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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/DolphinWX/FrameTools.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp2007
1 files changed, 2007 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
new file mode 100644
index 0000000000..d56a8486b2
--- /dev/null
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -0,0 +1,2007 @@
+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstdarg>
+#include <cstdio>
+#include <mutex>
+#include <string>
+#include <vector>
+#include <wx/app.h>
+#include <wx/bitmap.h>
+#include <wx/filedlg.h>
+#include <wx/filefn.h>
+#include <wx/menu.h>
+#include <wx/msgdlg.h>
+#include <wx/panel.h>
+#include <wx/progdlg.h>
+#include <wx/statusbr.h>
+#include <wx/thread.h>
+#include <wx/toolbar.h>
+#include <wx/toplevel.h>
+#include <wx/aui/framemanager.h>
+
+#ifdef __APPLE__
+#include <AppKit/AppKit.h>
+#endif
+
+#include "Common/CDUtils.h"
+#include "Common/CommonTypes.h"
+#include "Common/FileSearch.h"
+#include "Common/FileUtil.h"
+#include "Common/NandPaths.h"
+
+#include "Core/BootManager.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/CoreParameter.h"
+#include "Core/Host.h"
+#include "Core/HotkeyManager.h"
+#include "Core/Movie.h"
+#include "Core/State.h"
+#include "Core/HW/CPU.h"
+#include "Core/HW/DVDInterface.h"
+#include "Core/HW/GCKeyboard.h"
+#include "Core/HW/GCPad.h"
+#include "Core/HW/ProcessorInterface.h"
+#include "Core/HW/SI_Device.h"
+#include "Core/HW/Wiimote.h"
+#include "Core/HW/WiiSaveCrypted.h"
+#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
+#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
+#include "Core/PowerPC/PowerPC.h"
+#include "Core/PowerPC/PPCSymbolDB.h"
+
+#include "DiscIO/NANDContentLoader.h"
+
+#include "DolphinWX/AboutDolphin.h"
+#include "DolphinWX/ControllerConfigDiag.h"
+#include "DolphinWX/FifoPlayerDlg.h"
+#include "DolphinWX/Frame.h"
+#include "DolphinWX/GameListCtrl.h"
+#include "DolphinWX/Globals.h"
+#include "DolphinWX/InputConfigDiag.h"
+#include "DolphinWX/ISOFile.h"
+#include "DolphinWX/LogWindow.h"
+#include "DolphinWX/MemcardManager.h"
+#include "DolphinWX/TASInputDlg.h"
+#include "DolphinWX/WXInputBase.h"
+#include "DolphinWX/WxUtils.h"
+#include "DolphinWX/Cheats/CheatsWindow.h"
+#include "DolphinWX/Config/ConfigMain.h"
+#include "DolphinWX/Debugger/BreakpointWindow.h"
+#include "DolphinWX/Debugger/CodeWindow.h"
+#include "DolphinWX/Debugger/WatchWindow.h"
+#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
+#include "DolphinWX/NetPlay/NetWindow.h"
+
+#include "InputCommon/ControllerInterface/ControllerInterface.h"
+
+#include "VideoBackends/Software/SWVideoConfig.h"
+
+#include "VideoCommon/VideoBackendBase.h"
+#include "VideoCommon/VideoConfig.h"
+
+#ifdef _WIN32
+#ifndef SM_XVIRTUALSCREEN
+#define SM_XVIRTUALSCREEN 76
+#endif
+#ifndef SM_YVIRTUALSCREEN
+#define SM_YVIRTUALSCREEN 77
+#endif
+#ifndef SM_CXVIRTUALSCREEN
+#define SM_CXVIRTUALSCREEN 78
+#endif
+#ifndef SM_CYVIRTUALSCREEN
+#define SM_CYVIRTUALSCREEN 79
+#endif
+#endif
+
+// Resources
+extern "C" {
+#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
+};
+
+class InputConfig;
+class wxFrame;
+
+// This override allows returning a fake menubar object while removing the real one from the screen
+wxMenuBar* CFrame::GetMenuBar() const
+{
+ if (m_frameMenuBar)
+ {
+ return m_frameMenuBar;
+ }
+ else
+ {
+ return m_menubar_shadow;
+ }
+}
+
+// Create menu items
+// ---------------------
+wxMenuBar* CFrame::CreateMenu()
+{
+ wxMenuBar* menubar = new wxMenuBar();
+
+ // file menu
+ wxMenu* fileMenu = new wxMenu;
+ fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
+ fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
+
+ wxMenu *externalDrive = new wxMenu;
+ fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive);
+
+ drives = cdio_get_devices();
+ // Windows Limitation of 24 character drives
+ for (unsigned int i = 0; i < drives.size() && i < 24; i++)
+ {
+ externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
+ }
+
+ fileMenu->AppendSeparator();
+ fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
+ fileMenu->AppendSeparator();
+ fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
+ fileMenu->AppendSeparator();
+ fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
+ menubar->Append(fileMenu, _("&File"));
+
+ // Emulation menu
+ wxMenu* emulationMenu = new wxMenu;
+ emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
+ emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
+ emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
+ emulationMenu->AppendSeparator();
+ emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
+ emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
+
+ wxMenu *skippingMenu = new wxMenu;
+ emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
+ for (int i = 0; i < 10; i++)
+ skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
+ skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
+ Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
+
+ emulationMenu->AppendSeparator();
+ emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
+
+ emulationMenu->AppendSeparator();
+ wxMenu *saveMenu = new wxMenu;
+ wxMenu *loadMenu = new wxMenu;
+ wxMenu *slotSelectMenu = new wxMenu;
+ emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
+ emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
+ emulationMenu->Append(IDM_SELECT_SLOT, _("Select State slot"), slotSelectMenu);
+
+ saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
+ saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
+ saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
+ saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
+ saveMenu->AppendSeparator();
+
+ loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
+ loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
+ loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
+ loadMenu->AppendSeparator();
+
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ {
+ loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
+ saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
+ slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
+ }
+
+ loadMenu->AppendSeparator();
+ for (unsigned int i = 0; i < State::NUM_STATES; i++)
+ loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
+
+ menubar->Append(emulationMenu, _("&Emulation"));
+
+ // Movie menu
+ wxMenu* movieMenu = new wxMenu;
+ movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
+ movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
+ movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
+ movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
+ movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
+ movieMenu->AppendSeparator();
+ movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
+ movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
+ movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
+ movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
+ movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
+ movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
+ movieMenu->Check(IDM_RECORD_READ_ONLY, true);
+ movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
+ movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
+ movieMenu->AppendSeparator();
+ movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
+ movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
+ movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
+ movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
+ menubar->Append(movieMenu, _("&Movie"));
+
+ // Options menu
+ wxMenu* pOptionsMenu = new wxMenu;
+ pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
+ pOptionsMenu->AppendSeparator();
+ pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
+ pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
+ if (g_pCodeWindow)
+ {
+ pOptionsMenu->AppendSeparator();
+ g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
+ }
+ menubar->Append(pOptionsMenu, _("&Options"));
+
+ // Tools menu
+ wxMenu* toolsMenu = new wxMenu;
+ toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
+ toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save"));
+ toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
+ toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
+
+ toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
+
+ toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD"));
+ UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
+
+ toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
+
+ toolsMenu->AppendSeparator();
+ wxMenu* wiimoteMenu = new wxMenu;
+ toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
+ wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
+ wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
+ wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
+ wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
+ wiimoteMenu->AppendSeparator();
+ wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
+
+ menubar->Append(toolsMenu, _("&Tools"));
+
+ wxMenu* viewMenu = new wxMenu;
+ viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
+ viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
+ viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
+ viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
+ viewMenu->AppendSeparator();
+ viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
+ viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
+ viewMenu->AppendSeparator();
+
+ if (g_pCodeWindow)
+ {
+ viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
+
+ static const wxString menu_text[] = {
+ _("&Registers"),
+ _("&Watch"),
+ _("&Breakpoints"),
+ _("&Memory"),
+ _("&JIT"),
+ _("&Sound"),
+ _("&Video")
+ };
+
+ for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
+ {
+ viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
+ viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
+ }
+
+ viewMenu->AppendSeparator();
+ }
+ else
+ {
+ viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
+ viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
+ }
+
+ wxMenu *platformMenu = new wxMenu;
+ viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
+ platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
+ platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
+ platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
+ platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
+ platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad"));
+ platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
+
+ wxMenu *regionMenu = new wxMenu;
+ viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
+ regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
+ regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
+ regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
+ regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
+ regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
+ regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
+ regionMenu->AppendSeparator();
+ regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
+ regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
+ regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
+ regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
+ regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
+ regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
+ regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
+ regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
+ regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
+ regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
+ regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
+ regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
+ regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
+ regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
+ regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
+ regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
+ regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
+ regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
+ regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
+ regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
+ regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
+ regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
+
+ viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
+ viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
+ viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache"));
+
+ wxMenu *columnsMenu = new wxMenu;
+ viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
+ columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
+ columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
+ columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
+ columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
+ columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
+ columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
+ columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
+ columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
+ columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
+
+
+
+ menubar->Append(viewMenu, _("&View"));
+
+ if (g_pCodeWindow)
+ {
+ g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, menubar);
+ }
+
+ // Help menu
+ wxMenu* helpMenu = new wxMenu;
+ // Re-enable when there's something useful to display */
+ // helpMenu->Append(wxID_HELP, _("&Help"));
+ helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
+ helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
+ helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
+ helpMenu->AppendSeparator();
+ helpMenu->Append(wxID_ABOUT, _("&About..."));
+ menubar->Append(helpMenu, _("&Help"));
+
+ return menubar;
+}
+
+wxString CFrame::GetMenuLabel(int Id)
+{
+ wxString Label;
+
+ switch (Id)
+ {
+ case HK_OPEN:
+ Label = _("&Open...");
+ break;
+ case HK_CHANGE_DISC:
+ Label = _("Change &Disc...");
+ break;
+ case HK_REFRESH_LIST:
+ Label = _("&Refresh List");
+ break;
+
+ case HK_PLAY_PAUSE:
+ if (Core::GetState() == Core::CORE_RUN)
+ Label = _("&Pause");
+ else
+ Label = _("&Play");
+ break;
+ case HK_STOP:
+ Label = _("&Stop");
+ break;
+ case HK_RESET:
+ Label = _("&Reset");
+ break;
+ case HK_FRAME_ADVANCE:
+ Label = _("&Frame Advance");
+ break;
+
+ case HK_START_RECORDING:
+ Label = _("Start Re&cording Input");
+ break;
+ case HK_PLAY_RECORDING:
+ Label = _("P&lay Input Recording...");
+ break;
+ case HK_EXPORT_RECORDING:
+ Label = _("Export Recording...");
+ break;
+ case HK_READ_ONLY_MODE:
+ Label = _("&Read-Only Mode");
+ break;
+
+ case HK_FULLSCREEN:
+ Label = _("&Fullscreen");
+ break;
+ case HK_SCREENSHOT:
+ Label = _("Take Screenshot");
+ break;
+ case HK_EXIT:
+ Label = _("Exit");
+ break;
+
+ case HK_WIIMOTE1_CONNECT:
+ case HK_WIIMOTE2_CONNECT:
+ case HK_WIIMOTE3_CONNECT:
+ case HK_WIIMOTE4_CONNECT:
+ Label = wxString::Format(_("Connect Wiimote %i"),
+ Id - HK_WIIMOTE1_CONNECT + 1);
+ break;
+ case HK_BALANCEBOARD_CONNECT:
+ Label = _("Connect Balance Board");
+ break;
+ case HK_LOAD_STATE_SLOT_1:
+ case HK_LOAD_STATE_SLOT_2:
+ case HK_LOAD_STATE_SLOT_3:
+ case HK_LOAD_STATE_SLOT_4:
+ case HK_LOAD_STATE_SLOT_5:
+ case HK_LOAD_STATE_SLOT_6:
+ case HK_LOAD_STATE_SLOT_7:
+ case HK_LOAD_STATE_SLOT_8:
+ case HK_LOAD_STATE_SLOT_9:
+ case HK_LOAD_STATE_SLOT_10:
+ Label = wxString::Format(_("Slot %i"),
+ Id - HK_LOAD_STATE_SLOT_1 + 1);
+ break;
+
+ case HK_SAVE_STATE_SLOT_1:
+ case HK_SAVE_STATE_SLOT_2:
+ case HK_SAVE_STATE_SLOT_3:
+ case HK_SAVE_STATE_SLOT_4:
+ case HK_SAVE_STATE_SLOT_5:
+ case HK_SAVE_STATE_SLOT_6:
+ case HK_SAVE_STATE_SLOT_7:
+ case HK_SAVE_STATE_SLOT_8:
+ case HK_SAVE_STATE_SLOT_9:
+ case HK_SAVE_STATE_SLOT_10:
+ Label = wxString::Format(_("Slot %i"),
+ Id - HK_SAVE_STATE_SLOT_1 + 1);
+ break;
+ case HK_SAVE_STATE_FILE:
+ Label = _("Save State...");
+ break;
+
+ case HK_LOAD_LAST_STATE_1:
+ case HK_LOAD_LAST_STATE_2:
+ case HK_LOAD_LAST_STATE_3:
+ case HK_LOAD_LAST_STATE_4:
+ case HK_LOAD_LAST_STATE_5:
+ case HK_LOAD_LAST_STATE_6:
+ case HK_LOAD_LAST_STATE_7:
+ case HK_LOAD_LAST_STATE_8:
+ Label = wxString::Format(_("Last %i"),
+ Id - HK_LOAD_LAST_STATE_1 + 1);
+ break;
+ case HK_LOAD_STATE_FILE:
+ Label = _("Load State...");
+ break;
+
+ case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
+ case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
+ case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
+
+ case HK_SAVE_STATE_SLOT_SELECTED:
+ Label = _("Save state to selected slot");
+ break;
+
+ case HK_LOAD_STATE_SLOT_SELECTED:
+ Label = _("Load state from selected slot");
+ break;
+
+ case HK_SELECT_STATE_SLOT_1:
+ case HK_SELECT_STATE_SLOT_2:
+ case HK_SELECT_STATE_SLOT_3:
+ case HK_SELECT_STATE_SLOT_4:
+ case HK_SELECT_STATE_SLOT_5:
+ case HK_SELECT_STATE_SLOT_6:
+ case HK_SELECT_STATE_SLOT_7:
+ case HK_SELECT_STATE_SLOT_8:
+ case HK_SELECT_STATE_SLOT_9:
+ case HK_SELECT_STATE_SLOT_10:
+ Label = wxString::Format(_("Select Slot %i"), Id - HK_SELECT_STATE_SLOT_1 + 1);
+ break;
+
+
+ default:
+ Label = wxString::Format(_("Undefined %i"), Id);
+ }
+
+ return Label;
+}
+
+
+// Create toolbar items
+// ---------------------
+void CFrame::PopulateToolbar(wxToolBar* ToolBar)
+{
+ int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
+ h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
+ ToolBar->SetToolBitmapSize(wxSize(w, h));
+
+
+ WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
+ WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
+ ToolBar->AddSeparator();
+ WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
+ ToolBar->AddSeparator();
+ WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_AUDIO, _("Audio"), m_Bitmaps[Toolbar_ConfigAudio], _("Audio settings"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"), m_Bitmaps[Toolbar_Controller], _("Controller settings"));
+}
+
+
+// Delete and recreate the toolbar
+void CFrame::RecreateToolbar()
+{
+ static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
+
+ if (m_ToolBar != nullptr)
+ {
+ m_ToolBar->Destroy();
+ m_ToolBar = nullptr;
+ }
+
+ m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
+
+ if (g_pCodeWindow)
+ {
+ g_pCodeWindow->PopulateToolbar(m_ToolBar);
+ m_ToolBar->AddSeparator();
+ }
+
+ PopulateToolbar(m_ToolBar);
+ // after adding the buttons to the toolbar, must call Realize() to reflect
+ // the changes
+ m_ToolBar->Realize();
+
+ UpdateGUI();
+}
+
+void CFrame::InitBitmaps()
+{
+ auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
+
+ m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigMain ].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_ConfigAudio].LoadFile(dir + "audio.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Controller ].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_Screenshot ].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
+ m_Bitmaps[Toolbar_FullScreen ].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
+
+ // Update in case the bitmap has been updated
+ if (m_ToolBar != nullptr)
+ RecreateToolbar();
+}
+
+// Menu items
+
+// Start the game or change the disc.
+// Boot priority:
+// 1. Show the game list and boot the selected game.
+// 2. Default ISO
+// 3. Boot last selected game
+void CFrame::BootGame(const std::string& filename)
+{
+ std::string bootfile = filename;
+ SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
+
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ return;
+
+ // Start filename if non empty.
+ // Start the selected ISO, or try one of the saved paths.
