diff options
| author | Markus Wick <markus@selfnet.de> | 2015-06-12 22:42:45 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2015-06-12 22:42:45 +0200 |
| commit | 740e34484704c64bf95b2143e9601a8834cbe8db (patch) | |
| tree | 4008bc8648422c51521a65b5209d0b641e9aea07 /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | 5ae1c07cd4a06f3738e461785bc364667dfd9129 (diff) | |
| parent | c375111076235313669e71953c877c9512cebd16 (diff) | |
Merge pull request #2594 from degasus/master
Options: merge SCoreStartupParameter into SConfig
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 81 |
1 files changed, 40 insertions, 41 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index d56a8486b2..ee726e79af 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -34,7 +34,6 @@ #include "Core/BootManager.h" #include "Core/ConfigManager.h" #include "Core/Core.h" -#include "Core/CoreParameter.h" #include "Core/Host.h" #include "Core/HotkeyManager.h" #include "Core/Movie.h" @@ -369,7 +368,7 @@ wxMenuBar* CFrame::CreateMenu() if (g_pCodeWindow) { - g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, menubar); + g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar); } // Help menu @@ -585,7 +584,7 @@ void CFrame::RecreateToolbar() void CFrame::InitBitmaps() { - auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)); + auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name)); m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); @@ -615,7 +614,7 @@ void CFrame::InitBitmaps() void CFrame::BootGame(const std::string& filename) { std::string bootfile = filename; - SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; + SConfig& StartUp = SConfig::GetInstance(); if (Core::GetState() != Core::CORE_UNINITIALIZED) return; @@ -721,7 +720,7 @@ void CFrame::OnTASInput(wxCommandEvent& event) g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1)); } - if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)) + if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().bWii)) { g_TASInputDlg[i+4]->CreateWiiLayout(i); g_TASInputDlg[i+4]->Show(); @@ -889,8 +888,8 @@ void CFrame::OnRenderParentMove(wxMoveEvent& event) if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x; - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y; + SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x; + SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y; } event.Skip(); } @@ -900,12 +899,12 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event) if (Core::GetState() != Core::CORE_UNINITIALIZED) { int width, height; - if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { m_RenderFrame->GetClientSize(&width, &height); - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width; - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height; + SConfig::GetInstance().iRenderWindowWidth = width; + SConfig::GetInstance().iRenderWindowHeight = height; } m_LogWindow->Refresh(); m_LogWindow->Update(); @@ -916,12 +915,12 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event) void CFrame::ToggleDisplayMode(bool bFullscreen) { #ifdef _WIN32 - if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto") { DEVMODE dmScreenSettings; memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); - sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(), + sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight); dmScreenSettings.dmBitsPerPel = 32; dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; @@ -935,7 +934,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen) ChangeDisplaySettings(nullptr, CDS_FULLSCREEN); } #elif defined(HAVE_XRANDR) && HAVE_XRANDR - if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + if (SConfig::GetInstance().strFullscreenResolution != "Auto") m_XRRConfig->ToggleDisplayMode(bFullscreen); #endif } @@ -951,7 +950,7 @@ void CFrame::StartGame(const std::string& filename) m_ToolBar->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + if (SConfig::GetInstance().bRenderToMain) { // Game has been started, hide the game list m_GameListCtrl->Disable(); @@ -959,7 +958,7 @@ void CFrame::StartGame(const std::string& filename) m_RenderParent = m_Panel; m_RenderFrame = this; - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + if (SConfig::GetInstance().bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); @@ -972,8 +971,8 @@ void CFrame::StartGame(const std::string& filename) } else { - wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos, - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos); + wxPoint position(SConfig::GetInstance().iRenderWindowXPos, + SConfig::GetInstance().iRenderWindowYPos); #ifdef __APPLE__ // On OS X, the render window's title bar is not visible, // and the window therefore not easily moved, when the @@ -982,8 +981,8 @@ void CFrame::StartGame(const std::string& filename) position = wxDefaultPosition; #endif - wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, - SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight); + wxSize size(SConfig::GetInstance().iRenderWindowWidth, + SConfig::GetInstance().iRenderWindowHeight); #ifdef _WIN32 // Out of desktop check int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN); @@ -994,7 +993,7 @@ void CFrame::StartGame(const std::string& filename) position.x = position.y = wxDefaultCoord; #endif