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authorAugustin Cavalier <waddlesplash@gmail.com>2014-10-04 15:12:15 -0400
committerAugustin Cavalier <waddlesplash@gmail.com>2014-10-05 20:47:37 -0400
commit19109e2d01d7bcbde51ba84f71fee1cfc751ec24 (patch)
treec2ef739cc452f25bc7ddefc1ad95357fac2f87ca /Source/Core/DolphinWX/MainNoGUI.cpp
parent669a1180638cc803dae890e2f8616d7c7720780b (diff)
Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places . I also moved the NVIDIA Optimus export into VideoCommon.
Diffstat (limited to 'Source/Core/DolphinWX/MainNoGUI.cpp')
-rw-r--r--Source/Core/DolphinWX/MainNoGUI.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/Source/Core/DolphinWX/MainNoGUI.cpp b/Source/Core/DolphinWX/MainNoGUI.cpp
index e000a5a9de..ebe1d97c30 100644
--- a/Source/Core/DolphinWX/MainNoGUI.cpp
+++ b/Source/Core/DolphinWX/MainNoGUI.cpp
@@ -22,6 +22,8 @@
#include "Core/HW/Wiimote.h"
#include "Core/PowerPC/PowerPC.h"
+#include "UICommon/UICommon.h"
+
#include "VideoCommon/VideoBackendBase.h"
static bool rendererHasFocus = true;
@@ -347,12 +349,7 @@ int main(int argc, char* argv[])
return 1;
}
- LogManager::Init();
- SConfig::Init();
- VideoBackend::PopulateList();
- VideoBackend::ActivateBackend(SConfig::GetInstance().
- m_LocalCoreStartupParameter.m_strVideoBackend);
- WiimoteReal::LoadSettings();
+ UICommon::Init();
platform->Init();
@@ -372,10 +369,7 @@ int main(int argc, char* argv[])
platform->Shutdown();
Core::Shutdown();
- WiimoteReal::Shutdown();
- VideoBackend::ClearList();
- SConfig::Shutdown();
- LogManager::Shutdown();
+ UICommon::Shutdown();
delete platform;