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authorSleepy Flower Girl <wuhao64@gmail.com>2018-05-29 23:44:20 -0400
committerSleepy Flower Girl <wuhao64@gmail.com>2018-06-03 15:29:21 -0400
commitd9351a5b45c181eb6503391f9c3ba486a62de8e2 (patch)
tree36bfa9dc54a15a1d9ff0c97e518237e9a88af3bd /Source/Core/DolphinWX/FrameTools.cpp
parent678f8da95b47a7749afc7a9cb556d435a4be38df (diff)
Added INI setting for Discord Rich Presence
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index 63dcdc16c5..de404a05c9 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -745,7 +745,9 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
else
{
EnableScreenSaver(false);
+#ifdef USE_DISCORD_PRESENCE
Discord::UpdateDiscordPresence();
+#endif
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
@@ -932,7 +934,9 @@ void CFrame::OnStopped()
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
EnableScreenSaver(true);
+#ifdef USE_DISCORD_PRESENCE
Discord::UpdateDiscordPresence();
+#endif
m_render_frame->SetTitle(StrToWxStr(Common::scm_rev_str));