diff options
| author | skidau <skidau@gmail.com> | 2015-03-12 23:33:30 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2015-03-12 23:33:30 +1100 |
| commit | 2c6eaf9c764df310309a39f370e7919a3df974e2 (patch) | |
| tree | fa58b275f5697985673832c6f6c6411e32a034de /Source/Core/DolphinWX/InputConfigDiag.cpp | |
| parent | 9063f0d16f08399fe09cbd0d6cb380eb930cf94d (diff) | |
Cleaned up the controls lock that is not needed with 780eef68f6ec7deee1a11f8bc1386f70133b6cc0
Diffstat (limited to 'Source/Core/DolphinWX/InputConfigDiag.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/InputConfigDiag.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/Source/Core/DolphinWX/InputConfigDiag.cpp b/Source/Core/DolphinWX/InputConfigDiag.cpp index 4c3d70c99a..591287959d 100644 --- a/Source/Core/DolphinWX/InputConfigDiag.cpp +++ b/Source/Core/DolphinWX/InputConfigDiag.cpp @@ -300,7 +300,6 @@ void GamepadPage::ClearAll(wxCommandEvent&) // no point in using the real ControllerInterface i guess ControllerInterface face; - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); controller->UpdateReferences(face); UpdateGUI(); @@ -310,7 +309,6 @@ void GamepadPage::LoadDefaults(wxCommandEvent&) { controller->LoadDefaults(g_controller_interface); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); controller->UpdateReferences(g_controller_interface); UpdateGUI(); @@ -320,7 +318,6 @@ bool ControlDialog::Validate() { control_reference->expression = WxStrToStr(textctrl->GetValue()); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); @@ -339,7 +336,6 @@ void GamepadPage::SetDevice(wxCommandEvent&) controller->UpdateDefaultDevice(); // update references - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); controller->UpdateReferences(g_controller_interface); } @@ -358,7 +354,6 @@ void ControlDialog::ClearControl(wxCommandEvent&) { control_reference->expression.clear(); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); @@ -420,7 +415,6 @@ void ControlDialog::SetSelectedControl(wxCommandEvent&) textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); @@ -455,7 +449,6 @@ void ControlDialog::AppendControl(wxCommandEvent& event) textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); @@ -463,20 +456,17 @@ void ControlDialog::AppendControl(wxCommandEvent& event) void GamepadPage::AdjustSetting(wxCommandEvent& event) { - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); } void GamepadPage::AdjustSettingUI(wxCommandEvent& event) { m_iterate = !m_iterate; - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); } void GamepadPage::AdjustControlOption(wxCommandEvent&) { - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT; } @@ -496,7 +486,6 @@ void GamepadPage::ClearControl(wxEvent& event) btn->control_reference->expression.clear(); btn->control_reference->range = 1.0; - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); controller->UpdateReferences(g_controller_interface); // update changes @@ -516,7 +505,6 @@ void ControlDialog::DetectControl(wxCommandEvent& event) // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows wxTheApp->Yield(true); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, select it in the list @@ -556,7 +544,6 @@ bool GamepadPage::DetectButton(ControlButton* button) // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows wxTheApp->Yield(true); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, update expression and reference @@ -681,7 +668,6 @@ void GamepadPage::LoadProfile(wxCommandEvent&) IniFile inifile; inifile.Load(fname); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); controller->LoadConfig(inifile.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); @@ -746,8 +732,6 @@ void GamepadPage::RefreshDevices(wxCommandEvent&) { bool was_unpaused = Core::PauseAndLock(true); - std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock); - // refresh devices g_controller_interface.Reinitialize(); |
