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authorLioncash <mathew1800@gmail.com>2014-08-05 05:31:28 -0400
committerLioncash <mathew1800@gmail.com>2014-08-08 19:21:45 -0400
commitdc2bc621a4ab405671568c831e8228ad94aaf565 (patch)
tree48df31ab0838a0e707bd576e8fe63b0c2a90994c /Source/Core/DolphinWX/GLInterface/GLX.cpp
parent7692f5a5ce619dc005c6f0e735353efe53e57395 (diff)
GLX: Remove all Host_GetRenderWindowSize calls.
Also remove x, y, width and height from the GLInterface, since it's only used in GLX, which no longer uses them
Diffstat (limited to 'Source/Core/DolphinWX/GLInterface/GLX.cpp')
-rw-r--r--Source/Core/DolphinWX/GLInterface/GLX.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/Source/Core/DolphinWX/GLInterface/GLX.cpp b/Source/Core/DolphinWX/GLInterface/GLX.cpp
index 8c9005bd81..320d0f884a 100644
--- a/Source/Core/DolphinWX/GLInterface/GLX.cpp
+++ b/Source/Core/DolphinWX/GLInterface/GLX.cpp
@@ -4,8 +4,6 @@
#include <string>
-#include "Core/Host.h"
-
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoCommon/RenderBase.h"
@@ -41,13 +39,6 @@ void cInterfaceGLX::Swap()
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceGLX::Create(void *&window_handle)
{
- int _tx, _ty, _twidth, _theight;
- Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
-
- // Control window size and picture scaling
- s_backbuffer_width = _twidth;
- s_backbuffer_height = _theight;
-
int glxMajorVersion, glxMinorVersion;
// attributes for a single buffered visual in RGBA format with at least
@@ -113,11 +104,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
return false;
}
- GLWin.x = _tx;
- GLWin.y = _ty;
- GLWin.width = _twidth;
- GLWin.height = _theight;
-
XWindow.CreateXWindow();
window_handle = (void *)GLWin.win;
return true;
@@ -125,14 +111,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
bool cInterfaceGLX::MakeCurrent()
{
- // connect the glx-context to the window
- #if defined(HAVE_WX) && (HAVE_WX)
- Host_GetRenderWindowSize(GLWin.x, GLWin.y,
- (int&)GLWin.width, (int&)GLWin.height);
- XMoveResizeWindow(GLWin.evdpy, GLWin.win, GLWin.x, GLWin.y,
- GLWin.width, GLWin.height);
- #endif
-
bool success = glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
if (success)
{