-void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
-}
-
-void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
-{
- SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
- SConfig::GetInstance().SaveSettings();
-}
-
-void CFrame::OnFrameStep(wxCommandEvent& event)
-{
- bool wasPaused = Core::GetState() == Core::State::Paused;
-
- Core::DoFrameStep();
-
- bool isPaused = Core::GetState() == Core::State::Paused;
- if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
- // pausing next frame
- UpdateGUI();
-}
-
-void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
-{
- DoOpen(false);
-}
-
-void CFrame::OnEjectDisc(wxCommandEvent& WXUNUSED(event))
-{
- Core::RunAsCPUThread(DVDInterface::EjectDisc);
-}
-
-void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
-{
- if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
- Movie::IsPlayingInput())
- return;
-
- int controllers = 0;
-
- if (Movie::IsReadOnly())
- {
- // The user just chose to record a movie, so that should take precedence
- Movie::SetReadOnly(false);
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
- }
-
- for (int i = 0; i < 4; i++)
- {
- if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
- controllers |= (1 << i);
-
- if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
- controllers |= (1 << (i + 4));
- }
-
- if (Movie::BeginRecordingInput(controllers))
- BootGame("");
-}
-
-void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
-{
- wxString path =
- wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("Dolphin TAS Movies (*.dtm)") +
- wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
-
- if (path.IsEmpty())
- return;
-
- if (!Movie::IsReadOnly())
- {
- // let's make the read-only flag consistent at the start of a movie.
- Movie::SetReadOnly(true);
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
- }
-
- std::optional<std::string> savestate_path;
- if (Movie::PlayInput(WxStrToStr(path), &savestate_path))
- BootGame("", savestate_path);
-}
-
-void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
-{
- if (Movie::IsRecordingInput())
- {
- const bool was_paused = Core::GetState() == Core::State::Paused;
- DoRecordingSave();
- const bool is_paused = Core::GetState() == Core::State::Paused;
- if (is_paused && !was_paused)
- CPU::EnableStepping(false);
- }
-
- Movie::EndPlayInput(false);
-
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
- GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
-}
-
-void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
-{
- DoRecordingSave();
-}
-
-void CFrame::OnPlay(wxCommandEvent& event)
-{
- if (Core::IsRunning())
- {
- // Core is initialized and emulator is running
- if (m_use_debugger)
- {
- bool was_stopped = CPU::IsStepping();
- CPU::EnableStepping(!was_stopped);
- // When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
- // the UI, the UI only needs to be refreshed manually when unpausing.
- if (was_stopped)
- {
- m_code_window->Repopulate();
- UpdateGUI();
- }
- }
- else
- {
- DoPause();
- }
- }
- else
- {
- // Core is uninitialized, start the game
- BootGame(WxStrToStr(event.GetString()));
- }
-}
-
-void CFrame::OnRenderParentClose(wxCloseEvent& event)
-{
- // Before closing the window we need to shut down the emulation core.
- // We'll try to close this window again once that is done.
- if (Core::GetState() != Core::State::Uninitialized)
- {
- DoStop();
- if (event.CanVeto())
- {
- event.Veto();
- }
- return;
- }
-
- event.Skip();
-}
-
-void CFrame::OnRenderParentMove(wxMoveEvent& event)
-{
- if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
- !m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
- {
- SConfig::GetInstance().iRenderWindowXPos = m_render_frame->GetPosition().x;
- SConfig::GetInstance().iRenderWindowYPos = m_render_frame->GetPosition().y;
- }
- event.Skip();
-}
-
-void CFrame::OnRenderParentResize(wxSizeEvent& event)
-{
- if (Core::GetState() != Core::State::Uninitialized)
- {
- int width, height;
- m_render_parent->GetClientSize(&width, &height);
- if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
- !m_render_frame->IsMaximized() && !m_render_frame->IsIconized())
- {
- SConfig::GetInstance().iRenderWindowWidth = width;
- SConfig::GetInstance().iRenderWindowHeight = height;
- }
- m_log_window->Refresh();
- m_log_window->Update();
-
- if (g_renderer)
- {
- // The window geometry is in device-independent points and may not match the content or
- // framebuffer size in macOS. Multiply by the content scaling factor to get the real size.
- double scaling_factor = m_render_frame->GetContentScaleFactor();
- g_renderer->ResizeSurface(static_cast<int>(width * scaling_factor),
- static_cast<int>(height * scaling_factor));
- }
- }
- event.Skip();
-}
-
-void CFrame::ToggleDisplayMode(bool bFullscreen)
-{
-#ifdef _WIN32
- if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
- {
- DEVMODE dmScreenSettings;
- memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
- dmScreenSettings.dmSize = sizeof(dmScreenSettings);
- sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
- &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
- dmScreenSettings.dmBitsPerPel = 32;
- dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-
- // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
- ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
- }
- else
- {
- // Change to default resolution
- ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
- }
-#elif defined(HAVE_XRANDR) && HAVE_XRANDR
- if (SConfig::GetInstance().strFullscreenResolution != "Auto")
- m_xrr_config->ToggleDisplayMode(bFullscreen);
-#endif
-}
-
-// Prepare the GUI to start the game.
