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authorLioncash <mathew1800@gmail.com>2014-10-13 12:45:47 -0400
committerLioncash <mathew1800@gmail.com>2014-10-15 09:29:25 -0400
commitb7b2074cc2e78bb13160372ee82be7f85d0e3772 (patch)
treec5760301847ada1d17a10bfe01ec638d758d8388 /Source/Core/DolphinWX/InputConfigDiag.cpp
parent89123155960021d4a026f98a8fb6c1ca3a03a630 (diff)
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
Diffstat (limited to 'Source/Core/DolphinWX/InputConfigDiag.cpp')
-rw-r--r--Source/Core/DolphinWX/InputConfigDiag.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/DolphinWX/InputConfigDiag.cpp b/Source/Core/DolphinWX/InputConfigDiag.cpp
index 01a3c5e90d..72b33077bb 100644
--- a/Source/Core/DolphinWX/InputConfigDiag.cpp
+++ b/Source/Core/DolphinWX/InputConfigDiag.cpp
@@ -745,8 +745,7 @@ void GamepadPage::RefreshDevices(wxCommandEvent&)
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
// refresh devices
- g_controller_interface.Shutdown();
- g_controller_interface.Initialize();
+ g_controller_interface.Reinitialize();
// update all control references
m_config_dialog->UpdateControlReferences();