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authorJosJuice <josjuice@gmail.com>2015-02-07 21:27:26 +0100
committerJosJuice <josjuice@gmail.com>2015-02-11 19:01:05 +0100
commitf9d6c17c08f0aca5ac9f72432e5de780d50bafdf (patch)
tree214e5da24ad8eecbc7fb93397f5a42827b08710f /Source/Core/DolphinWX/ISOFile.cpp
parente186104960ce11bb52b30cebfb8ab08d036c8816 (diff)
Use CoreParameter's game INI functions in more places
Diffstat (limited to 'Source/Core/DolphinWX/ISOFile.cpp')
-rw-r--r--Source/Core/DolphinWX/ISOFile.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp
index 58eecce21c..2213dfd727 100644
--- a/Source/Core/DolphinWX/ISOFile.cpp
+++ b/Source/Core/DolphinWX/ISOFile.cpp
@@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
if (IsValid())
{
- IniFile ini;
- ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
- ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
-
- IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
- emu_state->Get("EmulationStateId", &m_emu_state);
- emu_state->Get("EmulationIssues", &m_issues);
+ IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
+ ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
+ ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
}
if (!m_pImage.empty())