-void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
-{
- if (m_is_game_loading)
- return;
- m_is_game_loading = true;
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-
- GetToolBar()->EnableTool(IDM_PLAY, false);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
-
- if (SConfig::GetInstance().bRenderToMain)
- {
- // Game has been started, hide the game list
- m_game_list_ctrl->Disable();
- m_game_list_ctrl->Hide();
-
- m_renderer_has_focus = true;
- m_render_parent = m_panel;
- m_render_frame = this;
- if (SConfig::GetInstance().bKeepWindowOnTop)
- m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
- else
- m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
-
- // No, I really don't want TAB_TRAVERSAL being set behind my back,
- // thanks. (Note that calling DisableSelfFocus would prevent this flag
- // from being set for new children, but wouldn't reset the existing
- // flag.)
- m_render_parent->SetWindowStyle(m_render_parent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
- }
- else
- {
- wxRect window_geometry(
- SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
- SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
- // Set window size in framebuffer pixels since the 3D rendering will be operating at
- // that level.
- wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
- m_render_frame =
- new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
-
- // Convert ClientSize coordinates to frame sizes.
- wxSize decoration_fudge = m_render_frame->GetSize() - m_render_frame->GetClientSize();
- default_size += decoration_fudge;
- if (!window_geometry.IsEmpty())
- window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
-
- WxUtils::SetWindowSizeAndFitToScreen(m_render_frame, window_geometry.GetPosition(),
- window_geometry.GetSize(), default_size);
-
- if (SConfig::GetInstance().bKeepWindowOnTop)
- m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() | wxSTAY_ON_TOP);
- else
- m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
-
- m_render_frame->SetBackgroundColour(*wxBLACK);
- m_render_frame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
- m_render_frame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
- m_render_frame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
-#ifdef _WIN32
- // The renderer should use a top-level window for exclusive fullscreen support.
- m_render_parent = m_render_frame;
-#else
- // To capture key events on Linux and Mac OS X the frame needs at least one child.
- m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
-#endif
- m_render_frame->Show();
- m_render_frame->Raise();
- }
-
-#if defined(__APPLE__)
- m_render_frame->EnableFullScreenView(true);
-#endif
-
- wxBusyCursor hourglass;
- SetDebuggerStartupParameters();
-
- if (!BootManager::BootCore(std::move(boot)))
- {
- // Destroy the renderer frame when not rendering to main
- if (!SConfig::GetInstance().bRenderToMain)
- m_render_frame->Destroy();
-
- m_render_frame = nullptr;
- m_render_parent = nullptr;
- m_is_game_loading = false;
- UpdateGUI();
- }
- else
- {
- EnableScreenSaver(false);
-#ifdef USE_DISCORD_PRESENCE
- Discord::UpdateDiscordPresence();
-#endif
-
- // We need this specifically to support setting the focus properly when using
- // the 'render to main window' feature on Windows
- if (auto panel = wxDynamicCast(m_render_parent, wxPanel))
- {
- panel->SetFocusIgnoringChildren();
- }
- else
- {
- m_render_parent->SetFocus();
- }
-
- wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
- wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
- m_render_parent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
-
- m_render_parent->SetCursor(wxCURSOR_BLANK);
- }
-}
-
-void CFrame::SetDebuggerStartupParameters() const
-{
- SConfig& config = SConfig::GetInstance();
-
- if (m_use_debugger)
- {
- const wxMenuBar* const menu_bar = GetMenuBar();
-
- config.bBootToPause = menu_bar->IsChecked(IDM_BOOT_TO_PAUSE);
- config.bAutomaticStart = menu_bar->IsChecked(IDM_AUTOMATIC_START);
- config.bJITNoBlockCache = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
- config.bJITNoBlockLinking = menu_bar->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
- config.bEnableDebugging = true;
- }
- else
- {
- config.bBootToPause = false;
- config.bEnableDebugging = false;
- }
-}
-
-void CFrame::OnBootDrive(wxCommandEvent& event)
-{
- const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
- BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
-}
-
-void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
-{
- GameListRescan();
-}
-
-void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
-{
- Core::SaveScreenShot();
-}
-
-// Pause the emulation
-void CFrame::DoPause()
-{
- if (Core::GetState() == Core::State::Running)
- {
- Core::SetState(Core::State::Paused);
- if (SConfig::GetInstance().bHideCursor)
- m_render_parent->SetCursor(wxNullCursor);
- Core::UpdateTitle();
- }
- else
- {
- Core::SetState(Core::State::Running);
- if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
- m_render_parent->SetCursor(wxCURSOR_BLANK);
- }
- UpdateGUI();
-}
-
-// Stop the emulation
-void CFrame::DoStop()
-{
- if (!Core::IsRunningAndStarted())
- return;
- if (m_confirm_stop)
- return;
-
- // don't let this function run again until it finishes, or is aborted.
