diff options
| author | Léo Lam <leo@innovatetechnologi.es> | 2017-06-04 10:20:16 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-06-04 10:20:16 +0200 |
| commit | 94bb55cef0d183cadac2decf80cf57caf9975cde (patch) | |
| tree | 7c8e6e1fe8f7a9701788c9a919ac555e4a3610d4 /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | a33d48dd0df8e11d39cea69545aeea110abc5bf3 (diff) | |
WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index b59720ad71..6dc24aec15 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -169,9 +169,9 @@ void CFrame::BindMenuBarEvents() Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD); Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE); Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE); - Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSJAP, this, IDM_LOAD_GC_BIOS_JAP); - Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSUSA, this, IDM_LOAD_GC_BIOS_USA); - Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSEUR, this, IDM_LOAD_GC_BIOS_EUR); + Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLJAP, this, IDM_LOAD_GC_IPL_JAP); + Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLUSA, this, IDM_LOAD_GC_IPL_USA); + Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLEUR, this, IDM_LOAD_GC_IPL_EUR); Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS); Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY); Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD); @@ -1167,17 +1167,17 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event)) HotkeyManagerEmu::Enable(true); } -void CFrame::OnLoadGameCubeBIOSJAP(wxCommandEvent&) +void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&) { StartGame("", SConfig::BOOT_BS2_JAP); } -void CFrame::OnLoadGameCubeBIOSUSA(wxCommandEvent&) +void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&) { StartGame("", SConfig::BOOT_BS2_USA); } -void CFrame::OnLoadGameCubeBIOSEUR(wxCommandEvent&) +void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&) { StartGame("", SConfig::BOOT_BS2_EUR); } @@ -1489,13 +1489,13 @@ void CFrame::UpdateGUI() // Misc GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized); GetMenuBar() - ->FindItem(IDM_LOAD_GC_BIOS_JAP) + ->FindItem(IDM_LOAD_GC_IPL_JAP) ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR))); GetMenuBar() - ->FindItem(IDM_LOAD_GC_BIOS_USA) + ->FindItem(IDM_LOAD_GC_IPL_USA) ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR))); GetMenuBar() - ->FindItem(IDM_LOAD_GC_BIOS_EUR) + ->FindItem(IDM_LOAD_GC_IPL_EUR) ->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR))); if (DiscIO::CNANDContentManager::Access() .GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT) |