+ // If all that fails, ask to add a dir and don't boot
+ if (bootfile.empty())
+ {
+ if (m_GameListCtrl->GetSelectedISO() != nullptr)
+ {
+ if (m_GameListCtrl->GetSelectedISO()->IsValid())
+ bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
+ }
+ else if (!StartUp.m_strDefaultISO.empty() &&
+ File::Exists(StartUp.m_strDefaultISO))
+ {
+ bootfile = StartUp.m_strDefaultISO;
+ }
+ else
+ {
+ if (!SConfig::GetInstance().m_LastFilename.empty() &&
+ File::Exists(SConfig::GetInstance().m_LastFilename))
+ {
+ bootfile = SConfig::GetInstance().m_LastFilename;
+ }
+ else
+ {
+ m_GameListCtrl->BrowseForDirectory();
+ return;
+ }
+ }
+ }
+ if (!bootfile.empty())
+ {
+ StartGame(bootfile);
+ if (UseDebugger && g_pCodeWindow)
+ {
+ if (g_pCodeWindow->m_WatchWindow)
+ g_pCodeWindow->m_WatchWindow->LoadAll();
+ if (g_pCodeWindow->m_BreakpointWindow)
+ g_pCodeWindow->m_BreakpointWindow->LoadAll();
+ }
+ }
+}
+
+// Open file to boot
+void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::GetState() == Core::CORE_UNINITIALIZED)
+ DoOpen(true);
+}
+
+void CFrame::DoOpen(bool Boot)
+{
+ std::string currentDir = File::GetCurrentDir();
+
+ wxString path = wxFileSelector(
+ _("Select the file to load"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
+ wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
+ wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (path.IsEmpty())
+ return;
+
+ std::string currentDir2 = File::GetCurrentDir();
+
+ if (currentDir != currentDir2)
+ {
+ PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
+ currentDir.c_str(), currentDir2.c_str());
+ File::SetCurrentDir(currentDir);
+ }
+
+ // Should we boot a new game or just change the disc?
+ if (Boot && !path.IsEmpty())
+ {
+ BootGame(WxStrToStr(path));
+ }
+ else
+ {
+ DVDInterface::ChangeDisc(WxStrToStr(path));
+ }
+}
+
+void CFrame::OnRecordReadOnly(wxCommandEvent& event)
+{
+ Movie::SetReadOnly(event.IsChecked());
+}
+
+void CFrame::OnTASInput(wxCommandEvent& event)
+{
+ for (int i = 0; i < 4; ++i)
+ {
+ if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
+ {
+ g_TASInputDlg[i]->CreateGCLayout();
+ g_TASInputDlg[i]->Show();
+ g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
+ }
+
+ if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii))
+ {
+ g_TASInputDlg[i+4]->CreateWiiLayout(i);
+ g_TASInputDlg[i+4]->Show();
+ g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
+ }
+ }
+}
+
+void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
+{
+ SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
+{
+ SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
+}
+
+void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
+{
+ SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnFrameStep(wxCommandEvent& event)
+{
+ bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
+
+ Movie::DoFrameStep();
+
+ bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
+ if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
+ UpdateGUI();
+}
+
+void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
+{
+ DoOpen(false);
+}
+
+void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
+{
+ if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput())
+ return;
+
+ int controllers = 0;
+
+ if (Movie::IsReadOnly())
+ {
+ // The user just chose to record a movie, so that should take precedence
+ Movie::SetReadOnly(false);
+ GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
+ }
+
+ for (int i = 0; i < 4; i++)
+ {
+ if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
+ controllers |= (1 << i);
+
+ if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
+ controllers |= (1 << (i + 4));
+ }
+
+ if (Movie::BeginRecordingInput(controllers))
+ BootGame("");
+}
+
+void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select The Recording File"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Dolphin TAS Movies (*.dtm)") +
+ wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (path.IsEmpty())
+ return;
+
+ if (!Movie::IsReadOnly())
+ {
+ // let's make the read-only flag consistent at the start of a movie.
+ Movie::SetReadOnly(true);
+ GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
+ }
+
+ if (Movie::PlayInput(WxStrToStr(path)))
+ BootGame("");
+}
+
+void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
+{
+ DoRecordingSave();
+}
+
+void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::IsRunning())
+ {
+ // Core is initialized and emulator is running
+ if (UseDebugger)
+ {
+ if (CCPU::IsStepping())
+ CCPU::EnableStepping(false);
+ else
+ CCPU::EnableStepping(true); // Break
+
+ wxThread::Sleep(20);
+ g_pCodeWindow->JumpToAddress(PC);
+ g_pCodeWindow->Update();
+ // Update toolbar with Play/Pause status
+ UpdateGUI();
+ }
+ else
+ {
+ DoPause();
+ }
+ }
+ else
+ {
+ // Core is uninitialized, start the game
+ BootGame("");
+ }
+}
+
+void CFrame::OnRenderParentClose(wxCloseEvent& event)
+{
+ // Before closing the window we need to shut down the emulation core.
+ // We'll try to close this window again once that is done.
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ DoStop();
+ if (event.CanVeto())
+ {
+ event.Veto();
+ }
+ return;
+ }
+
+ event.Skip();
+}
+
+void CFrame::OnRenderParentMove(wxMoveEvent& event)
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED &&
+ !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
+ {
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
+ }
+ event.Skip();
+}
+
+void CFrame::OnRenderParentResize(wxSizeEvent& event)
+{
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ int width, height;
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
+ !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
+ {
+ m_RenderFrame->GetClientSize(&width, &height);
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
+ }
+ m_LogWindow->Refresh();
+ m_LogWindow->Update();
+ }
+ event.Skip();
+}
+
+void CFrame::ToggleDisplayMode(bool bFullscreen)
+{
+#ifdef _WIN32
+ if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
+ {
+ DEVMODE dmScreenSettings;
+ memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
+ dmScreenSettings.dmSize = sizeof(dmScreenSettings);
+ sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
+ "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
+ dmScreenSettings.dmBitsPerPel = 32;
+ dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
+ ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
+ }
+ else
+ {
+ // Change to default resolution
+ ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
+ }
+#elif defined(HAVE_XRANDR) && HAVE_XRANDR
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
+ m_XRRConfig->ToggleDisplayMode(bFullscreen);
+#endif
+}
+
+// Prepare the GUI to start the game.
