diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 2007 |
1 files changed, 2007 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp new file mode 100644 index 0000000000..d56a8486b2 --- /dev/null +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -0,0 +1,2007 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cstdarg> +#include <cstdio> +#include <mutex> +#include <string> +#include <vector> +#include <wx/app.h> +#include <wx/bitmap.h> +#include <wx/filedlg.h> +#include <wx/filefn.h> +#include <wx/menu.h> +#include <wx/msgdlg.h> +#include <wx/panel.h> +#include <wx/progdlg.h> +#include <wx/statusbr.h> +#include <wx/thread.h> +#include <wx/toolbar.h> +#include <wx/toplevel.h> +#include <wx/aui/framemanager.h> + +#ifdef __APPLE__ +#include <AppKit/AppKit.h> +#endif + +#include "Common/CDUtils.h" +#include "Common/CommonTypes.h" +#include "Common/FileSearch.h" +#include "Common/FileUtil.h" +#include "Common/NandPaths.h" + +#include "Core/BootManager.h" +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/CoreParameter.h" +#include "Core/Host.h" +#include "Core/HotkeyManager.h" +#include "Core/Movie.h" +#include "Core/State.h" +#include "Core/HW/CPU.h" +#include "Core/HW/DVDInterface.h" +#include "Core/HW/GCKeyboard.h" +#include "Core/HW/GCPad.h" +#include "Core/HW/ProcessorInterface.h" +#include "Core/HW/SI_Device.h" +#include "Core/HW/Wiimote.h" +#include "Core/HW/WiiSaveCrypted.h" +#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h" +#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" +#include "Core/PowerPC/PowerPC.h" +#include "Core/PowerPC/PPCSymbolDB.h" + +#include "DiscIO/NANDContentLoader.h" + +#include "DolphinWX/AboutDolphin.h" +#include "DolphinWX/ControllerConfigDiag.h" +#include "DolphinWX/FifoPlayerDlg.h" +#include "DolphinWX/Frame.h" +#include "DolphinWX/GameListCtrl.h" +#include "DolphinWX/Globals.h" +#include "DolphinWX/InputConfigDiag.h" +#include "DolphinWX/ISOFile.h" +#include "DolphinWX/LogWindow.h" +#include "DolphinWX/MemcardManager.h" +#include "DolphinWX/TASInputDlg.h" +#include "DolphinWX/WXInputBase.h" +#include "DolphinWX/WxUtils.h" +#include "DolphinWX/Cheats/CheatsWindow.h" +#include "DolphinWX/Config/ConfigMain.h" +#include "DolphinWX/Debugger/BreakpointWindow.h" +#include "DolphinWX/Debugger/CodeWindow.h" +#include "DolphinWX/Debugger/WatchWindow.h" +#include "DolphinWX/NetPlay/NetPlaySetupFrame.h" +#include "DolphinWX/NetPlay/NetWindow.h" + +#include "InputCommon/ControllerInterface/ControllerInterface.h" + +#include "VideoBackends/Software/SWVideoConfig.h" + +#include "VideoCommon/VideoBackendBase.h" +#include "VideoCommon/VideoConfig.h" + +#ifdef _WIN32 +#ifndef SM_XVIRTUALSCREEN +#define SM_XVIRTUALSCREEN 76 +#endif +#ifndef SM_YVIRTUALSCREEN +#define SM_YVIRTUALSCREEN 77 +#endif +#ifndef SM_CXVIRTUALSCREEN +#define SM_CXVIRTUALSCREEN 78 +#endif +#ifndef SM_CYVIRTUALSCREEN +#define SM_CYVIRTUALSCREEN 79 +#endif +#endif + +// Resources +extern "C" { +#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon +}; + +class InputConfig; +class wxFrame; + +// This override allows returning a fake menubar object while removing the real one from the screen +wxMenuBar* CFrame::GetMenuBar() const +{ + if (m_frameMenuBar) + { + return m_frameMenuBar; + } + else + { + return m_menubar_shadow; + } +} + +// Create menu items +// --------------------- +wxMenuBar* CFrame::CreateMenu() +{ + wxMenuBar* menubar = new wxMenuBar(); + + // file menu + wxMenu* fileMenu = new wxMenu; + fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN)); + fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC)); + + wxMenu *externalDrive = new wxMenu; + fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive); + + drives = cdio_get_devices(); + // Windows Limitation of 24 character drives + for (unsigned int i = 0; i < drives.size() && i < 24; i++) + { + externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i])); + } + + fileMenu->AppendSeparator(); + fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST)); + fileMenu->AppendSeparator(); + fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs...")); + fileMenu->AppendSeparator(); + fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4")); + menubar->Append(fileMenu, _("&File")); + + // Emulation menu + wxMenu* emulationMenu = new wxMenu; + emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE)); + emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP)); + emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET)); + emulationMenu->AppendSeparator(); + emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN)); + emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString); + + wxMenu *skippingMenu = new wxMenu; + emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping")); + for (int i = 0; i < 10; i++) + skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i)); + skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true); + Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); + + emulationMenu->AppendSeparator(); + emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT)); + + emulationMenu->AppendSeparator(); + wxMenu *saveMenu = new wxMenu; + wxMenu *loadMenu = new wxMenu; + wxMenu *slotSelectMenu = new wxMenu; + emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu); + emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu); + emulationMenu->Append(IDM_SELECT_SLOT, _("Select State slot"), slotSelectMenu); + + saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE)); + saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED)); + saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE)); + saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE)); + saveMenu->AppendSeparator(); + + loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE)); + loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED)); + loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE)); + loadMenu->AppendSeparator(); + + for (unsigned int i = 0; i < State::NUM_STATES; i++) + { + loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i)); + saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i)); + slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i)); + } + + loadMenu->AppendSeparator(); + for (unsigned int i = 0; i < State::NUM_STATES; i++) + loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i)); + + menubar->Append(emulationMenu, _("&Emulation")); + + // Movie menu + wxMenu* movieMenu = new wxMenu; + movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING)); + movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING)); + movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING)); + movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK); + movieMenu->Append(IDM_TAS_INPUT, _("TAS