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authorLéo Lam <leo@innovatetechnologi.es>2017-06-04 10:20:16 +0200
committerLéo Lam <leo@innovatetechnologi.es>2017-06-04 10:20:16 +0200
commit94bb55cef0d183cadac2decf80cf57caf9975cde (patch)
tree7c8e6e1fe8f7a9701788c9a919ac555e4a3610d4 /Source/Core/DolphinWX/FrameTools.cpp
parenta33d48dd0df8e11d39cea69545aeea110abc5bf3 (diff)
WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index b59720ad71..6dc24aec15 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -169,9 +169,9 @@ void CFrame::BindMenuBarEvents()
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSJAP, this, IDM_LOAD_GC_BIOS_JAP);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSUSA, this, IDM_LOAD_GC_BIOS_USA);
- Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSEUR, this, IDM_LOAD_GC_BIOS_EUR);
+ Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLJAP, this, IDM_LOAD_GC_IPL_JAP);
+ Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLUSA, this, IDM_LOAD_GC_IPL_USA);
+ Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeIPLEUR, this, IDM_LOAD_GC_IPL_EUR);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
@@ -1167,17 +1167,17 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
HotkeyManagerEmu::Enable(true);
}
-void CFrame::OnLoadGameCubeBIOSJAP(wxCommandEvent&)
+void CFrame::OnLoadGameCubeIPLJAP(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_JAP);
}
-void CFrame::OnLoadGameCubeBIOSUSA(wxCommandEvent&)
+void CFrame::OnLoadGameCubeIPLUSA(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_USA);
}
-void CFrame::OnLoadGameCubeBIOSEUR(wxCommandEvent&)
+void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_EUR);
}
@@ -1489,13 +1489,13 @@ void CFrame::UpdateGUI()
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
GetMenuBar()
- ->FindItem(IDM_LOAD_GC_BIOS_JAP)
+ ->FindItem(IDM_LOAD_GC_IPL_JAP)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
GetMenuBar()
- ->FindItem(IDM_LOAD_GC_BIOS_USA)
+ ->FindItem(IDM_LOAD_GC_IPL_USA)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
GetMenuBar()
- ->FindItem(IDM_LOAD_GC_BIOS_EUR)
+ ->FindItem(IDM_LOAD_GC_IPL_EUR)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
if (DiscIO::CNANDContentManager::Access()
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)