diff options
| author | JosJuice <josjuice@gmail.com> | 2016-10-29 14:42:43 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2016-10-29 15:24:02 +0200 |
| commit | 1081497cad9c70c5b66552e20bbc00657a05f0e5 (patch) | |
| tree | 09a38f3f89bf28b082f58243a1f6ee8a4e1f111d /Source/Core/DolphinWX/ISOFile.cpp | |
| parent | b0e2642883794e53364873eca3f54347fd6fb2b6 (diff) | |
DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 05379a98a8..e1ee632406 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -104,7 +104,7 @@ GameListItem::GameListItem(const std::string& _rFileName, m_FileSize = volume->GetRawSize(); m_VolumeSize = volume->GetSize(); - m_UniqueID = volume->GetUniqueID(); + m_game_id = volume->GetGameID(); volume->GetTitleID(&m_title_id); m_disc_number = volume->GetDiscNumber(); m_Revision = volume->GetRevision(); @@ -117,18 +117,18 @@ GameListItem::GameListItem(const std::string& _rFileName, } } - if (m_company.empty() && m_UniqueID.size() >= 6) - m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2)); + if (m_company.empty() && m_game_id.size() >= 6) + m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2)); if (IsValid()) { - std::string game_id = m_UniqueID; + std::string short_game_id = m_game_id; // Ignore publisher ID for WAD files - if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4) - game_id.erase(4); + if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4) + short_game_id.erase(4); - auto it = custom_titles.find(game_id); + auto it = custom_titles.find(short_game_id); if (it != custom_titles.end()) { m_custom_name_titles_txt = it->second; @@ -179,7 +179,7 @@ void GameListItem::ReloadINI() if (!IsValid()) return; - IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision); + IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision); ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0); ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string()); @@ -210,7 +210,7 @@ void GameListItem::DoState(PointerWrap& p) p.Do(m_names); p.Do(m_descriptions); p.Do(m_company); - p.Do(m_UniqueID); + p.Do(m_game_id); p.Do(m_title_id); p.Do(m_FileSize); p.Do(m_VolumeSize); @@ -316,8 +316,8 @@ std::string GameListItem::GetUniqueIdentifier() const { const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH; std::vector<std::string> info; - if (!GetUniqueID().empty()) - info.push_back(GetUniqueID()); + if (!GetGameID().empty()) + info.push_back(GetGameID()); if (GetRevision() != 0) { std::string rev_str = "Revision "; |