Input")); + movieMenu->AppendSeparator(); + movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie")); + movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie); + movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter")); + movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag); + movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter")); + movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount); + movieMenu->Check(IDM_RECORD_READ_ONLY, true); + movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display")); + movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay); + movieMenu->AppendSeparator(); + movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames")); + movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames); + movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio")); + movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio); + menubar->Append(movieMenu, _("&Movie")); + + // Options menu + wxMenu* pOptionsMenu = new wxMenu; + pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure...")); + pOptionsMenu->AppendSeparator(); + pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings")); + pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings")); + pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings")); + pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings")); + if (g_pCodeWindow) + { + pOptionsMenu->AppendSeparator(); + g_pCodeWindow->CreateMenuOptions(pOptionsMenu); + } + menubar->Append(pOptionsMenu, _("&Options")); + + // Tools menu + wxMenu* toolsMenu = new wxMenu; + toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)")); + toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save")); + toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves")); + toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager")); + + toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay")); + + toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD")); + UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy")); + + toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player")); + + toolsMenu->AppendSeparator(); + wxMenu* wiimoteMenu = new wxMenu; + toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes")); + wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT)); + wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT)); + wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT)); + wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT)); + wiimoteMenu->AppendSeparator(); + wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT)); + + menubar->Append(toolsMenu, _("&Tools")); + + wxMenu* viewMenu = new wxMenu; + viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar")); + viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar); + viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar")); + viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar); + viewMenu->AppendSeparator(); + viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log")); + viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration")); + viewMenu->AppendSeparator(); + + if (g_pCodeWindow) + { + viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]); + + static const wxString menu_text[] = { + _("&Registers"), + _("&Watch"), + _("&Breakpoints"), + _("&Memory"), + _("&JIT"), + _("&Sound"), + _("&Video") + }; + + for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++) + { + viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]); + viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]); + } + + viewMenu->AppendSeparator(); + } + else + { + viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow); + viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow); + } + + wxMenu *platformMenu = new wxMenu; + viewMenu->AppendSubMenu(platformMenu, _("Show Platforms")); + platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii")); + platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii); + platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube")); + platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC); + platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad")); + platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad); + + wxMenu *regionMenu = new wxMenu; + viewMenu->AppendSubMenu(regionMenu, _("Show Regions")); + regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP")); + regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap); + regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL")); + regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal); + regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA")); + regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa); + regionMenu->AppendSeparator(); + regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia")); + regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia); + regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France")); + regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance); + regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany")); + regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany); + regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy")); + regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly); + regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea")); + regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea); + regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands")); + regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands); + regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia")); + regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia); + regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain")); + regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain); + regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan")); + regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan); + regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World")); + regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld); + regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown")); + regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown); + + viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives")); + viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives); + viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache")); + + wxMenu *columnsMenu = new wxMenu; + viewMenu->AppendSubMenu(columnsMenu, _("Select Columns")); + columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform")); + columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner")); + columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker")); + columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID")); + columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region")); + columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size")); + columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn); + columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State")); + columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn); + + + + menubar->Append(viewMenu, _("&View")); + + if (g_pCodeWindow) + { + g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, menubar); + } + + // Help menu + wxMenu* helpMenu = new wxMenu; + // Re-enable when there's something useful to display */ + // helpMenu->Append(wxID_HELP, _("&Help")); + helpMenu->Append(IDM_HELP_WEBSITE, _("&Website")); + helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation")); + helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository")); + helpMenu->AppendSeparator(); + helpMenu->Append(wxID_ABOUT, _("&About...")); + menubar->Append(helpMenu, _("&Help")); + + return menubar; +} + +wxString CFrame::GetMenuLabel(int Id) +{ + wxString Label; + + switch (Id) + { + case HK_OPEN: + Label = _("&Open..."); + break; + case HK_CHANGE_DISC: + Label = _("Change &Disc..."); + break; + case HK_REFRESH_LIST: + Label = _("&Refresh List"); + break; + + case HK_PLAY_PAUSE: + if (Core::GetState() == Core::CORE_RUN) + Label = _("&Pause"); + else + Label = _("&Play"); + break; + case HK_STOP: + Label = _("&Stop"); + break; + case HK_RESET: + Label = _("&Reset"); + break; + case HK_FRAME_ADVANCE: + Label = _("&Frame Advance"); + break; + + case HK_START_RECORDING: + Label = _("Start Re&cording Input"); + break; + case HK_PLAY_RECORDING: + Label = _("P&lay Input Recording..."); + break; + case HK_EXPORT_RECORDING: + Label = _("Export Recording..."); + break; + case HK_READ_ONLY_MODE: + Label = _("&Read-Only Mode"); + break; + + case HK_FULLSCREEN: + Label = _("&Fullscreen"); + break; + case HK_SCREENSHOT: + Label = _("Take Screenshot"); + break; + case HK_EXIT: + Label = _("Exit"); + break; + + case HK_WIIMOTE1_CONNECT: + case HK_WIIMOTE2_CONNECT: + case HK_WIIMOTE3_CONNECT: + case HK_WIIMOTE4_CONNECT: + Label = wxString::Format(_("Connect Wiimote %i"), + Id - HK_WIIMOTE1_CONNECT + 1); + break; + case HK_BALANCEBOARD_CONNECT: + Label = _("Connect Balance Board"); + break; + case HK_LOAD_STATE_SLOT_1: + case HK_LOAD_STATE_SLOT_2: + case HK_LOAD_STATE_SLOT_3: + case HK_LOAD_STATE_SLOT_4: + case HK_LOAD_STATE_SLOT_5: + case HK_LOAD_STATE_SLOT_6: + case HK_LOAD_STATE_SLOT_7: + case HK_LOAD_STATE_SLOT_8: + case HK_LOAD_STATE_SLOT_9: + case HK_LOAD_STATE_SLOT_10: + Label = wxString::Format(_("Slot %i"), + Id - HK_LOAD_STATE_SLOT_1 + 1); + break; + + case HK_SAVE_STATE_SLOT_1: + case HK_SAVE_STATE_SLOT_2: + case HK_SAVE_STATE_SLOT_3: + case HK_SAVE_STATE_SLOT_4: + case HK_SAVE_STATE_SLOT_5: + case HK_SAVE_STATE_SLOT_6: + case HK_SAVE_STATE_SLOT_7: + case HK_SAVE_STATE_SLOT_8: + case HK_SAVE_STATE_SLOT_9: + case HK_SAVE_STATE_SLOT_10: + Label = wxString::Format(_("Slot %i"), + Id - HK_SAVE_STATE_SLOT_1 + 1); + break; + case HK_SAVE_STATE_FILE: + Label = _("Save State..."); + break; + + case HK_LOAD_LAST_STATE_1: + case HK_LOAD_LAST_STATE_2: + case HK_LOAD_LAST_STATE_3: + case HK_LOAD_LAST_STATE_4: + case HK_LOAD_LAST_STATE_5: + case HK_LOAD_LAST_STATE_6: + case HK_LOAD_LAST_STATE_7: + case HK_LOAD_LAST_STATE_8: + Label = wxString::Format(_("Last %i"), + Id - HK_LOAD_LAST_STATE_1 + 1); + break; + case HK_LOAD_STATE_FILE: + Label = _("Load State..."); + break; + + case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break; + case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break; + case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break; + + case HK_SAVE_STATE_SLOT_SELECTED: + Label = _("Save state to selected slot"); + break; + + case HK_LOAD_STATE_SLOT_SELECTED: + Label = _("Load state from selected slot"); + break; + + case HK_SELECT_STATE_SLOT_1: + case HK_SELECT_STATE_SLOT_2: + case HK_SELECT_STATE_SLOT_3: + case HK_SELECT_STATE_SLOT_4: + case HK_SELECT_STATE_SLOT_5: + case HK_SELECT_STATE_SLOT_6: + case HK_SELECT_STATE_SLOT_7: + case HK_SELECT_STATE_SLOT_8: + case HK_SELECT_STATE_SLOT_9: + case HK_SELECT_STATE_SLOT_10: + Label = wxString::Format(_("Select Slot %i"), Id - HK_SELECT_STATE_SLOT_1 + 1); + break; + + + default: + Label = wxString::Format(_("Undefined %i"), Id); + } + + return Label; +} + + +// Create toolbar items +// --------------------- +void CFrame::PopulateToolbar(wxToolBar* ToolBar) +{ + int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), + h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); + ToolBar->SetToolBitmapSize(wxSize(w, h)); + + + WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file...")); + WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list")); + WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory...")); + ToolBar->AddSeparator(); + WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play")); + WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop")); + WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen")); + WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot")); + ToolBar->AddSeparator(); + WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure...")); + WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings")); + WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_AUDIO, _("Audio"), m_Bitmaps[Toolbar_ConfigAudio], _("Audio settings")); + WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"), m_Bitmaps[Toolbar_Controller], _("Controller settings")); +} + + +// Delete and recreate the toolbar +void CFrame::RecreateToolbar() +{ + static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT; + + if (m_ToolBar != nullptr) + { + m_ToolBar->Destroy(); + m_ToolBar = nullptr; + } + + m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY); + + if (g_pCodeWindow) + { + g_pCodeWindow->PopulateToolbar(m_ToolBar); + m_ToolBar->AddSeparator(); + } + + PopulateToolbar(m_ToolBar); + // after adding the buttons to the toolbar, must call Realize() to reflect + // the changes + m_ToolBar->Realize(); + + UpdateGUI(); +} + +void CFrame::InitBitmaps() +{ + auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)); + + m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigMain ].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_ConfigAudio].LoadFile(dir + "audio.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Controller ].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_Screenshot ].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG); + m_Bitmaps[Toolbar_FullScreen ].