- m_confirm_stop = true;
-
- if (Core::GetState() != Core::State::Uninitialized || m_render_parent != nullptr)
- {
-#if defined __WXGTK__
- wxMutexGuiLeave();
- std::lock_guard<std::recursive_mutex> lk(m_keystate_lock);
- wxMutexGuiEnter();
-#endif
-
- // Pause the state during confirmation and restore it afterwards
- Core::State state = Core::GetState();
-
- // Ask for confirmation in case the user accidentally clicked Stop / Escape
- if (SConfig::GetInstance().bConfirmStop)
- {
- // Exit fullscreen to ensure it does not cover the stop dialog.
- DoFullscreen(false);
-
- // Do not pause if netplay is running as CPU thread might be blocked
- // waiting on inputs
- bool should_pause = !NetPlayDialog::GetNetPlayClient();
-
- if (should_pause)
- {
- Core::SetState(Core::State::Paused);
- }
-
- wxMessageDialog m_StopDlg(
- this,
- !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
- _("A shutdown is already in progress. Unsaved data "
- "may be lost if you stop the current emulation "
- "before it completes. Force stop?"),
- _("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
-
- HotkeyManagerEmu::Enable(false);
- int Ret = m_StopDlg.ShowModal();
- HotkeyManagerEmu::Enable(true);
- if (Ret != wxID_YES)
- {
- if (should_pause)
- Core::SetState(state);
-
- m_confirm_stop = false;
- return;
- }
- }
-
- if (m_use_debugger && m_code_window)
- {
- PowerPC::debug_interface.Clear();
- if (m_code_window->HasPanel<CBreakPointWindow>())
- m_code_window->GetPanel<CBreakPointWindow>()->NotifyUpdate();
- g_symbolDB.Clear();
- Host_NotifyMapLoaded();
- Core::SetState(state);
- }
-
- if (NetPlayDialog::GetNetPlayClient())
- NetPlayDialog::GetNetPlayClient()->Stop();
-
- // TODO: Show the author/description dialog here
- if (Movie::IsRecordingInput())
- DoRecordingSave();
- if (Movie::IsMovieActive())
- Movie::EndPlayInput(false);
-
- if (!m_tried_graceful_shutdown && UICommon::TriggerSTMPowerEvent())
- {
- m_tried_graceful_shutdown = true;
- m_confirm_stop = false;
-
- // Unpause because gracefully shutting down needs the game to actually request a shutdown.
- // Do not unpause in debug mode to allow debugging until the complete shutdown.
- if (Core::GetState() == Core::State::Paused && !m_use_debugger)
- Core::SetState(Core::State::Running);
-
- return;
- }
-
- // Reshow the cursor on the parent frame after successful stop.
- m_render_parent->SetCursor(wxNullCursor);
-
- Core::Stop();
- UpdateGUI();
- }
-}
-
-void CFrame::OnStopped()
-{
- m_confirm_stop = false;
- m_is_game_loading = false;
- m_tried_graceful_shutdown = false;
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-
- EnableScreenSaver(true);
-#ifdef USE_DISCORD_PRESENCE
- Discord::UpdateDiscordPresence();
-#endif
-
- m_render_frame->SetTitle(StrToWxStr(Common::scm_rev_str));
-
- // Destroy the renderer frame when not rendering to main
- m_render_parent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
-
- // Keyboard
- wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
-
- // Mouse
- wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
- if (SConfig::GetInstance().bHideCursor)
- m_render_parent->SetCursor(wxNullCursor);
- DoFullscreen(false);
- if (!SConfig::GetInstance().bRenderToMain)
- {
- m_render_frame->Destroy();
- }
- else
- {
-#if defined(__APPLE__)
- // Disable the full screen button when not in a game.
- m_render_frame->EnableFullScreenView(false);
-#endif
-
- // Make sure the window is not longer set to stay on top
- m_render_frame->SetWindowStyle(m_render_frame->GetWindowStyle() & ~wxSTAY_ON_TOP);
- }
- m_render_parent = nullptr;
- m_renderer_has_focus = false;
- m_render_frame = nullptr;
-
- // Clean framerate indications from the status bar.
- GetStatusBar()->SetStatusText(" ", 0);
-
- // Clear Wii Remote connection status from the status bar.
- GetStatusBar()->SetStatusText(" ", 1);
-
- // If batch mode was specified on the command-line or we were already closing, exit now.
- if (m_batch_mode || m_is_closing)
- Close(true);
-
- // If using auto size with render to main, reset the application size.
