diff options
| author | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-04 15:12:15 -0400 |
|---|---|---|
| committer | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-05 20:47:37 -0400 |
| commit | 19109e2d01d7bcbde51ba84f71fee1cfc751ec24 (patch) | |
| tree | c2ef739cc452f25bc7ddefc1ad95357fac2f87ca /Source/Core/DolphinWX/MainNoGUI.cpp | |
| parent | 669a1180638cc803dae890e2f8616d7c7720780b (diff) | |
Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
Diffstat (limited to 'Source/Core/DolphinWX/MainNoGUI.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/MainNoGUI.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/Source/Core/DolphinWX/MainNoGUI.cpp b/Source/Core/DolphinWX/MainNoGUI.cpp index e000a5a9de..ebe1d97c30 100644 --- a/Source/Core/DolphinWX/MainNoGUI.cpp +++ b/Source/Core/DolphinWX/MainNoGUI.cpp @@ -22,6 +22,8 @@ #include "Core/HW/Wiimote.h" #include "Core/PowerPC/PowerPC.h" +#include "UICommon/UICommon.h" + #include "VideoCommon/VideoBackendBase.h" static bool rendererHasFocus = true; @@ -347,12 +349,7 @@ int main(int argc, char* argv[]) return 1; } - LogManager::Init(); - SConfig::Init(); - VideoBackend::PopulateList(); - VideoBackend::ActivateBackend(SConfig::GetInstance(). - m_LocalCoreStartupParameter.m_strVideoBackend); - WiimoteReal::LoadSettings(); + UICommon::Init(); platform->Init(); @@ -372,10 +369,7 @@ int main(int argc, char* argv[]) platform->Shutdown(); Core::Shutdown(); - WiimoteReal::Shutdown(); - VideoBackend::ClearList(); - SConfig::Shutdown(); - LogManager::Shutdown(); + UICommon::Shutdown(); delete platform; |
