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authorJosJuice <josjuice@gmail.com>2016-10-29 14:42:43 +0200
committerJosJuice <josjuice@gmail.com>2016-10-29 15:24:02 +0200
commit1081497cad9c70c5b66552e20bbc00657a05f0e5 (patch)
tree09a38f3f89bf28b082f58243a1f6ee8a4e1f111d /Source/Core/DolphinWX/ISOFile.cpp
parentb0e2642883794e53364873eca3f54347fd6fb2b6 (diff)
DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 05379a98a8..e1ee632406 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -104,7 +104,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
m_FileSize = volume->GetRawSize();
m_VolumeSize = volume->GetSize();
- m_UniqueID = volume->GetUniqueID();
+ m_game_id = volume->GetGameID();
volume->GetTitleID(&m_title_id);
m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision();
@@ -117,18 +117,18 @@ GameListItem::GameListItem(const std::string& _rFileName,
}
}
- if (m_company.empty() && m_UniqueID.size() >= 6)
- m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
+ if (m_company.empty() && m_game_id.size() >= 6)
+ m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
if (IsValid())
{
- std::string game_id = m_UniqueID;
+ std::string short_game_id = m_game_id;
// Ignore publisher ID for WAD files
- if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4)
- game_id.erase(4);
+ if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4)
+ short_game_id.erase(4);
- auto it = custom_titles.find(game_id);
+ auto it = custom_titles.find(short_game_id);
if (it != custom_titles.end())
{
m_custom_name_titles_txt = it->second;
@@ -179,7 +179,7 @@ void GameListItem::ReloadINI()
if (!IsValid())
return;
- IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
+ IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
@@ -210,7 +210,7 @@ void GameListItem::DoState(PointerWrap& p)
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
- p.Do(m_UniqueID);
+ p.Do(m_game_id);
p.Do(m_title_id);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@@ -316,8 +316,8 @@ std::string GameListItem::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
- if (!GetUniqueID().empty())
- info.push_back(GetUniqueID());
+ if (!GetGameID().empty())
+ info.push_back(GetGameID());
if (GetRevision() != 0)
{
std::string rev_str = "Revision ";