- if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
- SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
-
- m_game_list_ctrl->Enable();
- m_game_list_ctrl->Show();
- m_game_list_ctrl->SetFocus();
- UpdateGUI();
-}
-
-void CFrame::DoRecordingSave()
-{
- bool paused = Core::GetState() == Core::State::Paused;
-
- if (!paused)
- DoPause();
-
- wxString path =
- wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("Dolphin TAS Movies (*.dtm)") +
- wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
-
- if (path.IsEmpty())
- return;
-
- Movie::SaveRecording(WxStrToStr(path));
-
- if (!paused)
- DoPause();
-}
-
-void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
-{
- DoStop();
-}
-
-void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
-{
- if (Movie::IsRecordingInput())
- Movie::SetReset(true);
- ProcessorInterface::ResetButton_Tap();
-}
-
-void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
-{
- OpenGeneralConfiguration();
-}
-
-void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
-{
- HotkeyManagerEmu::Enable(false);
- if (g_video_backend)
- g_video_backend->ShowConfig(this);
- HotkeyManagerEmu::Enable(true);
-}
-
-void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
-{
- OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
-}
-
-void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
-{
- ControllerConfigDiag config_dlg(this);
- HotkeyManagerEmu::Enable(false);
- config_dlg.ShowModal();
- HotkeyManagerEmu::Enable(true);
-}
-
-void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
-{
- InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
-
- // check if game is running
- bool game_running = false;
- if (Core::GetState() == Core::State::Running)
- {
- Core::SetState(Core::State::Paused);
- game_running = true;
- }
-
- HotkeyManagerEmu::Enable(false);
-
- HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), m_use_debugger);
- m_ConfigFrame.ShowModal();
-
- // Update references in case controllers were refreshed
- Wiimote::LoadConfig();
- Keyboard::LoadConfig();
- Pad::LoadConfig();
- HotkeyManagerEmu::LoadConfig();
-
- HotkeyManagerEmu::Enable(true);
-
- // if game isn't running
- if (game_running)
- {
- Core::SetState(Core::State::Running);
- }
-
- // Update the GUI in case menu accelerators were changed
- UpdateGUI();
-}
-
-void CFrame::OnHelp(wxCommandEvent& event)
-{
- switch (event.GetId())
- {
- case wxID_ABOUT:
- {
- AboutDolphin frame(this);
- HotkeyManagerEmu::Enable(false);
- frame.ShowModal();
- HotkeyManagerEmu::Enable(true);
- }
- break;
- case IDM_HELP_WEBSITE:
- WxUtils::Launch("https://dolphin-emu.org/");
- break;
- case IDM_HELP_ONLINE_DOCS:
- WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
- break;
- case IDM_HELP_GITHUB:
- WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
- break;
- }
-}
-
-void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
-{
- wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
- reload_event.SetEventObject(this);
- wxPostEvent(GetToolBar(), reload_event);
-
- if (m_code_window)
- {
- wxCommandEvent evt(wxEVT_HOST_COMMAND, IDM_RELOAD_THEME_BITMAPS);
- m_code_window->GetEventHandler()->AddPendingEvent(evt);
- }
-
- GameListRefresh();
-}
-
-void CFrame::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
-{
- GameListRefresh();
-}
-
-void CFrame::OnRescanGameList(wxCommandEvent& WXUNUSED(event))
-{
- GameListRescan();
-}
-
-void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
-{
- WxEventUtils::OnEnableIfCoreRunning(event);
-
- if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
- return;
-
- event.Check(SConfig::GetInstance().cpu_core == PowerPC::CPUCore::Interpreter);
-}
-
-void CFrame::ClearStatusBar()
-{
- if (this->GetStatusBar()->IsEnabled())
- {
- this->GetStatusBar()->SetStatusText("", 0);
- }
-}
-
-void CFrame::StatusBarMessage(const char* format, ...)
-{
- va_list args;
- va_start(args, format);
- std::string msg = StringFromFormatV(format, args);
- va_end(args);
-
- if (this->GetStatusBar()->IsEnabled())
- {
- this->GetStatusBar()->SetStatusText(StrToWxStr(msg), 0);
- }
-}
-
-// Miscellaneous menus
-// ---------------------
-// NetPlay stuff
-void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
-{
- if (!m_netplay_setup_frame)
- {
- if (NetPlayDialog::GetInstance() != nullptr)
- NetPlayDialog::GetInstance()->Raise();
- else
- m_netplay_setup_frame = new NetPlaySetupFrame(this, m_game_list_ctrl);
- }
- else
- {
- m_netplay_setup_frame->Raise();
- }
-}
-
-void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
-{
- CMemcardManager MemcardManager(this);
- HotkeyManagerEmu::Enable(false);
- MemcardManager.ShowModal();
- HotkeyManagerEmu::Enable(true);
-}
-
-void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&)
-{
- StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_J}));
-}
-
-void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&)
-{
- StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::NTSC_U}));
-}
-
-void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
-{
- StartGame(std::make_unique<BootParameters>(BootParameters::IPL{DiscIO::Region::PAL}));
-}
-
-void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
-{
- WiiSave::ExportAll(File::GetUserPath(D_USER_IDX));
-}
-
-void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
-{
- wxString path =
- wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
-
- auto can_overwrite = [this] {
- return wxMessageBox(_("Save data for this title already exists in the NAND. Consider backing "
- "up the current data before overwriting.\nOverwrite now?"),
- _("Save Import"), wxYES_NO, this) == wxYES;
- };
-
- if (!path.IsEmpty())
- WiiSave::Import(WxStrToStr(path), can_overwrite);
-}
-
-void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
-{
- if (!m_cheats_window)
- m_cheats_window = new wxCheatsWindow(this);
-
- m_cheats_window->Show();
- m_cheats_window->Raise();
-}
-
-void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
-{
- StartGame(std::make_unique<BootParameters>(BootParameters::NANDTitle{Titles::SYSTEM_MENU}));
-}
-
-void CFrame::OnInstallWAD(wxCommandEvent& event)
-{
- std::string fileName;
-
- switch (event.GetId())
- {
- case IDM_LIST_INSTALL_WAD:
- {
- const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
- if (!iso)
- return;
- fileName = iso->GetFilePath();
- break;
- }
- case IDM_MENU_INSTALL_WAD:
- {
- wxString path = wxFileSelector(
- _("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
- fileName = WxStrToStr(path);
- break;
- }
- default:
- return;
- }
-
- wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
- wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
- wxPD_REMAINING_TIME | wxPD_SMOOTH);
-
- if (WiiUtils::InstallWAD(fileName))
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-}
-
-void CFrame::OnUninstallWAD(wxCommandEvent&)
-{
- const UICommon::GameFile* file = m_game_list_ctrl->GetSelectedISO();
- if (!file)
- return;
-
- if (!AskYesNoT("Uninstalling the WAD will remove the currently installed version "
- "of this title from the NAND without deleting its save data. Continue?"))
