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authorskidau <skidau@gmail.com>2015-03-12 23:41:30 +1100
committerskidau <skidau@gmail.com>2015-03-12 23:41:30 +1100
commitc76008b4b9eccf0c8fc04a0dada0313fc6d8c3f6 (patch)
tree9a0fd70a27c71defb8eaba9ab0aa27ade8ee0bae /Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
parent2c6eaf9c764df310309a39f370e7919a3df974e2 (diff)
Removed the controller update lock as it is no longer needed.
Diffstat (limited to 'Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp')
-rw-r--r--Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp b/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
index 3da0253581..e6beb5ef4a 100644
--- a/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
+++ b/Source/Core/DolphinWX/InputConfigDiagBitmaps.cpp
@@ -453,11 +453,6 @@ void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
g_controller_interface.UpdateInput();
- // don't want game thread updating input when we are using it here
- std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
- if (!lk.owns_lock())
- return;
-
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
for (ControlGroupBox* g : current_page->control_groups)