m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + if (SConfig::GetInstance().bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); @@ -1024,13 +1023,13 @@ void CFrame::StartGame(const std::string& filename) wxBeginBusyCursor(); - DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); + DoFullscreen(SConfig::GetInstance().bFullscreen); if (!BootManager::BootCore(filename)) { DoFullscreen(false); // Destroy the renderer frame when not rendering to main - if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + if (!SConfig::GetInstance().bRenderToMain) m_RenderFrame->Destroy(); m_RenderParent = nullptr; m_bGameLoading = false; @@ -1039,7 +1038,7 @@ void CFrame::StartGame(const std::string& filename) else { #if defined(HAVE_X11) && HAVE_X11 - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + if (SConfig::GetInstance().bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), true); #endif @@ -1094,14 +1093,14 @@ void CFrame::DoPause() if (Core::GetState() == Core::CORE_RUN) { Core::SetState(Core::CORE_PAUSE); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); Core::UpdateTitle(); } else { Core::SetState(Core::CORE_RUN); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && + if (SConfig::GetInstance().bHideCursor && RendererHasFocus()) m_RenderParent->SetCursor(wxCURSOR_BLANK); } @@ -1129,7 +1128,7 @@ void CFrame::DoStop() wxMutexGuiEnter(); #endif // Ask for confirmation in case the user accidentally clicked Stop / Escape - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) + if (SConfig::GetInstance().bConfirmStop) { // Exit fullscreen to ensure it does not cover the stop dialog. DoFullscreen(false); @@ -1140,7 +1139,7 @@ void CFrame::DoStop() // If exclusive fullscreen is not enabled then we can pause the emulation // before we've exited fullscreen. If not then we need to exit fullscreen first. if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() || - SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + SConfig::GetInstance().bRenderToMain) { Core::SetState(Core::CORE_PAUSE); } @@ -1198,7 +1197,7 @@ void CFrame::OnStopped() m_confirmStop = false; #if defined(HAVE_X11) && HAVE_X11 - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + if (SConfig::GetInstance().bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), false); #endif @@ -1213,10 +1212,10 @@ void CFrame::OnStopped() wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); DoFullscreen(false); - if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + if (!SConfig::GetInstance().bRenderToMain) { m_RenderFrame->Destroy(); } @@ -1246,10 +1245,10 @@ void CFrame::OnStopped() Close(true); // If using auto size with render to main, reset the application size. - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && - SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) - SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, - SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); + if (SConfig::GetInstance().bRenderToMain && + SConfig::GetInstance().bRenderWindowAutoSize) + SetSize(SConfig::GetInstance().iWidth, + SConfig::GetInstance().iHeight); m_GameListCtrl->Enable(); m_GameListCtrl->Show(); @@ -1541,7 +1540,7 @@ void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event)) void CFrame::ConnectWiimote(int wm_idx, bool connect) { - if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + if (Core::IsRunning() && SConfig::GetInstance().bWii) { bool was_unpaused = Core::PauseAndLock(true); GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); @@ -1569,13 +1568,13 @@ void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event)) void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event)) { - SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread; + SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread; SConfig::GetInstance().SaveSettings(); } void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event)) { - SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; + SConfig::GetInstance().bSkipIdle = !SConfig::GetInstance().bSkipIdle; SConfig::GetInstance().SaveSettings(); } @@ -1699,7 +1698,7 @@ void CFrame::UpdateGUI() bool Running = Core::GetState() == Core::CORE_RUN; bool Paused = Core::GetState() == Core::CORE_PAUSE; bool Stopping = Core::GetState() == Core::CORE_STOPPING; - bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; + bool RunningWii = Initialized && SConfig::GetInstance().bWii; // Make sure that we have a toolbar if (m_ToolBar) @@ -1746,7 +1745,7 @@ void CFrame::UpdateGUI() GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); // Tools - GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats); + GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii); @@ -1798,7 +1797,7 @@ void CFrame::UpdateGUI() if (m_GameListCtrl->IsEnabled()) { // Prepare to load Default ISO, enable play button - if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultISO.empty()) + if (!SConfig::GetInstance().m_strDefaultISO.empty()) { if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, true); @@ -1866,7 +1865,7 @@ void CFrame::UpdateGUI() // Update non-modal windows if (g_CheatsWindow) { - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats) + if (SConfig::GetInstance().bEnableCheats) g_CheatsWindow->UpdateGUI(); else g_CheatsWindow->Close(); |