- {
- return;
- }
-
- const u64 title_id = file->GetTitleID();
- if (!WiiUtils::UninstallTitle(title_id))
- {
- PanicAlertT("Failed to remove this title from the NAND.");
- return;
- }
-
- if (title_id == Titles::SYSTEM_MENU)
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-}
-
-void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
-{
- if (!AskYesNoT("Merging a new NAND over your currently selected NAND will overwrite any channels "
- "and savegames that already exist. This process is not reversible, so it is "
- "recommended that you keep backups of both NANDs. Are you sure you want to "
- "continue?"))
- return;
-
- wxString path = wxFileSelector(
- _("Select a BootMii NAND backup to import"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("BootMii NAND backup file (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
- const std::string file_name = WxStrToStr(path);
- if (file_name.empty())
- return;
-
- wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
- wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
- DiscIO::NANDImporter().ImportNANDBin(
- file_name, [&dialog] { dialog.Pulse(); },
- [this] {
- return WxStrToStr(wxFileSelector(_("Select the keys file (OTP/SEEPROM dump)"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("BootMii keys file (*.bin)") + "|*.bin|" +
- wxGetTranslation(wxALL_FILES),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this));
- });
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-}
-
-void CFrame::OnCheckNAND(wxCommandEvent&)
-{
- IOS::HLE::Kernel ios;
- WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
- if (!result.bad)
- {
- wxMessageBox(_("No issues have been detected."), _("NAND Check"), wxOK | wxICON_INFORMATION);
- return;
- }
-
- wxString message = _("The emulated NAND is damaged. System titles such as the Wii Menu and "
- "the Wii Shop Channel may not work correctly.\n\n"
- "Do you want to try to repair the NAND?");
- if (!result.titles_to_remove.empty())
- {
- std::string title_listings;
- Core::TitleDatabase title_db;
- for (const u64 title_id : result.titles_to_remove)
- {
- title_listings += StringFromFormat("%016" PRIx64, title_id);
-
- const std::string database_name = title_db.GetChannelName(title_id);
- if (!database_name.empty())
- {
- title_listings += " - " + database_name;
- }
- else
- {
- DiscIO::WiiSaveBanner banner(title_id);
- if (banner.IsValid())
- {
- title_listings += " - " + banner.GetName();
- const std::string description = banner.GetDescription();
- if (!StripSpaces(description).empty())
- title_listings += " - " + description;
- }
- }
-
- title_listings += "\n";
- }
-
- message += wxString::Format(
- _("\n\nWARNING: Fixing this NAND requires the deletion of titles that have "
- "incomplete data on the NAND, including all associated save data. "
- "By continuing, the following title(s) will be removed:\n\n"
- "%s"
- "\nLaunching these titles may also fix the issues."),
- StrToWxStr(title_listings));
- }
-
- if (wxMessageBox(message, _("NAND Check"), wxYES_NO) != wxYES)
- return;
-
- if (WiiUtils::RepairNAND(ios))
- {
- wxMessageBox(_("The NAND has been repaired."), _("NAND Check"), wxOK | wxICON_INFORMATION);
- return;
- }
-
- wxMessageBox(_("The NAND could not be repaired. It is recommended to back up "
- "your current data and start over with a fresh NAND."),
- _("NAND Check"), wxOK | wxICON_ERROR);
-}
-
-void CFrame::OnExtractCertificates(wxCommandEvent& WXUNUSED(event))
-{
- DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
-}
-
-static std::string GetUpdateRegionFromIdm(int idm)
-{
- switch (idm)
- {
- case IDM_PERFORM_ONLINE_UPDATE_EUR:
- return "EUR";
- case IDM_PERFORM_ONLINE_UPDATE_JPN:
- return "JPN";
- case IDM_PERFORM_ONLINE_UPDATE_KOR:
- return "KOR";
- case IDM_PERFORM_ONLINE_UPDATE_USA:
- return "USA";
- case IDM_PERFORM_ONLINE_UPDATE_CURRENT:
- default:
- return "";
- }
-}
-
-static void ShowUpdateResult(WiiUtils::UpdateResult result)
-{
- switch (result)
- {
- case WiiUtils::UpdateResult::Succeeded:
- wxMessageBox(_("The emulated Wii console has been updated."), _("Update completed"),
- wxOK | wxICON_INFORMATION);
- DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
- break;
- case WiiUtils::UpdateResult::AlreadyUpToDate:
- wxMessageBox(_("The emulated Wii console is already up-to-date."), _("Update completed"),
