diff options
| author | Markus Wick <degasus@users.noreply.github.com> | 2015-12-02 13:59:13 +0100 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2015-12-02 13:59:13 +0100 |
| commit | 4a40e7b40534bba3da4939c0060ee4f35cc59125 (patch) | |
| tree | 286ccfce57d158ae11c225c692b179c78f78d6b8 /Source/Core/DolphinWX/ISOFile.cpp | |
| parent | 3dcfb7d71c229f65c636498bbc84d1897b94327a (diff) | |
| parent | dec142cd00e0f5d81a01ab9d85e86ca613bbcfb7 (diff) | |
Merge pull request #3111 from JosJuice/wx-banner-scaling
DolphinWX: Improve HBC banner scaling
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index a63a64d019..3bdb41afec 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -271,13 +271,14 @@ bool GameListItem::ReadPNGBanner(const std::string& path) wxBitmap GameListItem::ScaleBanner(wxImage* image) { - double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor(); - // Note: This uses nearest neighbor, which subjectively looks a lot - // better for GC banners than smooth scaling. - // TODO: Make scaling less bad for Homebrew Channel banners. - image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale); + const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor(); + const double target_width = DVD_BANNER_WIDTH * gui_scale; + const double target_height = DVD_BANNER_HEIGHT * gui_scale; + const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight()); + image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH); + image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF); #ifdef __APPLE__ - return wxBitmap(*image, -1, scale); + return wxBitmap(*image, -1, gui_scale); #else return wxBitmap(*image, -1); #endif |
