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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/DolphinWX/ISOFile.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp479
1 files changed, 240 insertions, 239 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 886837af52..e61fb9875f 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -25,8 +25,8 @@
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
-#include "Core/ConfigManager.h"
#include "Core/Boot/Boot.h"
+#include "Core/ConfigManager.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@@ -34,141 +34,137 @@
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
-static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
+static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
-static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
+static std::string GetLanguageString(DiscIO::IVolume::ELanguage language,
+ std::map<DiscIO::IVolume::ELanguage, std::string> strings)
{
- auto end = strings.end();
- auto it = strings.find(language);
- if (it != end)
- return it->second;
-
- // English tends to be a good fallback when the requested language isn't available
- if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
- {
- it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
- if (it != end)
- return it->second;
- }
-
- // If English isn't available either, just pick something
- if (!strings.empty())
- return strings.cbegin()->second;
-
- return "";
+ auto end = strings.end();
+ auto it = strings.find(language);
+ if (it != end)
+ return it->second;
+
+ // English tends to be a good fallback when the requested language isn't available
+ if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
+ {
+ it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
+ if (it != end)
+ return it->second;
+ }
+
+ // If English isn't available either, just pick something
+ if (!strings.empty())
+ return strings.cbegin()->second;
+
+ return "";
}
-GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles)
- : m_FileName(_rFileName)
- , m_title_id(0)
- , m_emu_state(0)
- , m_FileSize(0)
- , m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
- , m_Revision(0)
- , m_Valid(false)
- , m_ImageWidth(0)
- , m_ImageHeight(0)
- , m_disc_number(0)
- , m_has_custom_name(false)
+GameListItem::GameListItem(const std::string& _rFileName,
+ const std::unordered_map<std::string, std::string>& custom_titles)
+ : m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
+ m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
+ m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
{
- if (LoadFromCache())
- {
- m_Valid = true;
-
- // Wii banners can only be read if there is a savefile,
- // so sometimes caches don't contain banners. Let's check
- // if a banner has become available after the cache was made.
- if (m_pImage.empty())
- {
- std::vector<u32> buffer = DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
- ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
- if (!m_pImage.empty())
- SaveToCache();
- }
- }
- else
- {
- std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
-
- if (volume != nullptr)
- {
- m_Platform = volume->GetVolumeType();
-
- m_names = volume->GetNames(true);
- m_descriptions = volume->GetDescriptions();
- m_company = volume->GetCompany();
-
- m_Country = volume->GetCountry();
- m_blob_type = volume->GetBlobType();
- m_FileSize = volume->GetRawSize();
- m_VolumeSize = volume->GetSize();
-
- m_UniqueID = volume->GetUniqueID();
- volume->GetTitleID(&m_title_id);
- m_disc_number = volume->GetDiscNumber();
- m_Revision = volume->GetRevision();
-
- std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
- ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
-
- m_Valid = true;
- SaveToCache();
- }
- }
-
- if (m_company.empty() && m_UniqueID.size() >= 6)
- m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
-
- if (IsValid())
- {
- std::string game_id = m_UniqueID;
-
- // Ignore publisher ID for WAD files
- if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
- game_id.erase(4);
-
- auto it = custom_titles.find(game_id);
- if (it != custom_titles.end())
- {
- m_custom_name_titles_txt = it->second;
- }
-
- ReloadINI();
- }
-
- if (!IsValid() && IsElfOrDol())
- {
- m_Valid = true;
- m_FileSize = File::GetSize(_rFileName);
- m_Platform = DiscIO::IVolume::ELF_DOL;
- m_blob_type = DiscIO::BlobType::DIRECTORY;
- }
-
- std::string path, name;
- SplitPath(m_FileName, &path, &name, nullptr);
-
- // A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their own icons.
- // Useful for those who don't want to have a Homebrew Channel-style folder structure.
- if (ReadPNGBanner(path + name + ".png"))
- return;
-
- // Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
- if (ReadPNGBanner(path + "icon.png"))
- return;
-
- // Volume banner. Typical for everything that isn't a DOL or ELF.
- if (!m_pImage.empty())
- {
- wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
- m_Bitmap = ScaleBanner(&image);
- return;
- }
-
- // Fallback in case no banner is available.
- ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
+ if (LoadFromCache())
+ {
+ m_Valid = true;
+
+ // Wii banners can only be read if there is a savefile,
+ // so sometimes caches don't contain banners. Let's check
+ // if a banner has become available after the cache was made.