- wxOK | wxICON_INFORMATION);
- DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
- break;
- case WiiUtils::UpdateResult::ServerFailed:
- wxMessageBox(_("Could not download update information from Nintendo. "
- "Please check your Internet connection and try again."),
- _("Update failed"), wxOK | wxICON_ERROR);
- break;
- case WiiUtils::UpdateResult::DownloadFailed:
- wxMessageBox(_("Could not download update files from Nintendo. "
- "Please check your Internet connection and try again."),
- _("Update failed"), wxOK | wxICON_ERROR);
- break;
- case WiiUtils::UpdateResult::ImportFailed:
- wxMessageBox(_("Could not install an update to the Wii system memory. "
- "Please refer to logs for more information."),
- _("Update failed"), wxOK | wxICON_ERROR);
- break;
- case WiiUtils::UpdateResult::Cancelled:
- wxMessageBox(_("The update has been cancelled. It is strongly recommended to "
- "finish it in order to avoid inconsistent system software versions."),
- _("Update cancelled"), wxOK | wxICON_WARNING);
- break;
- case WiiUtils::UpdateResult::RegionMismatch:
- wxMessageBox(_("The game's region does not match your console's. "
- "To avoid issues with the system menu, it is not possible to update "
- "the emulated console using this disc."),
- _("Update failed"), wxOK | wxICON_ERROR);
- break;
- case WiiUtils::UpdateResult::MissingUpdatePartition:
- case WiiUtils::UpdateResult::DiscReadFailed:
- wxMessageBox(_("The game disc does not contain any usable update information."),
- _("Update failed"), wxOK | wxICON_ERROR);
- break;
- }
-}
-
-template <typename Callable, typename... Args>
-static WiiUtils::UpdateResult ShowUpdateProgress(CFrame* frame, Callable function, Args&&... args)
-{
- wxProgressDialog dialog(_("Updating"), _("Preparing to update...\nThis can take a while."), 1,
- frame, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_SMOOTH | wxPD_CAN_ABORT);
-
- std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
- const WiiUtils::UpdateResult res = function(
- [&](size_t processed, size_t total, u64 title_id) {
- Core::QueueHostJob(
- [&dialog, processed, total, title_id] {
- dialog.SetRange(total);
- dialog.Update(processed, wxString::Format(_("Updating title %016" PRIx64 "...\n"
- "This can take a while."),
- title_id));
- dialog.Fit();
- },
- true);
- return !dialog.WasCancelled();
- },
- std::forward<Args>(args)...);
- Core::QueueHostJob([&dialog] { dialog.EndModal(0); }, true);
- return res;
- });
-
- dialog.ShowModal();
- return result.get();
-}
-
-void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
-{
- int confirm = wxMessageBox(_("Connect to the Internet and perform an online system update?"),
- _("System Update"), wxYES_NO, this);
- if (confirm != wxYES)
- return;
-
- const std::string region = GetUpdateRegionFromIdm(event.GetId());
-
- const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoOnlineUpdate, region);
- ShowUpdateResult(result);
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-}
-
-void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
-{
- const UICommon::GameFile* iso = m_game_list_ctrl->GetSelectedISO();
- if (!iso)
- return;
-
- const std::string file_name = iso->GetFilePath();
-
- const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
- ShowUpdateResult(result);
- wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
-}
-
-void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
-{
- if (m_fifo_player_dialog)
- {
- m_fifo_player_dialog->Show();
- m_fifo_player_dialog->SetFocus();
- }
- else
- {
- m_fifo_player_dialog = new FifoPlayerDlg(this);
- }
-}
-
-void CFrame::OnConnectWiimote(wxCommandEvent& event)
-{
- const auto ios = IOS::HLE::GetIOS();
- if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
- return;
- Core::RunAsCPUThread([&] {
- const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
- ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
- const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
- const bool is_connected = bt && bt->AccessWiimoteByIndex(wiimote_index)->IsConnected();
- Wiimote::Connect(wiimote_index, !is_connected);
- });
-}
-
-// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_panel to
-// cover the entire screen (when we render to the main window).