+void CFrame::StartGame(const std::string& filename)
+{
+ if (m_bGameLoading)
+ return;
+ m_bGameLoading = true;
+
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, false);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
+
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ // Game has been started, hide the game list
+ m_GameListCtrl->Disable();
+ m_GameListCtrl->Hide();
+
+ m_RenderParent = m_Panel;
+ m_RenderFrame = this;
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
+ else
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+
+ // No, I really don't want TAB_TRAVERSAL being set behind my back,
+ // thanks. (Note that calling DisableSelfFocus would prevent this flag
+ // from being set for new children, but wouldn't reset the existing
+ // flag.)
+ m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
+ }
+ else
+ {
+ wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
+#ifdef __APPLE__
+ // On OS X, the render window's title bar is not visible,
+ // and the window therefore not easily moved, when the
+ // position is 0,0. Weed out the 0's from existing configs.
+ if (position == wxPoint(0, 0))
+ position = wxDefaultPosition;
+#endif
+
+ wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
+#ifdef _WIN32
+ // Out of desktop check
+ int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
+ int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
+ int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
+ int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
+ if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
+ position.x = position.y = wxDefaultCoord;
+#endif
+ m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
+ else
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+
+ m_RenderFrame->SetBackgroundColour(*wxBLACK);
+ m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
+ m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
+ m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
+ m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
+#ifdef _WIN32
+ // The renderer should use a top-level window for exclusive fullscreen support.
+ m_RenderParent = m_RenderFrame;
+#else
+ // To capture key events on Linux and Mac OS X the frame needs at least one child.
+ m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
+#endif
+
+ m_RenderFrame->Show();
+ }
+
+#if defined(__APPLE__)
+ NSView *view = (NSView *) m_RenderFrame->GetHandle();
+ NSWindow *window = [view window];
+
+ [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+#endif
+
+ wxBeginBusyCursor();
+
+ DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
+
+ if (!BootManager::BootCore(filename))
+ {
+ DoFullscreen(false);
+ // Destroy the renderer frame when not rendering to main
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ m_RenderFrame->Destroy();
+ m_RenderParent = nullptr;
+ m_bGameLoading = false;
+ UpdateGUI();
+ }
+ else
+ {
+#if defined(HAVE_X11) && HAVE_X11
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
+ X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
+ X11Utils::XWindowFromHandle(GetHandle()), true);
+#endif
+
+ m_RenderParent->SetFocus();
+
+ wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
+ wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
+ wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
+ m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
+ }
+
+ wxEndBusyCursor();
+}
+
+void CFrame::OnBootDrive(wxCommandEvent& event)
+{
+ BootGame(drives[event.GetId()-IDM_DRIVE1]);
+}
+
+// Refresh the file list and browse for a favorites directory
+void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->Update();
+ }
+}
+
+
+void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->BrowseForDirectory();
+ }
+}
+
+// Create screenshot
+void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
+{
+ Core::SaveScreenShot();
+}
+
+// Pause the emulation
+void CFrame::DoPause()
+{
+ if (Core::GetState() == Core::CORE_RUN)
+ {
+ Core::SetState(Core::CORE_PAUSE);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
+ m_RenderParent->SetCursor(wxNullCursor);
+ Core::UpdateTitle();
+ }
+ else
+ {
+ Core::SetState(Core::CORE_RUN);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
+ RendererHasFocus())
+ m_RenderParent->SetCursor(wxCURSOR_BLANK);
+ }
+ UpdateGUI();
+}
+
+// Stop the emulation
+void CFrame::DoStop()
+{
+ if (!Core::IsRunningAndStarted())
+ return;
+ if (m_confirmStop)
+ return;
+
+ // don't let this function run again until it finishes, or is aborted.
+ m_confirmStop = true;
+
+ m_bGameLoading = false;
+ if (Core::GetState() != Core::CORE_UNINITIALIZED ||
+ m_RenderParent != nullptr)
+ {
+#if defined __WXGTK__
+ wxMutexGuiLeave();
+ std::lock_guard<std::recursive_mutex> lk(keystate_lock);
+ wxMutexGuiEnter();
+#endif
+ // Ask for confirmation in case the user accidentally clicked Stop / Escape
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
+ {
+ // Exit fullscreen to ensure it does not cover the stop dialog.
+ DoFullscreen(false);
+
+ // Pause the state during confirmation and restore it afterwards
+ Core::EState state = Core::GetState();
+
+ // If exclusive fullscreen is not enabled then we can pause the emulation
+ // before we've exited fullscreen. If not then we need to exit fullscreen first.
+ if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ Core::SetState(Core::CORE_PAUSE);
+ }
+
+ wxMessageDialog m_StopDlg(
+ this,
+ _("Do you want to stop the current emulation?"),
+ _("Please confirm..."),
+ wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
+ wxDefaultPosition);
+
+ int Ret = m_StopDlg.ShowModal();
+ if (Ret != wxID_YES)
+ {
+ Core::SetState(state);
+ m_confirmStop = false;
+ return;
+ }
+ }
+
+ if (UseDebugger && g_pCodeWindow)
+ {
+ if (g_pCodeWindow->m_WatchWindow)
+ {
+ g_pCodeWindow->m_WatchWindow->SaveAll();
+ PowerPC::watches.Clear();
+ }
+ if (g_pCodeWindow->m_BreakpointWindow)
+ {
+ g_pCodeWindow->m_BreakpointWindow->SaveAll();
+ PowerPC::breakpoints.Clear();
+ PowerPC::memchecks.Clear();
+ g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
+ }
+ g_symbolDB.Clear();
+ Host_NotifyMapLoaded();
+ }
+
+ // TODO: Show the author/description dialog here
+ if (Movie::IsRecordingInput())
+ DoRecordingSave();
+ if (Movie::IsMovieActive())
+ Movie::EndPlayInput(false);
+
+ if (NetPlayDialog::GetNetPlayClient())
+ NetPlayDialog::GetNetPlayClient()->Stop();
+
+ BootManager::Stop();
+ UpdateGUI();
+ }
+}
+
+void CFrame::OnStopped()
+{
+ m_confirmStop = false;
+
+#if defined(HAVE_X11) && HAVE_X11
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
+ X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
+ X11Utils::XWindowFromHandle(GetHandle()), false);
+#endif
+ m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
+
+ // Destroy the renderer frame when not rendering to main
+ m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
+
+ // Mouse
+ wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
+ wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
+ m_RenderParent->SetCursor(wxNullCursor);
+ DoFullscreen(false);
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
+ {
+ m_RenderFrame->Destroy();
+ }
+ else
+ {
+#if defined(__APPLE__)
+ // Disable the full screen button when not in a game.
