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authorLéo Lam <leo@innovatetechnologi.es>2017-07-29 22:47:20 +0800
committerLéo Lam <leo@innovatetechnologi.es>2017-07-30 17:48:54 +0800
commitf0aa4546621ac4bb52f02e6d85fbc1a8038cb616 (patch)
tree478be38c7f09397653380f93601d9d780b970f0b /Source/Core/DolphinWX/FrameTools.cpp
parentba57605266b9ab178963bf56e146f355d1b93cd4 (diff)
WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never emitted, and m_renderer_has_focus was never changed.
Diffstat (limited to 'Source/Core/DolphinWX/FrameTools.cpp')
-rw-r--r--Source/Core/DolphinWX/FrameTools.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp
index e448d2329c..c98297a421 100644
--- a/Source/Core/DolphinWX/FrameTools.cpp
+++ b/Source/Core/DolphinWX/FrameTools.cpp
@@ -654,6 +654,7 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
m_game_list_ctrl->Disable();
m_game_list_ctrl->Hide();
+ m_renderer_has_focus = true;
m_render_parent = m_panel;
m_render_frame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)