diff options
| author | JosJuice <josjuice@gmail.com> | 2017-06-26 22:19:51 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-06-27 08:29:48 +0200 |
| commit | d5bf6f1bbc89d9e7fad9a09c4c159906f2521e90 (patch) | |
| tree | 2ee883163329a0c8cdc9f330e6cca26de3e33d95 /Source/Core/DolphinWX/ISOFile.cpp | |
| parent | 7d60f03acb6efe99e5daecdf3cb410d3d6a8961e (diff) | |
DolphinWX: Sync custom title changes on game list rescan
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/ISOFile.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 5f01889a29..48359e1485 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -61,7 +61,7 @@ static std::string GetLanguageString(DiscIO::Language language, return ""; } -GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabase& title_database) +GameListItem::GameListItem(const std::string& filename) : m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION), m_country(DiscIO::Country::COUNTRY_UNKNOWN) { @@ -100,14 +100,6 @@ GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabas if (m_company.empty() && m_game_id.size() >= 6) m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2)); - if (IsValid()) - { - const auto type = m_platform == DiscIO::Platform::WII_WAD ? - Core::TitleDatabase::TitleType::Channel : - Core::TitleDatabase::TitleType::Other; - m_custom_name = title_database.GetTitleName(m_game_id, type); - } - if (!IsValid() && IsElfOrDol()) { m_valid = true; @@ -147,6 +139,20 @@ bool GameListItem::IsValid() const return true; } +bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database) +{ + const auto type = m_platform == DiscIO::Platform::WII_WAD ? + Core::TitleDatabase::TitleType::Channel : + Core::TitleDatabase::TitleType::Other; + m_pending.custom_name = title_database.GetTitleName(m_game_id, type); + return m_custom_name != m_pending.custom_name; +} + +void GameListItem::CustomNameCommit() +{ + m_custom_name = m_pending.custom_name; +} + bool GameListItem::EmuStateChanged() { IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision); |