+ NSView *view = (NSView *)m_RenderFrame->GetHandle();
+ NSWindow *window = [view window];
+
+ [window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
+#endif
+
+ // Make sure the window is not longer set to stay on top
+ m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+ }
+ m_RenderParent = nullptr;
+
+ // Clean framerate indications from the status bar.
+ GetStatusBar()->SetStatusText(" ", 0);
+
+ // Clear wiimote connection status from the status bar.
+ GetStatusBar()->SetStatusText(" ", 1);
+
+ // If batch mode was specified on the command-line or we were already closing, exit now.
+ if (m_bBatchMode || m_bClosing)
+ Close(true);
+
+ // If using auto size with render to main, reset the application size.
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
+ SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
+ SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
+
+ m_GameListCtrl->Enable();
+ m_GameListCtrl->Show();
+ m_GameListCtrl->SetFocus();
+ UpdateGUI();
+}
+
+void CFrame::DoRecordingSave()
+{
+ bool paused = (Core::GetState() == Core::CORE_PAUSE);
+
+ if (!paused)
+ DoPause();
+
+ wxString path = wxFileSelector(
+ _("Select The Recording File"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Dolphin TAS Movies (*.dtm)") +
+ wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
+ wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
+ this);
+
+ if (path.IsEmpty())
+ return;
+
+ Movie::SaveRecording(WxStrToStr(path));
+
+ if (!paused)
+ DoPause();
+}
+
+void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
+{
+ DoStop();
+}
+
+void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
+{
+ if (Movie::IsRecordingInput())
+ Movie::g_bReset = true;
+ ProcessorInterface::ResetButton_Tap();
+}
+
+void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
+{
+ CConfigMain ConfigMain(this);
+ if (ConfigMain.ShowModal() == wxID_OK)
+ m_GameListCtrl->Update();
+ UpdateGUI();
+}
+
+void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
+{
+ if (g_video_backend)
+ g_video_backend->ShowConfig(this);
+}
+
+void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED (event))
+{
+ CConfigMain ConfigMain(this);
+ ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
+ if (ConfigMain.ShowModal() == wxID_OK)
+ m_GameListCtrl->Update();
+}
+
+void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
+{
+ ControllerConfigDiag config_dlg(this);
+ config_dlg.ShowModal();
+}
+
+void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
+{
+ InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
+
+ // check if game is running
+ bool game_running = false;
+ if (Core::GetState() == Core::CORE_RUN)
+ {
+ Core::SetState(Core::CORE_PAUSE);
+ game_running = true;
+ }
+
+ HotkeyManagerEmu::Enable(false);
+
+ InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
+ m_ConfigFrame.ShowModal();
+
+ // Update references in case controllers were refreshed
+ Wiimote::LoadConfig();
+ Keyboard::LoadConfig();
+ Pad::LoadConfig();
+ HotkeyManagerEmu::LoadConfig();
+
+ HotkeyManagerEmu::Enable(true);
+
+ // if game isn't running
+ if (game_running)
+ {
+ Core::SetState(Core::CORE_RUN);
+ }
+
+ // Update the GUI in case menu accelerators were changed
+ UpdateGUI();
+}
+
+void CFrame::OnHelp(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case wxID_ABOUT:
+ {
+ AboutDolphin frame(this);
+ frame.ShowModal();
+ }
+ break;
+ case IDM_HELP_WEBSITE:
+ WxUtils::Launch("https://dolphin-emu.org/");
+ break;
+ case IDM_HELP_ONLINE_DOCS:
+ WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
+ break;
+ case IDM_HELP_GITHUB:
+ WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
+ break;
+ }
+}
+
+void CFrame::ClearStatusBar()
+{
+ if (this->GetStatusBar()->IsEnabled())
+ {
+ this->GetStatusBar()->SetStatusText("", 0);
+ }
+}
+
+void CFrame::StatusBarMessage(const char * Text, ...)
