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authorLioncash <mathew1800@gmail.com>2015-09-04 19:44:39 -0400
committerLioncash <mathew1800@gmail.com>2015-09-05 16:02:35 -0400
commit8fdb013d540cf5d79a23888053fda2897f997e61 (patch)
tree6ac7062b09950a1de6fca32c3319cd222487f242 /Source/Core/DolphinWX/ISOFile.cpp
parente01428935fe10cf8461a9b0acf6dab3635770173 (diff)
General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 19246a0f0c..b98102981c 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -202,7 +202,7 @@ std::string GameListItem::CreateCacheFilename()
// Filename.extension_HashOfFolderPath_Size.cache
// Append hash to prevent ISO name-clashing in different folders.
- Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
+ Filename.append(StringFromFormat("%s_%x_%llx.cache",
extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
File::GetSize(m_FileName)));