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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-05 20:33:50 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-08-19 10:05:56 -0400
commit8bd4b9d2f90ca62de609be3dd07564f70edc44ad (patch)
tree27af91b0e22e7ba85440ab4a3abff5f5fd925b72 /Source/Core/DolphinWX/MainNoGUI.cpp
parent355f7b366b572538791cd218d1c5d193147cf3ef (diff)
Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was particularly bitrotten, and ideally this would be handled by a platform layer like SDL. If not, we can always add this back in when GLInterface has caught up. We might be able to even support wxWidgets and GL together with subsurfaces!
Diffstat (limited to 'Source/Core/DolphinWX/MainNoGUI.cpp')
-rw-r--r--Source/Core/DolphinWX/MainNoGUI.cpp47
1 files changed, 2 insertions, 45 deletions
diff --git a/Source/Core/DolphinWX/MainNoGUI.cpp b/Source/Core/DolphinWX/MainNoGUI.cpp
index 9befeb4b59..0b9e2f783b 100644
--- a/Source/Core/DolphinWX/MainNoGUI.cpp
+++ b/Source/Core/DolphinWX/MainNoGUI.cpp
@@ -29,10 +29,6 @@
#include "DolphinWX/X11Utils.h"
#endif
-#if HAVE_WAYLAND
-#include <wayland-client.h>
-#endif
-
#ifdef USE_EGL
#include "DolphinWX/GLInterface/GLInterface.h"
#endif
@@ -262,23 +258,6 @@ static void X11_MainLoop()
}
#endif
-#if HAVE_WAYLAND
-static void Wayland_MainLoop()
-{
- // Wait for display to be initialized
- while (!GLWin.wl_display)
- usleep(20000);
-
- GLWin.running = 1;
-
- while (GLWin.running)
- wl_display_dispatch(GLWin.wl_display);
-
- if (GLWin.wl_display)
- wl_display_disconnect(GLWin.wl_display);
-}
-#endif
-
int main(int argc, char* argv[])
{
#ifdef __APPLE__
@@ -330,34 +309,12 @@ int main(int argc, char* argv[])
m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
-#if USE_EGL
- GLWin.platform = EGL_PLATFORM_NONE;
-#endif
-#if HAVE_WAYLAND
- GLWin.wl_display = nullptr;
-#endif
-
// No use running the loop when booting fails
if (BootManager::BootCore(argv[optind]))
{
-#if USE_EGL
- while (GLWin.platform == EGL_PLATFORM_NONE)
- usleep(20000);
-#endif
-#if HAVE_WAYLAND
- if (GLWin.platform == EGL_PLATFORM_WAYLAND)
- Wayland_MainLoop();
-#endif
#if HAVE_X11
-#if USE_EGL
- if (GLWin.platform == EGL_PLATFORM_X11)
- {
-#endif
- XInitThreads();
- X11_MainLoop();
-#if USE_EGL
- }
-#endif
+ XInitThreads();
+ X11_MainLoop();
#endif
#ifdef __APPLE__
while (running)