+{
+ const int MAX_BYTES = 1024 * 10;
+ char Str[MAX_BYTES];
+ va_list ArgPtr;
+ va_start(ArgPtr, Text);
+ vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
+ va_end(ArgPtr);
+
+ if (this->GetStatusBar()->IsEnabled())
+ {
+ this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
+ }
+}
+
+
+// Miscellaneous menus
+// ---------------------
+// NetPlay stuff
+void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
+{
+ if (!g_NetPlaySetupDiag)
+ {
+ if (NetPlayDialog::GetInstance() != nullptr)
+ NetPlayDialog::GetInstance()->Raise();
+ else
+ g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
+ }
+ else
+ {
+ g_NetPlaySetupDiag->Raise();
+ }
+}
+
+void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
+{
+ CMemcardManager MemcardManager(this);
+ MemcardManager.ShowModal();
+}
+
+void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
+{
+ CWiiSaveCrypted::ExportAllSaves();
+}
+
+void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(_("Select the save file"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("Wii save files (*.bin)|*.bin"),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (!path.IsEmpty())
+ {
+ CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
+ }
+}
+
+void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED (event))
+{
+ if (!g_CheatsWindow)
+ g_CheatsWindow = new wxCheatsWindow(this);
+ else
+ g_CheatsWindow->Raise();
+}
+
+void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
+{
+ BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
+}
+
+void CFrame::OnInstallWAD(wxCommandEvent& event)
+{
+ std::string fileName;
+
+ switch (event.GetId())
+ {
+ case IDM_LIST_INSTALL_WAD:
+ {
+ const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
+ if (!iso)
+ return;
+ fileName = iso->GetFileName();
+ break;
+ }
+ case IDM_MENU_INSTALL_WAD:
+ {
+ wxString path = wxFileSelector(
+ _("Select a Wii WAD file to install"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ "Wii WAD file (*.wad)|*.wad",
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+ fileName = WxStrToStr(path);
+ break;
+ }
+ default:
+ return;
+ }
+
+ wxProgressDialog dialog(_("Installing WAD..."),
+ _("Working..."),
+ 1000,
+ this,
+ wxPD_APP_MODAL |
+ wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
+ wxPD_SMOOTH
+ );
+
+ u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
+ if (titleID == TITLEID_SYSMENU)
+ {
+ UpdateWiiMenuChoice();
+ }
+}
+
+
+void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
+{
+ if (!WiiMenuItem)
+ {
+ WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
+ }
+
+ const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
+ if (SysMenu_Loader.IsValid())
+ {
+ int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
+ char sysmenuRegion = SysMenu_Loader.GetCountryChar();
+ WiiMenuItem->Enable();
+ WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
+ }
+ else
+ {
+ WiiMenuItem->Enable(false);
+ WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
+ }
+}
+
+void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
+{
+ if (m_FifoPlayerDlg)
+ {
+ m_FifoPlayerDlg->Show();
+ m_FifoPlayerDlg->SetFocus();
+ }
+ else
+ {
+ m_FifoPlayerDlg = new FifoPlayerDlg(this);
+ }
+}
+
+void CFrame::ConnectWiimote(int wm_idx, bool connect)
+{
+ if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
+ {
+ bool was_unpaused = Core::PauseAndLock(true);
+ GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
+ wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
+ connect ? _("Connected") : _("Disconnected")));
+ Core::DisplayMessage(WxStrToStr(msg), 3000);
+ Host_UpdateMainFrame();
+ Core::PauseAndLock(false, was_unpaused);
+ }
+}
+
+void CFrame::OnConnectWiimote(wxCommandEvent& event)
+{
+ bool was_unpaused = Core::PauseAndLock(true);
+ ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
+ Core::PauseAndLock(false, was_unpaused);
+}
+
+// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
+// the entire screen (when we render to the main window).
+void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
+{
+ DoFullscreen(!RendererIsFullscreen());
+}
+
+void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
+{
+ SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
+ SConfig::GetInstance().SaveSettings();
+}
+
+void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select the state to load"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All Save States (sav, s##)") +
+ wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
+ wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
+ this);
+
+ if (!path.IsEmpty())
+ State::LoadAs(WxStrToStr(path));
+}
+
+void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
+{
+ wxString path = wxFileSelector(
+ _("Select the state to save"),
+ wxEmptyString, wxEmptyString, wxEmptyString,
+ _("All Save States (sav, s##)") +
+ wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
+ wxFD_SAVE,
+ this);
+
+ if (!path.IsEmpty())
+ State::SaveAs(WxStrToStr(path));
+}
+
+void CFrame::OnLoadLastState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_LOAD_LAST_1 + 1;
+ State::LoadLastSaved(slot);
+ }
+}
+
+void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
+{
+ if (Core::IsRunningAndStarted())
+ State::SaveFirstSaved();
+}
+
+void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::IsRunningAndStarted())
+ State::UndoLoadState();
+}
+
+void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
+{
+ if (Core::IsRunningAndStarted())
+ State::UndoSaveState();
+}
+
+
+void CFrame::OnLoadState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_LOAD_SLOT_1 + 1;
+ State::Load(slot);
+ }
+}
+
+void CFrame::OnSaveState(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ int id = event.GetId();
+ int slot = id - IDM_SAVE_SLOT_1 + 1;
+ State::Save(slot);
+ }
+}
+
+void CFrame::OnFrameSkip(wxCommandEvent& event)
+{
+ int amount = event.GetId() - IDM_FRAME_SKIP_0;
+
+ Movie::SetFrameSkipping((unsigned int)amount);
+ SConfig::GetInstance().m_FrameSkip = amount;
+}
+
+void CFrame::OnSelectSlot(wxCommandEvent& event)
+{
+ g_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
+ Core::DisplayMessage(StringFromFormat("Selected slot %d", g_saveSlot), 1000);
+}
+
+void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ State::Load(g_saveSlot);
+ }
+}
+
+void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
+{
+ if (Core::IsRunningAndStarted())
+ {
+ State::Save(g_saveSlot);
+ }
+}
+
+
+
+// GUI
+// ---------------------
+
+// Update the enabled/disabled status
+void CFrame::UpdateGUI()
+{
+ // Save status
+ bool Initialized = Core::IsRunning();
+ bool Running = Core::GetState() == Core::CORE_RUN;
+ bool Paused = Core::GetState() == Core::CORE_PAUSE;
+ bool Stopping = Core::GetState() == Core::CORE_STOPPING;
+ bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
+
+ // Make sure that we have a toolbar
+ if (m_ToolBar)
+ {
+ // Enable/disable the Config and Stop buttons
+ m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
+ // Don't allow refresh when we don't show the list
+ m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
+ m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
+ m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
+ m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
+ }
+
+ // File
+ GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
+ GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
+
+ // Emulation
+ GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
+ GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
+ GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
+ GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
+ GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
+
+ // Update Key Shortcuts
+ for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
+ {
+ if (GetCmdForHotkey(i) == -1)
+ continue;
+ if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
+ GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
+ }
+
+ GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
+ GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
+ // Misc
+ GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
+ if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
+ GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
+
+ // Tools
+ GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
+
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
+ GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
+ if (RunningWii)
+ {
+ bool was_unpaused = Core::PauseAndLock(true);
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0100)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0101)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0102)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0103)->IsConnected());
+ GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
+ AccessWiiMote(0x0104)->IsConnected());
+ Core::PauseAndLock(false, was_unpaused);
+ }
+
+ if (m_ToolBar)
+ {
+ // Get the tool that controls pausing/playing
+ wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY);
+
+ if (PlayTool)
+ {
+ if (Running)
+ {
+ PlayTool->SetLabel(_("Pause"));
+ PlayTool->SetShortHelp(_("Pause"));
+ m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
+ }
+ else
+ {
+ PlayTool->SetLabel(_("Play"));
+ PlayTool->SetShortHelp(_("Play"));
+ m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
+ }
+ }
+ }
+
+ GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
+
+ if (!Initialized && !m_bGameLoading)
+ {
+ if (m_GameListCtrl->IsEnabled())
+ {
+ // Prepare to load Default ISO, enable play button
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultISO.empty())
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable();
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable();
+ GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
+ }
+ // Prepare to load last selected file, enable play button
+ else if (!SConfig::GetInstance().m_LastFilename.empty() &&
+ File::Exists(SConfig::GetInstance().m_LastFilename))
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable();
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable();
+ GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
+ }
+ else
+ {
+ // No game has been selected yet, disable play button
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, false);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
+ GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
+ }
+ }
+
+ // Game has not started, show game list
+ if (!m_GameListCtrl->IsShown())
+ {
+ m_GameListCtrl->Enable();
+ m_GameListCtrl->Show();
+ }
+ // Game has been selected but not started, enable play button
+ if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
+ {
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, true);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable();
+ GetMenuBar()->FindItem(IDM_RECORD)->Enable();
+ GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
+ }
+ }
+ else if (Initialized)
+ {
+ // Game has been loaded, enable the pause button
+ if (m_ToolBar)
+ m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
+ GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
+
+ // Reset game loading flag
+ m_bGameLoading = false;
+ }
+
+ // Refresh toolbar
+ if (m_ToolBar)
+ {
+ m_ToolBar->Refresh();
+ }
+
+ // Commit changes to manager
+ m_Mgr->Update();
+
+ // Update non-modal windows
+ if (g_CheatsWindow)
+ {
+ if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
+ g_CheatsWindow->UpdateGUI();
+ else
+ g_CheatsWindow->Close();
+ }
+}
+
+void CFrame::UpdateGameList()
+{
+ m_GameListCtrl->Update();
+}
+
+void CFrame::GameListChanged(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case IDM_LIST_WII:
+ SConfig::GetInstance().m_ListWii = event.IsChecked();
+ break;
+ case IDM_LIST_GC:
+ SConfig::GetInstance().m_ListGC = event.IsChecked();
+ break;
+ case IDM_LIST_WAD:
+ SConfig::GetInstance().m_ListWad = event.IsChecked();
+ break;
+ case IDM_LIST_JAP:
+ SConfig::GetInstance().m_ListJap = event.IsChecked();
+ break;
+ case IDM_LIST_PAL:
+ SConfig::GetInstance().m_ListPal = event.IsChecked();
+ break;
+ case IDM_LIST_USA:
+ SConfig::GetInstance().m_ListUsa = event.IsChecked();
+ break;
+ case IDM_LIST_AUSTRALIA:
+ SConfig::GetInstance().m_ListAustralia = event.IsChecked();
+ break;
+ case IDM_LIST_FRANCE:
+ SConfig::GetInstance().m_ListFrance = event.IsChecked();
+ break;
+ case IDM_LIST_GERMANY:
+ SConfig::GetInstance().m_ListGermany = event.IsChecked();
+ break;
+ case IDM_LIST_ITALY:
+ SConfig::GetInstance().m_ListItaly = event.IsChecked();
+ break;
+ case IDM_LIST_KOREA:
+ SConfig::GetInstance().m_ListKorea = event.IsChecked();
+ break;
+ case IDM_LIST_NETHERLANDS:
+ SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
+ break;
+ case IDM_LIST_RUSSIA:
+ SConfig::GetInstance().m_ListRussia = event.IsChecked();
+ break;
+ case IDM_LIST_SPAIN:
+ SConfig::GetInstance().m_ListSpain = event.IsChecked();
+ break;
+ case IDM_LIST_TAIWAN:
+ SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
+ break;
+ case IDM_LIST_WORLD:
+ SConfig::GetInstance().m_ListWorld = event.IsChecked();
+ break;
+ case IDM_LIST_UNKNOWN:
+ SConfig::GetInstance().m_ListUnknown = event.IsChecked();
+ break;
+ case IDM_LIST_DRIVES:
+ SConfig::GetInstance().m_ListDrives = event.IsChecked();
+ break;
+ case IDM_PURGE_CACHE:
+ std::vector<std::string> rFilenames = DoFileSearch({"*.cache"}, {File::GetUserPath(D_CACHE_IDX)});
+
+ for (const std::string& rFilename : rFilenames)
+ {
+ File::Delete(rFilename);
+ }
+ break;
+ }
+
+ // Update gamelist
+ if (m_GameListCtrl)
+ {
+ m_GameListCtrl->Update();
+ }
+}
+
+// Enable and disable the toolbar
+void CFrame::OnToggleToolbar(wxCommandEvent& event)
+{
+ SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
+ DoToggleToolbar(event.IsChecked());
+}
+void CFrame::DoToggleToolbar(bool _show)
+{
+ GetToolBar()->Show(_show);
+ m_Mgr->Update();
+}
+
+// Enable and disable the status bar
+void CFrame::OnToggleStatusbar(wxCommandEvent& event)
+{
+ SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
+
+ GetStatusBar()->Show(event.IsChecked());
+
+ SendSizeEvent();
+}
+
+void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
+{
+ switch (event.GetId())
+ {
+ case IDM_SHOW_SYSTEM:
+ SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
+ break;
+ case IDM_SHOW_BANNER:
+ SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
+ break;
+ case IDM_SHOW_MAKER:
+ SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
+ break;
+ case IDM_SHOW_ID:
+ SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
+ break;
+ case IDM_SHOW_REGION:
+ SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
+ break;
+ case IDM_SHOW_SIZE:
+ SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
+ break;
+ case IDM_SHOW_STATE:
+ SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
+ break;
+ default: return;
+ }
+ m_GameListCtrl->Update();
+ SConfig::GetInstance().SaveSettings();
+}