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authorJules Blok <jules.blok@gmail.com>2014-06-28 15:53:05 +0200
committerJules Blok <jules.blok@gmail.com>2014-06-28 16:02:51 +0200
commit8571d7aceb3af5be4eca94aae6075b2f39e862d4 (patch)
treeaa5720a35d7e7216f64e4dd84412b3bf4052016b /Source/Core/DolphinWX/FrameTools.cpp
parent10e746ada5ec8505d018a1f77b07790a632aa987 (diff)
RenderFrame: Set the background to black.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 05ca2eae21..6548deb5f0 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -964,6 +964,7 @@ void CFrame::StartGame(const std::string& filename)
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
+ m_RenderFrame->SetBackgroundColour(*wxBLACK);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);