-void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
-{
- DoFullscreen(!RendererIsFullscreen());
-}
-
-void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
-{
- wxString path =
- wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("All Save States (sav, s##)") +
- wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
-
- if (!path.IsEmpty())
- State::LoadAs(WxStrToStr(path));
-}
-
-void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
-{
- wxString path =
- wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
- _("All Save States (sav, s##)") +
- wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_SAVE, this);
-
- if (!path.IsEmpty())
- State::SaveAs(WxStrToStr(path));
-}
-
-void CFrame::OnLoadLastState(wxCommandEvent& event)
-{
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_LOAD_LAST_1 + 1;
- State::LoadLastSaved(slot);
- }
-}
-
-void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
-{
- if (Core::IsRunningAndStarted())
- State::SaveFirstSaved();
-}
-
-void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
-{
- if (Core::IsRunningAndStarted())
- State::UndoLoadState();
-}
-
-void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
-{
- if (Core::IsRunningAndStarted())
- State::UndoSaveState();
-}
-
-void CFrame::OnLoadState(wxCommandEvent& event)
-{
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_LOAD_SLOT_1 + 1;
- State::Load(slot);
- }
-}
-
-void CFrame::OnSaveState(wxCommandEvent& event)
-{
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_SAVE_SLOT_1 + 1;
- State::Save(slot);
- }
-}
-
-void CFrame::OnSelectSlot(wxCommandEvent& event)
-{
- m_save_slot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
- Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_save_slot,
- State::GetInfoStringOfSlot(m_save_slot, false).c_str()),
- 2500);
-}
-
-void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
-{
- if (Core::IsRunningAndStarted())
- {
- State::Load(m_save_slot);
- }
-}
-
-void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
-{
- if (Core::IsRunningAndStarted())
- {
- State::Save(m_save_slot);
- }
-}
-
-// GUI
-// ---------------------
-
-// Update the enabled/disabled status
-void CFrame::UpdateGUI()
-{
- // Save status
- bool Initialized = Core::IsRunning();
- bool Running = Core::GetState() == Core::State::Running;
- bool Paused = Core::GetState() == Core::State::Paused;
- bool Stopping = Core::GetState() == Core::State::Stopping;
-
- GetToolBar()->Refresh(false);
- GetMenuBar()->Refresh(false);
-
- // File
- GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
- GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
- GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
-
- // Emulation
- GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
- GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
- GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
- GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
- // Misc
- GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
- GetMenuBar()->FindItem(IDM_EJECT_DISC)->Enable(Initialized);
- GetMenuBar()
- ->FindItem(IDM_LOAD_GC_IPL_JAP)
- ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
- GetMenuBar()
- ->FindItem(IDM_LOAD_GC_IPL_USA)
- ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
- GetMenuBar()
- ->FindItem(IDM_LOAD_GC_IPL_EUR)
- ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
-
- // Tools
- GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
-
- const auto ios = IOS::HLE::GetIOS();
- const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
- ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
- nullptr;
- const bool should_enable_wiimotes =
- Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
- auto* const wiimote_1 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1);
- auto* const wiimote_2 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2);
- auto* const wiimote_3 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3);
- auto* const wiimote_4 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4);
- auto* const balance_board = GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD);
-
- wiimote_1->Enable(should_enable_wiimotes);
- wiimote_2->Enable(should_enable_wiimotes);
- wiimote_3->Enable(should_enable_wiimotes);
- wiimote_4->Enable(should_enable_wiimotes);
- balance_board->Enable(should_enable_wiimotes);
- if (should_enable_wiimotes)
- {
- Core::RunAsCPUThread([&] {
- wiimote_1->Check(bt->AccessWiimoteByIndex(0)->IsConnected());
- wiimote_2->Check(bt->AccessWiimoteByIndex(1)->IsConnected());
- wiimote_3->Check(bt->AccessWiimoteByIndex(2)->IsConnected());
- wiimote_4->Check(bt->AccessWiimoteByIndex(3)->IsConnected());
- balance_board->Check(bt->AccessWiimoteByIndex(4)->IsConnected());
- });
- }
-
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
-
- if (!Initialized && !m_is_game_loading)
- {
- if (m_game_list_ctrl->IsEnabled())
- {
- // Prepare to load Default ISO, enable play button
- if (!SConfig::GetInstance().m_strDefaultISO.empty())
- {
- GetToolBar()->EnableTool(IDM_PLAY, true);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable();
- GetMenuBar()->FindItem(IDM_RECORD)->Enable();
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
- }
- else
- {
- // No game has been selected yet, disable play button
- GetToolBar()->EnableTool(IDM_PLAY, false);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
- GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
