diff options
| author | shuffle2 <godisgovernment@gmail.com> | 2017-06-27 01:48:22 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-27 01:48:22 -0700 |
| commit | 540ee18966072735e7d07b770223d0ac7a58cb95 (patch) | |
| tree | 21e2fbd7df80e4be19a8084f4d951f38eda47c7d /Source/Core/DolphinWX/ISOFile.cpp | |
| parent | 599a235a19392c6372adf303b3d20fdfeba5a7df (diff) | |
| parent | 7d801d61dcc71e8f81e6d022e0c60ece2c5a7456 (diff) | |
Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 5f01889a29..3b607e8cf2 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -61,7 +61,7 @@ static std::string GetLanguageString(DiscIO::Language language, return ""; } -GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabase& title_database) +GameListItem::GameListItem(const std::string& filename) : m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION), m_country(DiscIO::Country::COUNTRY_UNKNOWN) { @@ -100,14 +100,6 @@ GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabas if (m_company.empty() && m_game_id.size() >= 6) m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2)); - if (IsValid()) - { - const auto type = m_platform == DiscIO::Platform::WII_WAD ? - Core::TitleDatabase::TitleType::Channel : - Core::TitleDatabase::TitleType::Other; - m_custom_name = title_database.GetTitleName(m_game_id, type); - } - if (!IsValid() && IsElfOrDol()) { m_valid = true; @@ -147,6 +139,20 @@ bool GameListItem::IsValid() const return true; } +bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database) +{ + const auto type = m_platform == DiscIO::Platform::WII_WAD ? + Core::TitleDatabase::TitleType::Channel : + Core::TitleDatabase::TitleType::Other; + m_pending.custom_name = title_database.GetTitleName(m_game_id, type); + return m_custom_name != m_pending.custom_name; +} + +void GameListItem::CustomNameCommit() +{ + m_custom_name = std::move(m_pending.custom_name); +} + bool GameListItem::EmuStateChanged() { IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision); @@ -157,7 +163,7 @@ bool GameListItem::EmuStateChanged() void GameListItem::EmuStateCommit() { - m_emu_state = m_pending.emu_state; + m_emu_state = std::move(m_pending.emu_state); } void GameListItem::EmuState::DoState(PointerWrap& p) |