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG); + + // Update in case the bitmap has been updated + if (m_ToolBar != nullptr) + RecreateToolbar(); +} + +// Menu items + +// Start the game or change the disc. +// Boot priority: +// 1. Show the game list and boot the selected game. +// 2. Default ISO +// 3. Boot last selected game +void CFrame::BootGame(const std::string& filename) +{ + std::string bootfile = filename; + SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; + + if (Core::GetState() != Core::CORE_UNINITIALIZED) + return; + + // Start filename if non empty. + // Start the selected ISO, or try one of the saved paths. + // If all that fails, ask to add a dir and don't boot + if (bootfile.empty()) + { + if (m_GameListCtrl->GetSelectedISO() != nullptr) + { + if (m_GameListCtrl->GetSelectedISO()->IsValid()) + bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName(); + } + else if (!StartUp.m_strDefaultISO.empty() && + File::Exists(StartUp.m_strDefaultISO)) + { + bootfile = StartUp.m_strDefaultISO; + } + else + { + if (!SConfig::GetInstance().m_LastFilename.empty() && + File::Exists(SConfig::GetInstance().m_LastFilename)) + { + bootfile = SConfig::GetInstance().m_LastFilename; + } + else + { + m_GameListCtrl->BrowseForDirectory(); + return; + } + } + } + if (!bootfile.empty()) + { + StartGame(bootfile); + if (UseDebugger && g_pCodeWindow) + { + if (g_pCodeWindow->m_WatchWindow) + g_pCodeWindow->m_WatchWindow->LoadAll(); + if (g_pCodeWindow->m_BreakpointWindow) + g_pCodeWindow->m_BreakpointWindow->LoadAll(); + } + } +} + +// Open file to boot +void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::GetState() == Core::CORE_UNINITIALIZED) + DoOpen(true); +} + +void CFrame::DoOpen(bool Boot) +{ + std::string currentDir = File::GetCurrentDir(); + + wxString path = wxFileSelector( + _("Select the file to load"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") + + wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s", + wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_FILE_MUST_EXIST, + this); + + if (path.IsEmpty()) + return; + + std::string currentDir2 = File::GetCurrentDir(); + + if (currentDir != currentDir2) + { + PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", + currentDir.c_str(), currentDir2.c_str()); + File::SetCurrentDir(currentDir); + } + + // Should we boot a new game or just change the disc? + if (Boot && !path.IsEmpty()) + { + BootGame(WxStrToStr(path)); + } + else + { + DVDInterface::ChangeDisc(WxStrToStr(path)); + } +} + +void CFrame::OnRecordReadOnly(wxCommandEvent& event) +{ + Movie::SetReadOnly(event.IsChecked()); +} + +void CFrame::OnTASInput(wxCommandEvent& event) +{ + for (int i = 0; i < 4; ++i) + { + if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA) + { + g_TASInputDlg[i]->CreateGCLayout(); + g_TASInputDlg[i]->Show(); + g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1)); + } + + if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)) + { + g_TASInputDlg[i+4]->CreateWiiLayout(i); + g_TASInputDlg[i+4]->Show(); + g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1)); + } + } +} + +void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event)) +{ + SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event)) +{ + SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio; +} + +void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event)) +{ + SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnFrameStep(wxCommandEvent& event) +{ + bool wasPaused = (Core::GetState() == Core::CORE_PAUSE); + + Movie::DoFrameStep(); + + bool isPaused = (Core::GetState() == Core::CORE_PAUSE); + if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame + UpdateGUI(); +} + +void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event)) +{ + DoOpen(false); +} + +void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event)) +{ + if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput()) + return; + + int controllers = 0; + + if (Movie::IsReadOnly()) + { + // The user just chose to record a movie, so that should take precedence + Movie::SetReadOnly(false); + GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false); + } + + for (int i = 0; i < 4; i++) + { + if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) + controllers |= (1 << i); + + if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) + controllers |= (1 << (i + 4)); + } + + if (Movie::BeginRecordingInput(controllers)) + BootGame(""); +} + +void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select The Recording File"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Dolphin TAS Movies (*.dtm)") + + wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if (path.IsEmpty()) + return; + + if (!Movie::IsReadOnly()) + { + // let's make the read-only flag consistent at the start of a movie. + Movie::SetReadOnly(true); + GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(); + } + + if (Movie::PlayInput(WxStrToStr(path))) + BootGame(""); +} + +void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event)) +{ + DoRecordingSave(); +} + +void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::IsRunning()) + { + // Core is initialized and emulator is running + if (UseDebugger) + { + if (CCPU::IsStepping()) + CCPU::EnableStepping(false); + else + CCPU::EnableStepping(true); // Break + + wxThread::Sleep(20); + g_pCodeWindow->JumpToAddress(PC); + g_pCodeWindow->Update(); + // Update toolbar with Play/Pause status + UpdateGUI(); + } + else + { + DoPause(); + } + } + else + { + // Core is uninitialized, start the game + BootGame(""); + } +} + +void CFrame::OnRenderParentClose(wxCloseEvent& event) +{ + // Before closing the window we need to shut down the emulation core. + // We'll try to close this window again once that is done. + if (Core::GetState() != Core::CORE_UNINITIALIZED) + { + DoStop(); + if (event.CanVeto()) + { + event.Veto(); + } + return; + } + + event.Skip(); +} + +void CFrame::OnRenderParentMove(wxMoveEvent& event) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED && + !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) + { + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x; + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y; + } + event.Skip(); +} + +void CFrame::OnRenderParentResize(wxSizeEvent& event) +{ + if (Core::GetState() != Core::CORE_UNINITIALIZED) + { + int width, height; + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) + { + m_RenderFrame->GetClientSize(&width, &height); + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width; + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height; + } + m_LogWindow->Refresh(); + m_LogWindow->Update(); + } + event.Skip(); +} + +void CFrame::ToggleDisplayMode(bool bFullscreen) +{ +#ifdef _WIN32 + if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + { + DEVMODE dmScreenSettings; + memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); + dmScreenSettings.dmSize = sizeof(dmScreenSettings); + sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(), + "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight); + dmScreenSettings.dmBitsPerPel = 32; + dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + + // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. + ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN); + } + else + { + // Change to default resolution + ChangeDisplaySettings(nullptr, CDS_FULLSCREEN); + } +#elif defined(HAVE_XRANDR) && HAVE_XRANDR + if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto") + m_XRRConfig->ToggleDisplayMode(bFullscreen); +#endif +} + +// Prepare the GUI to start the game. +void CFrame::StartGame(const std::string& filename) +{ + if (m_bGameLoading) + return; + m_bGameLoading = true; + + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, false); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); + + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + // Game has been started, hide the game list + m_GameListCtrl->Disable(); + m_GameListCtrl->Hide(); + + m_RenderParent = m_Panel; + m_RenderFrame = this; + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); + else + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + + // No, I really don't want TAB_TRAVERSAL being set behind my back, + // thanks. (Note that calling DisableSelfFocus would prevent this flag + // from being set for new children, but wouldn't reset the existing + // flag.) + m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL); + } + else + { + wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos, + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos); +#ifdef __APPLE__ + // On OS X, the render window's title bar is not visible, + // and the window therefore not easily moved, when the + // position is 0,0. Weed out the 0's from existing configs. + if (position == wxPoint(0, 0)) + position = wxDefaultPosition; +#endif + + wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, + SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight); +#ifdef _WIN32 + // Out of desktop check + int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN); + int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN); + int width = GetSystemMetrics(SM_CXVIRTUALSCREEN); + int height = GetSystemMetrics(SM_CYVIRTUALSCREEN); + if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y) + position.x = position.y = wxDefaultCoord; +#endif + m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); + else + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + + m_RenderFrame->SetBackgroundColour(*wxBLACK); + m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight()); + m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this); + m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this); + m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this); +#ifdef _WIN32 + // The renderer should use a top-level window for exclusive fullscreen support. + m_RenderParent = m_RenderFrame; +#else + // To capture key events on Linux and Mac OS X the frame needs at least one child. + m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0); +#endif + + m_RenderFrame->Show(); + } + +#if defined(__APPLE__) + NSView *view = (NSView *) m_RenderFrame->GetHandle(); + NSWindow *window = [view window]; + + [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; +#endif + + wxBeginBusyCursor(); + + DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); + + if (!BootManager::BootCore(filename)) + { + DoFullscreen(false); + // Destroy the renderer frame when not rendering to main + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + m_RenderFrame->Destroy(); + m_RenderParent = nullptr; + m_bGameLoading = false; + UpdateGUI(); + } + else + { +#if defined(HAVE_X11) && HAVE_X11 + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), + X11Utils::XWindowFromHandle(GetHandle()), true); +#endif + + m_RenderParent->SetFocus(); + + wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); + wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this); + wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this); + m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); + } + + wxEndBusyCursor(); +} + +void CFrame::OnBootDrive(wxCommandEvent& event) +{ + BootGame(drives[event.GetId()-IDM_DRIVE1]); +} + +// Refresh the file list and browse for a favorites directory +void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event)) +{ + if (m_GameListCtrl) + { + m_GameListCtrl->Update(); + } +} + + +void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event)) +{ + if (m_GameListCtrl) + { + m_GameListCtrl->BrowseForDirectory(); + } +} + +// Create screenshot +void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event)) +{ + Core::SaveScreenShot(); +} + +// Pause the emulation +void CFrame::DoPause() +{ + if (Core::GetState() == Core::CORE_RUN) + { + Core::SetState(Core::CORE_PAUSE); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + m_RenderParent->SetCursor(wxNullCursor); + Core::UpdateTitle(); + } + else + { + Core::SetState(Core::CORE_RUN); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && + RendererHasFocus()) + m_RenderParent->SetCursor(wxCURSOR_BLANK); + } + UpdateGUI(); +} + +// Stop the emulation +void CFrame::DoStop() +{ + if (!Core::IsRunningAndStarted()) + return; + if (m_confirmStop) + return; + + // don't let this function run again until it finishes, or is aborted. + m_confirmStop = true; + + m_bGameLoading = false; + if (Core::GetState() != Core::CORE_UNINITIALIZED || + m_RenderParent != nullptr) + { +#if defined __WXGTK__ + wxMutexGuiLeave(); + std::lock_guard<std::recursive_mutex> lk(keystate_lock); + wxMutexGuiEnter(); +#endif + // Ask for confirmation in case the user accidentally clicked Stop / Escape + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) + { + // Exit fullscreen to ensure it does not cover the stop dialog. + DoFullscreen(false); + + // Pause the state during confirmation and restore it afterwards + Core::EState state = Core::GetState(); + + // If exclusive fullscreen is not enabled then we can pause the emulation + // before we've exited fullscreen. If not then we need to exit fullscreen first. + if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() || + SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + Core::SetState(Core::CORE_PAUSE); + } + + wxMessageDialog m_StopDlg( + this, + _("Do you want to stop the current emulation?"), + _("Please confirm..."), + wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, + wxDefaultPosition); + + int Ret = m_StopDlg.ShowModal(); + if (Ret != wxID_YES) + { + Core::SetState(state); + m_confirmStop = false; + return; + } + } + + if (UseDebugger && g_pCodeWindow) + { + if (g_pCodeWindow->m_WatchWindow) + { + g_pCodeWindow->m_WatchWindow->SaveAll(); + PowerPC::watches.Clear(); + } + if (g_pCodeWindow->m_BreakpointWindow) + { + g_pCodeWindow->m_BreakpointWindow->SaveAll(); + PowerPC::breakpoints.Clear(); + PowerPC::memchecks.Clear(); + g_pCodeWindow->m_BreakpointWindow->NotifyUpdate(); + } + g_symbolDB.Clear(); + Host_NotifyMapLoaded(); + } + + // TODO: Show the author/description dialog here + if (Movie::IsRecordingInput()) + DoRecordingSave(); + if (Movie::IsMovieActive()) + Movie::EndPlayInput(false); + + if (NetPlayDialog::GetNetPlayClient()) + NetPlayDialog::GetNetPlayClient()->Stop(); + + BootManager::Stop(); + UpdateGUI(); + } +} + +void CFrame::OnStopped() +{ + m_confirmStop = false; + +#if defined(HAVE_X11) && HAVE_X11 + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) + X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), + X11Utils::XWindowFromHandle(GetHandle()), false); +#endif + m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); + + // Destroy the renderer frame when not rendering to main + m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); + + // Mouse + wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); + wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) + m_RenderParent->SetCursor(wxNullCursor); + DoFullscreen(false); + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) + { + m_RenderFrame->Destroy(); + } + else + { +#if defined(__APPLE__) + // Disable the full screen button when not in a game. + NSView *view = (NSView *)m_RenderFrame->GetHandle(); + NSWindow *window = [view window]; + + [window setCollectionBehavior : NSWindowCollectionBehaviorDefault]; +#endif + + // Make sure the window is not longer set to stay on top + m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); + } + m_RenderParent = nullptr; + + // Clean framerate indications from the status bar. + GetStatusBar()->SetStatusText(" ", 0); + + // Clear wiimote connection status from the status bar. + GetStatusBar()->SetStatusText(" ", 1); + + // If batch mode was specified on the command-line or we were already closing, exit now. + if (m_bBatchMode || m_bClosing) + Close(true); + + // If using auto size with render to main, reset the application size. + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && + SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) + SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, + SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); + + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); + m_GameListCtrl->SetFocus(); + UpdateGUI(); +} + +void CFrame::DoRecordingSave() +{ + bool paused = (Core::GetState() == Core::CORE_PAUSE); + + if (!paused) + DoPause(); + + wxString path = wxFileSelector( + _("Select The Recording File"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Dolphin TAS Movies (*.dtm)") + + wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)), + wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, + this); + + if (path.IsEmpty()) + return; + + Movie::SaveRecording(WxStrToStr(path)); + + if (!paused) + DoPause(); +} + +void CFrame::OnStop(wxCommandEvent& WXUNUSED (event)) +{ + DoStop(); +} + +void CFrame::OnReset(wxCommandEvent& WXUNUSED (event)) +{ + if (Movie::IsRecordingInput()) + Movie::g_bReset = true; + ProcessorInterface::ResetButton_Tap(); +} + +void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event)) +{ + CConfigMain ConfigMain(this); + if (ConfigMain.ShowModal() == wxID_OK) + m_GameListCtrl->Update(); + UpdateGUI(); +} + +void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event)) +{ + if (g_video_backend) + g_video_backend->ShowConfig(this); +} + +void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED (event)) +{ + CConfigMain ConfigMain(this); + ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE); + if (ConfigMain.ShowModal() == wxID_OK) + m_GameListCtrl->Update(); +} + +void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event)) +{ + ControllerConfigDiag config_dlg(this); + config_dlg.ShowModal(); +} + +void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event)) +{ + InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig(); + + // check if game is running + bool game_running = false; + if (Core::GetState() == Core::CORE_RUN) + { + Core::SetState(Core::CORE_PAUSE); + game_running = true; + } + + HotkeyManagerEmu::Enable(false); + + InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys")); + m_ConfigFrame.ShowModal(); + + // Update references in case controllers were refreshed + Wiimote::LoadConfig(); + Keyboard::LoadConfig(); + Pad::LoadConfig(); + HotkeyManagerEmu::LoadConfig(); + + HotkeyManagerEmu::Enable(true); + + // if game isn't running + if (game_running) + { + Core::SetState(Core::CORE_RUN); + } + + // Update the GUI in case menu accelerators were changed + UpdateGUI(); +} + +void CFrame::OnHelp(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case wxID_ABOUT: + { + AboutDolphin frame(this); + frame.ShowModal(); + } + break; + case IDM_HELP_WEBSITE: + WxUtils::Launch("https://dolphin-emu.org/"); + break; + case IDM_HELP_ONLINE_DOCS: + WxUtils::Launch("https://dolphin-emu.org/docs/guides/"); + break; + case IDM_HELP_GITHUB: + WxUtils::Launch("https://github.com/dolphin-emu/dolphin"); + break; + } +} + +void CFrame::ClearStatusBar() +{ + if (this->GetStatusBar()->IsEnabled()) + { + this->GetStatusBar()->SetStatusText("", 0); + } +} + +void CFrame::StatusBarMessage(const char * Text, ...) +{ + const int MAX_BYTES = 1024 * 10; + char Str[MAX_BYTES]; + va_list ArgPtr; + va_start(ArgPtr, Text); + vsnprintf(Str, MAX_BYTES, Text, ArgPtr); + va_end(ArgPtr); + + if (this->GetStatusBar()->IsEnabled()) + { + this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0); + } +} + + +// Miscellaneous menus +// --------------------- +// NetPlay stuff +void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event)) +{ + if (!g_NetPlaySetupDiag) + { + if (NetPlayDialog::GetInstance() != nullptr) + NetPlayDialog::GetInstance()->Raise(); + else + g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl); + } + else + { + g_NetPlaySetupDiag->Raise(); + } +} + +void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event)) +{ + CMemcardManager MemcardManager(this); + MemcardManager.ShowModal(); +} + +void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event)) +{ + CWiiSaveCrypted::ExportAllSaves(); +} + +void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector(_("Select the save file"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("Wii save files (*.bin)|*.bin"), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if (!path.IsEmpty()) + { + CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path)); + } +} + +void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED (event)) +{ + if (!g_CheatsWindow) + g_CheatsWindow = new wxCheatsWindow(this); + else + g_CheatsWindow->Raise(); +} + +void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event)) +{ + BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU)); +} + +void CFrame::OnInstallWAD(wxCommandEvent& event) +{ + std::string fileName; + + switch (event.GetId()) + { + case IDM_LIST_INSTALL_WAD: + { + const GameListItem *iso = m_GameListCtrl->GetSelectedISO(); + if (!iso) + return; + fileName = iso->GetFileName(); + break; + } + case IDM_MENU_INSTALL_WAD: + { + wxString path = wxFileSelector( + _("Select a Wii WAD file to install"), + wxEmptyString, wxEmptyString, wxEmptyString, + "Wii WAD file (*.wad)|*.wad", + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + fileName = WxStrToStr(path); + break; + } + default: + return; + } + + wxProgressDialog dialog(_("Installing WAD..."), + _("Working..."), + 1000, + this, + wxPD_APP_MODAL | + wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | + wxPD_SMOOTH + ); + + u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName); + if (titleID == TITLEID_SYSMENU) + { + UpdateWiiMenuChoice(); + } +} + + +void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem) +{ + if (!WiiMenuItem) + { + WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU); + } + + const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true); + if (SysMenu_Loader.IsValid()) + { + int sysmenuVersion = SysMenu_Loader.GetTitleVersion(); + char sysmenuRegion = SysMenu_Loader.GetCountryChar(); + WiiMenuItem->Enable(); + WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion)); + } + else + { + WiiMenuItem->Enable(false); + WiiMenuItem->SetItemLabel(_("Load Wii System Menu")); + } +} + +void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event)) +{ + if (m_FifoPlayerDlg) + { + m_FifoPlayerDlg->Show(); + m_FifoPlayerDlg->SetFocus(); + } + else + { + m_FifoPlayerDlg = new FifoPlayerDlg(this); + } +} + +void CFrame::ConnectWiimote(int wm_idx, bool connect) +{ + if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + { + bool was_unpaused = Core::PauseAndLock(true); + GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); + wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1, + connect ? _("Connected") : _("Disconnected"))); + Core::DisplayMessage(WxStrToStr(msg), 3000); + Host_UpdateMainFrame(); + Core::PauseAndLock(false, was_unpaused); + } +} + +void CFrame::OnConnectWiimote(wxCommandEvent& event) +{ + bool was_unpaused = Core::PauseAndLock(true); + ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected()); + Core::PauseAndLock(false, was_unpaused); +} + +// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover +// the entire screen (when we render to the main window). +void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event)) +{ + DoFullscreen(!RendererIsFullscreen()); +} + +void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event)) +{ + SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; + SConfig::GetInstance().SaveSettings(); +} + +void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select the state to load"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All Save States (sav, s##)") + + wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)), + wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, + this); + + if (!path.IsEmpty()) + State::LoadAs(WxStrToStr(path)); +} + +void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event)) +{ + wxString path = wxFileSelector( + _("Select the state to save"), + wxEmptyString, wxEmptyString, wxEmptyString, + _("All Save States (sav, s##)") + + wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)), + wxFD_SAVE, + this); + + if (!path.IsEmpty()) + State::SaveAs(WxStrToStr(path)); +} + +void CFrame::OnLoadLastState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_LOAD_LAST_1 + 1; + State::LoadLastSaved(slot); + } +} + +void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event)) +{ + if (Core::IsRunningAndStarted()) + State::SaveFirstSaved(); +} + +void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::IsRunningAndStarted()) + State::UndoLoadState(); +} + +void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event)) +{ + if (Core::IsRunningAndStarted()) + State::UndoSaveState(); +} + + +void CFrame::OnLoadState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_LOAD_SLOT_1 + 1; + State::Load(slot); + } +} + +void CFrame::OnSaveState(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + int id = event.GetId(); + int slot = id - IDM_SAVE_SLOT_1 + 1; + State::Save(slot); + } +} + +void CFrame::OnFrameSkip(wxCommandEvent& event) +{ + int amount = event.GetId() - IDM_FRAME_SKIP_0; + + Movie::SetFrameSkipping((unsigned int)amount); + SConfig::GetInstance().m_FrameSkip = amount; +} + +void CFrame::OnSelectSlot(wxCommandEvent& event) +{ + g_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1; + Core::DisplayMessage(StringFromFormat("Selected slot %d", g_saveSlot), 1000); +} + +void CFrame::OnLoadCurrentSlot(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + State::Load(g_saveSlot); + } +} + +void CFrame::OnSaveCurrentSlot(wxCommandEvent& event) +{ + if (Core::IsRunningAndStarted()) + { + State::Save(g_saveSlot); + } +} + + + +// GUI +// --------------------- + +// Update the enabled/disabled status +void CFrame::UpdateGUI() +{ + // Save status + bool Initialized = Core::IsRunning(); + bool Running = Core::GetState() == Core::CORE_RUN; + bool Paused = Core::GetState() == Core::CORE_PAUSE; + bool Stopping = Core::GetState() == Core::CORE_STOPPING; + bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; + + // Make sure that we have a toolbar + if (m_ToolBar) + { + // Enable/disable the Config and Stop buttons + m_ToolBar->EnableTool(wxID_OPEN, !Initialized); + // Don't allow refresh when we don't show the list + m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); + m_ToolBar->EnableTool(IDM_STOP, Running || Paused); + m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused); + m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused); + } + + // File + GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized); + GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized); + + // Emulation + GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput()); + GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized); + GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive()); + GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused); + GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused); + + // Update Key Shortcuts + for (unsigned int i = 0; i < NUM_HOTKEYS; i++) + { + if (GetCmdForHotkey(i) == -1) + continue; + if (GetMenuBar()->FindItem(GetCmdForHotkey(i))) + GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i)); + } + + GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized); + GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized); + // Misc + GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized); + if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid()) + GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); + + // Tools + GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats); + + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii); + if (RunningWii) + { + bool was_unpaused = Core::PauseAndLock(true); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()-> + AccessWiiMote(0x0100)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()-> + AccessWiiMote(0x0101)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()-> + AccessWiiMote(0x0102)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()-> + AccessWiiMote(0x0103)->IsConnected()); + GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()-> + AccessWiiMote(0x0104)->IsConnected()); + Core::PauseAndLock(false, was_unpaused); + } + + if (m_ToolBar) + { + // Get the tool that controls pausing/playing + wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY); + + if (PlayTool) + { + if (Running) + { + PlayTool->SetLabel(_("Pause")); + PlayTool->SetShortHelp(_("Pause")); + m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]); + } + else + { + PlayTool->SetLabel(_("Play")); + PlayTool->SetShortHelp(_("Play")); + m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]); + } + } + } + + GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused); + + if (!Initialized && !m_bGameLoading) + { + if (m_GameListCtrl->IsEnabled()) + { + // Prepare to load Default ISO, enable play button + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultISO.empty()) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(); + GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); + } + // Prepare to load last selected file, enable play button + else if (!SConfig::GetInstance().m_LastFilename.empty() && + File::Exists(SConfig::GetInstance().m_LastFilename)) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(); + GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); + } + else + { + // No game has been selected yet, disable play button + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, false); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(false); + GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false); + } + } + + // Game has not started, show game list + if (!m_GameListCtrl->IsShown()) + { + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); + } + // Game has been selected but not started, enable play button + if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled()) + { + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, true); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(); + GetMenuBar()->FindItem(IDM_RECORD)->Enable(); + GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(); + } + } + else if (Initialized) + { + // Game has been loaded, enable the pause button + if (m_ToolBar) + m_ToolBar->EnableTool(IDM_PLAY, !Stopping); + GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping); + + // Reset game loading flag + m_bGameLoading = false; + } + + // Refresh toolbar + if (m_ToolBar) + { + m_ToolBar->Refresh(); + } + + // Commit changes to manager + m_Mgr->Update(); + + // Update non-modal windows + if (g_CheatsWindow) + { + if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats) + g_CheatsWindow->UpdateGUI(); + else + g_CheatsWindow->Close(); + } +} + +void CFrame::UpdateGameList() +{ + m_GameListCtrl->Update(); +} + +void CFrame::GameListChanged(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case IDM_LIST_WII: + SConfig::GetInstance().m_ListWii = event.IsChecked(); + break; + case IDM_LIST_GC: + SConfig::GetInstance().m_ListGC = event.IsChecked(); + break; + case IDM_LIST_WAD: + SConfig::GetInstance().m_ListWad = event.IsChecked(); + break; + case IDM_LIST_JAP: + SConfig::GetInstance().m_ListJap = event.IsChecked(); + break; + case IDM_LIST_PAL: + SConfig::GetInstance().m_ListPal = event.IsChecked(); + break; + case IDM_LIST_USA: + SConfig::GetInstance().m_ListUsa = event.IsChecked(); + break; + case IDM_LIST_AUSTRALIA: + SConfig::GetInstance().m_ListAustralia = event.IsChecked(); + break; + case IDM_LIST_FRANCE: + SConfig::GetInstance().m_ListFrance = event.IsChecked(); + break; + case IDM_LIST_GERMANY: + SConfig::GetInstance().m_ListGermany = event.IsChecked(); + break; + case IDM_LIST_ITALY: + SConfig::GetInstance().m_ListItaly = event.IsChecked(); + break; + case IDM_LIST_KOREA: + SConfig::GetInstance().m_ListKorea = event.IsChecked(); + break; + case IDM_LIST_NETHERLANDS: + SConfig::GetInstance().m_ListNetherlands = event.IsChecked(); + break; + case IDM_LIST_RUSSIA: + SConfig::GetInstance().m_ListRussia = event.IsChecked(); + break; + case IDM_LIST_SPAIN: + SConfig::GetInstance().m_ListSpain = event.IsChecked(); + break; + case IDM_LIST_TAIWAN: + SConfig::GetInstance().m_ListTaiwan = event.IsChecked(); + break; + case IDM_LIST_WORLD: + SConfig::GetInstance().m_ListWorld = event.IsChecked(); + break; + case IDM_LIST_UNKNOWN: + SConfig::GetInstance().m_ListUnknown = event.IsChecked(); + break; + case IDM_LIST_DRIVES: + SConfig::GetInstance().m_ListDrives = event.IsChecked(); + break; + case IDM_PURGE_CACHE: + std::vector<std::string> rFilenames = DoFileSearch({"*.cache"}, {File::GetUserPath(D_CACHE_IDX)}); + + for (const std::string& rFilename : rFilenames) + { + File::Delete(rFilename); + } + break; + } + + // Update gamelist + if (m_GameListCtrl) + { + m_GameListCtrl->Update(); + } +} + +// Enable and disable the toolbar +void CFrame::OnToggleToolbar(wxCommandEvent& event) +{ + SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked(); + DoToggleToolbar(event.IsChecked()); +} +void CFrame::DoToggleToolbar(bool _show) +{ + GetToolBar()->Show(_show); + m_Mgr->Update(); +} + +// Enable and disable the status bar +void CFrame::OnToggleStatusbar(wxCommandEvent& event) +{ + SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked(); + + GetStatusBar()->Show(event.IsChecked()); + + SendSizeEvent(); +} + +void CFrame::OnChangeColumnsVisible(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case IDM_SHOW_SYSTEM: + SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn; + break; + case IDM_SHOW_BANNER: + SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn; + break; + case IDM_SHOW_MAKER: + SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn; + break; + case IDM_SHOW_ID: + SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn; + break; + case IDM_SHOW_REGION: + SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn; + break; + case IDM_SHOW_SIZE: + SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn; + break; + case IDM_SHOW_STATE: + SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn; + break; + default: return; + } + m_GameListCtrl->Update(); + SConfig::GetInstance().SaveSettings(); +} |