+ if (m_pImage.empty())
+ {
+ std::vector<u32> buffer =
+ DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
+ ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
+ if (!m_pImage.empty())
+ SaveToCache();
+ }
+ }
+ else
+ {
+ std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
+
+ if (volume != nullptr)
+ {
+ m_Platform = volume->GetVolumeType();
+
+ m_names = volume->GetNames(true);
+ m_descriptions = volume->GetDescriptions();
+ m_company = volume->GetCompany();
+
+ m_Country = volume->GetCountry();
+ m_blob_type = volume->GetBlobType();
+ m_FileSize = volume->GetRawSize();
+ m_VolumeSize = volume->GetSize();
+
+ m_UniqueID = volume->GetUniqueID();
+ volume->GetTitleID(&m_title_id);
+ m_disc_number = volume->GetDiscNumber();
+ m_Revision = volume->GetRevision();
+
+ std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
+ ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
+
+ m_Valid = true;
+ SaveToCache();
+ }
+ }
+
+ if (m_company.empty() && m_UniqueID.size() >= 6)
+ m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
+
+ if (IsValid())
+ {
+ std::string game_id = m_UniqueID;
+
+ // Ignore publisher ID for WAD files
+ if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
+ game_id.erase(4);
+
+ auto it = custom_titles.find(game_id);
+ if (it != custom_titles.end())
+ {
+ m_custom_name_titles_txt = it->second;
+ }
+
+ ReloadINI();
+ }
+
+ if (!IsValid() && IsElfOrDol())
+ {
+ m_Valid = true;
+ m_FileSize = File::GetSize(_rFileName);
+ m_Platform = DiscIO::IVolume::ELF_DOL;
+ m_blob_type = DiscIO::BlobType::DIRECTORY;
+ }
+
+ std::string path, name;
+ SplitPath(m_FileName, &path, &name, nullptr);
+
+ // A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their
+ // own icons.
+ // Useful for those who don't want to have a Homebrew Channel-style folder structure.
+ if (ReadPNGBanner(path + name + ".png"))
+ return;
+
+ // Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
+ if (ReadPNGBanner(path + "icon.png"))
+ return;
+
+ // Volume banner. Typical for everything that isn't a DOL or ELF.
+ if (!m_pImage.empty())
+ {
+ wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
+ m_Bitmap = ScaleBanner(&image);
+ return;
+ }
+
+ // Fallback in case no banner is available.
+ ReadPNGBanner(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "nobanner.png");
}
GameListItem::~GameListItem()
@@ -177,184 +173,189 @@ GameListItem::~GameListItem()
void GameListItem::ReloadINI()
{
- if (!IsValid())
- return;
-
- IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
- ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
- ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
-
- m_custom_name.clear();
- m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
- if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
- {
- m_custom_name = m_custom_name_titles_txt;
- m_has_custom_name = true;
- }
+ if (!IsValid())
+ return;
+
+ IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
+ ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
+ ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
+
+ m_custom_name.clear();
+ m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
+ if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
+ {
+ m_custom_name = m_custom_name_titles_txt;
+ m_has_custom_name = true;
+ }
}
bool GameListItem::LoadFromCache()
{
- return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
+ return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::SaveToCache()
{
- if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
- File::CreateDir(File::GetUserPath(D_CACHE_IDX));
+ if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
+ File::CreateDir(File::GetUserPath(D_CACHE_IDX));
- CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
+ CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
-void GameListItem::DoState(PointerWrap &p)
+void GameListItem::DoState(PointerWrap& p)
{
- p.Do(m_names);
- p.Do(m_descriptions);
- p.Do(m_company);
- p.Do(m_UniqueID);
- p.Do(m_title_id);
- p.Do(m_FileSize);
- p.Do(m_VolumeSize);
- p.Do(m_Country);
- p.Do(m_blob_type);
- p.Do(m_pImage);
- p.Do(m_ImageWidth);
- p.Do(m_ImageHeight);
- p.Do(m_Platform);
- p.Do(m_disc_number);
- p.Do(m_Revision);
+ p.Do(m_names);
+ p.Do(m_descriptions);
+ p.Do(m_company);
+ p.Do(m_UniqueID);
+ p.Do(m_title_id);
+ p.Do(m_FileSize);
+ p.Do(m_VolumeSize);
+ p.Do(m_Country);
+ p.Do(m_blob_type);
+ p.Do(m_pImage);
+ p.Do(m_ImageWidth);
+ p.Do(m_ImageHeight);
+ p.Do(m_Platform);
+ p.Do(m_disc_number);
+ p.Do(m_Revision);
}
bool GameListItem::IsElfOrDol() const
{
- if (m_FileName.size() < 4)
- return false;
+ if (m_FileName.size() < 4)
+ return false;
- std::string name_end = m_FileName.substr(m_FileName.size() - 4);
- std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
- return name_end == ".elf" || name_end == ".dol";
+ std::string name_end = m_FileName.substr(m_FileName.size() - 4);
+ std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
+ return name_end == ".elf" || name_end == ".dol";
}
std::string GameListItem::CreateCacheFilename() const
{
- std::string Filename, LegalPathname, extension;
- SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
-
- if (Filename.empty()) return Filename; // Disc Drive
-
- // Filename.extension_HashOfFolderPath_Size.cache
- // Append hash to prevent ISO name-clashing in different folders.
- Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
- extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
- File::GetSize(m_FileName)));
-
- std::string fullname(File::GetUserPath(D_CACHE_IDX));
- fullname += Filename;
- return fullname;
+ std::string Filename, LegalPathname, extension;
+ SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
+
+ if (Filename.empty())
+ return Filename; // Disc Drive
+
+ // Filename.extension_HashOfFolderPath_Size.cache
+ // Append hash to prevent ISO name-clashing in different folders.
+ Filename.append(
+ StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
+ HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
+ File::GetSize(m_FileName)));
+
+ std::string fullname(File::GetUserPath(D_CACHE_IDX));
+ fullname += Filename;
+ return fullname;
}
// Outputs to m_pImage
void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
{
- m_pImage.resize(width * height * 3);
- for (int i = 0; i < width * height; i++)
- {
- m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
- m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
- m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
- }
+ m_pImage.resize(width * height * 3);
+ for (int i = 0; i < width * height; i++)
+ {
+ m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
+ m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
+ m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
+ }
}
// Outputs to m_Bitmap
bool GameListItem::ReadPNGBanner(const std::string& path)
{
- if (!File::Exists(path))
- return false;
+ if (!File::Exists(path))
+ return false;
- wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
- m_Bitmap = ScaleBanner(&image);
- return true;
+ wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
+ m_Bitmap = ScaleBanner(&image);
+ return true;
}
wxBitmap GameListItem::ScaleBanner(wxImage* image)
{
- const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
- const double target_width = DVD_BANNER_WIDTH * gui_scale;
- const double target_height = DVD_BANNER_HEIGHT * gui_scale;
- const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
- image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH);
- image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
+ const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
+ const double target_width = DVD_BANNER_WIDTH * gui_scale;
+ const double target_height = DVD_BANNER_HEIGHT * gui_scale;
+ const double banner_scale =
+ std::min(target_width / image->GetWidth(), target_height / image->GetHeight());
+ image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale,
+ wxIMAGE_QUALITY_HIGH);
+ image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF);
#ifdef __APPLE__
- return wxBitmap(*image, -1, gui_scale);
+ return wxBitmap(*image, -1, gui_scale);
#else
- return wxBitmap(*image, -1);
+ return wxBitmap(*image, -1);
#endif
}
std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
{
- return GetLanguageString(language, m_descriptions);
+ return GetLanguageString(language, m_descriptions);
}
std::string GameListItem::GetDescription() const
{
- bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
- return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
+ bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
+ return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
}
std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
{
- return GetLanguageString(language, m_names);
+ return GetLanguageString(language, m_names);
}
std::string GameListItem::GetName() const
{
- if (m_has_custom_name)
- return m_custom_name;
-
- bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
- std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
- if (!name.empty())
- return name;
-
- // No usable name, return filename (better than nothing)
- std::string ext;
- SplitPath(GetFileName(), nullptr, &name, &ext);
- return name + ext;
+ if (m_has_custom_name)
+ return m_custom_name;
+
+ bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
+ std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
+ if (!name.empty())
+ return name;
+
+ // No usable name, return filename (better than nothing)
+ std::string ext;
+ SplitPath(GetFileName(), nullptr, &name, &ext);
+ return name + ext;
}
std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
{
- std::vector<DiscIO::IVolume::ELanguage> languages;
- for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
- languages.push_back(name.first);
- return languages;
+ std::vector<DiscIO::IVolume::ELanguage> languages;
+ for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
+ languages.push_back(name.first);
+ return languages;
}
const std::string GameListItem::GetWiiFSPath() const
{
- std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
- std::string ret;
+ std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
+ std::string ret;
- if (iso == nullptr)
- return ret;
+ if (iso == nullptr)
+ return ret;
- if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
- {
- u64 title_id = 0;
- iso->GetTitleID(&title_id);
+ if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
+ {
+ u64 title_id = 0;
+ iso->GetTitleID(&title_id);
- const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
- File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
+ const std::string path =
+ StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(),
+ (u32)(title_id >> 32), (u32)title_id);
- if (!File::Exists(path))
- File::CreateFullPath(path);
+ if (!File::Exists(path))
+ File::CreateFullPath(path);
- if (path[0] == '.')
- ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
- else
- ret = path;
- }
+ if (path[0] == '.')
+ ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
+ else
+ ret = path;
+ }
- return ret;
+ return ret;
}