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authorarchshift <admin@archshift.com>2014-08-15 21:16:14 -0700
committerarchshift <admin@archshift.com>2014-08-17 12:57:44 -0700
commitb74a34795ba7162e825e20679536c1ed9a62c083 (patch)
tree091d41fc44ee362b95cc603af0064b03c4710417 /Source/Core/DolphinWX/FrameTools.cpp
parent15a3b30e27121ad89805b2e3ac8920d3a5e92960 (diff)
Fixed toolbar's disabled button color.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 04f2e4dd1e..1857cdda35 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -475,8 +475,8 @@ wxString CFrame::GetMenuLabel(int Id)
break;
case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
- case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
- case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
+ case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
+ case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
@@ -508,20 +508,20 @@ void CFrame::PopulateToolbar(wxToolBar* ToolBar)
ToolBar->SetToolBitmapSize(wxSize(w, h));
- ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
- ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
- ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
+ WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
+ WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
- ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
- ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
- ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
- ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
ToolBar->AddSeparator();
- ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
- ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
- ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
- ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
- ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
+ WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
+ WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
@@ -1628,11 +1628,11 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
void CFrame::UpdateGUI()
{
// Save status
- bool Initialized = Core::IsRunning();
- bool Running = Core::GetState() == Core::CORE_RUN;
- bool Paused = Core::GetState() == Core::CORE_PAUSE;
- bool Stopping = Core::GetState() == Core::CORE_STOPPING;
- bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
+ bool Initialized = Core::IsRunning();
+ bool Running = Core::GetState() == Core::CORE_RUN;
+ bool Paused = Core::GetState() == Core::CORE_PAUSE;
+ bool Stopping = Core::GetState() == Core::CORE_STOPPING;
+ bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
// Make sure that we have a toolbar