- }
- }
-
- // Game has not started, show game list
- if (!m_game_list_ctrl->IsShown())
- {
- m_game_list_ctrl->Enable();
- m_game_list_ctrl->Show();
- }
- // Game has been selected but not started, enable play button
- if (m_game_list_ctrl->GetSelectedISO() != nullptr && m_game_list_ctrl->IsEnabled())
- {
- GetToolBar()->EnableTool(IDM_PLAY, true);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable();
- GetMenuBar()->FindItem(IDM_RECORD)->Enable();
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
- }
-
- // Reset the stop playing/recording input menu item
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
- }
- else if (Initialized)
- {
- // Game has been loaded, enable the pause button
- GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
-
- // Reset game loading flag
- m_is_game_loading = false;
-
- // Rename the stop playing/recording menu item depending on current movie state
- if (Movie::IsRecordingInput())
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
- else if (Movie::IsPlayingInput())
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
- else
- GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
- }
-
- GetToolBar()->Refresh(false);
-
- // Commit changes to manager
- m_mgr->Update();
-
- // Update non-modal windows
- if (m_cheats_window)
- {
- if (SConfig::GetInstance().bEnableCheats)
- m_cheats_window->UpdateGUI();
- else
- m_cheats_window->Hide();
- }
-}
-
-void CFrame::GameListRefresh()
-{
- wxCommandEvent event{DOLPHIN_EVT_REFRESH_GAMELIST, GetId()};
- event.SetEventObject(this);
- wxPostEvent(m_game_list_ctrl, event);
-}
-
-void CFrame::GameListRescan(bool purge_cache)
-{
- wxCommandEvent event{DOLPHIN_EVT_RESCAN_GAMELIST, GetId()};
- event.SetEventObject(this);
- event.SetInt(purge_cache ? 1 : 0);
- wxPostEvent(m_game_list_ctrl, event);
-}
-
-void CFrame::GameListChanged(wxCommandEvent& event)
-{
- switch (event.GetId())
- {
- case IDM_LIST_WII:
- SConfig::GetInstance().m_ListWii = event.IsChecked();
- break;
- case IDM_LIST_GC:
- SConfig::GetInstance().m_ListGC = event.IsChecked();
- break;
- case IDM_LIST_WAD:
- SConfig::GetInstance().m_ListWad = event.IsChecked();
- break;
- case IDM_LIST_ELFDOL:
- SConfig::GetInstance().m_ListElfDol = event.IsChecked();
- break;
- case IDM_LIST_JAP:
- SConfig::GetInstance().m_ListJap = event.IsChecked();
- break;
- case IDM_LIST_PAL:
- SConfig::GetInstance().m_ListPal = event.IsChecked();
- break;
- case IDM_LIST_USA:
- SConfig::GetInstance().m_ListUsa = event.IsChecked();
- break;
- case IDM_LIST_AUSTRALIA:
- SConfig::GetInstance().m_ListAustralia = event.IsChecked();
- break;
- case IDM_LIST_FRANCE:
- SConfig::GetInstance().m_ListFrance = event.IsChecked();
- break;
- case IDM_LIST_GERMANY:
- SConfig::GetInstance().m_ListGermany = event.IsChecked();
- break;
- case IDM_LIST_ITALY:
- SConfig::GetInstance().m_ListItaly = event.IsChecked();
- break;
- case IDM_LIST_KOREA:
- SConfig::GetInstance().m_ListKorea = event.IsChecked();
- break;
- case IDM_LIST_NETHERLANDS:
- SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
- break;
- case IDM_LIST_RUSSIA:
- SConfig::GetInstance().m_ListRussia = event.IsChecked();
- break;
- case IDM_LIST_SPAIN:
- SConfig::GetInstance().m_ListSpain = event.IsChecked();
- break;
- case IDM_LIST_TAIWAN:
- SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
- break;
- case IDM_LIST_WORLD:
- SConfig::GetInstance().m_ListWorld = event.IsChecked();
- break;
- case IDM_LIST_UNKNOWN:
- SConfig::GetInstance().m_ListUnknown = event.IsChecked();
- break;
- case IDM_LIST_DRIVES:
- SConfig::GetInstance().m_ListDrives = event.IsChecked();
- break;
- case IDM_PURGE_GAME_LIST_CACHE:
- std::vector<std::string> filenames =
- Common::DoFileSearch({File::GetUserPath(D_CACHE_IDX)}, {".cache"});
-
- for (const std::string& filename : filenames)
- {
- File::Delete(filename);
- }
- // Do rescan after cache has been cleared
- GameListRescan(true);
- return;
- }
-
- GameListRefresh();
-}
-
-// Enable and disable the toolbar
-void CFrame::OnToggleToolbar(wxCommandEvent& event)
-{
- SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
- DoToggleToolbar(event.IsChecked());
-}
-void CFrame::DoToggleToolbar(bool _show)
-{
- GetToolBar()->Show(_show);
- m_mgr->Update();
-}
-
-// Enable and disable the status bar
-void CFrame::OnToggleStatusbar(wxCommandEvent& event)
-{
- SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
-
- GetStatusBar()->Show(event.IsChecked());
-
- SendSizeEvent();
-}
-
-void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
-{
- switch (event.GetId())
- {
- case IDM_SHOW_SYSTEM:
- SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
- break;
- case IDM_SHOW_BANNER:
- SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
- break;
- case IDM_SHOW_TITLE:
- SConfig::GetInstance().m_showTitleColumn = !SConfig::GetInstance().m_showTitleColumn;
- break;
- case IDM_SHOW_MAKER:
- SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
- break;
- case IDM_SHOW_FILENAME:
- SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
- break;
- case IDM_SHOW_ID:
- SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
- break;
- case IDM_SHOW_REGION:
- SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
- break;
- case IDM_SHOW_SIZE:
- SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
- break;
- default:
- return;
- }
- GameListRefresh();
- SConfig::GetInstance().SaveSettings();
-}