diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-02-19 01:11:05 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-02-19 01:11:05 -0600 |
| commit | afba0d736d363fa4c71b86d84a1caad3d52f147e (patch) | |
| tree | 1f10783fae85ba728c80b9f999f2752e795f0b52 /Source/Core/DolphinWX/FrameTools.cpp | |
| parent | a18e8249a4ef0656550461b95c573c86f19aaf66 (diff) | |
| parent | b1f77d0191420311ab6a2bb936a088b85e6dcf5a (diff) | |
Merge pull request #87 from RachelBryk/save-frame-skip
Save frame skipping option, and allow loading it from game ini too.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/FrameTools.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index b54524f2a6..87e51db736 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -139,6 +139,8 @@ void CFrame::CreateMenu() emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping")); for(int i = 0; i < 10; i++) skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO); + skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true); + Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); emulationMenu->AppendSeparator(); emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT)); @@ -1547,6 +1549,7 @@ void CFrame::OnFrameSkip(wxCommandEvent& event) int amount = event.GetId() - IDM_FRAMESKIP0; Movie::SetFrameSkipping((unsigned int)amount); + SConfig::GetInstance().m_FrameSkip = amount; } |
