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authorLioncash <mathew1800@gmail.com>2015-08-16 00:58:15 -0400
committerLioncash <mathew1800@gmail.com>2015-08-17 21:56:25 -0400
commit11f3ded2966726680908deb4505cad41da2938c1 (patch)
treeff3d244d7eddd28100a008d0df97a2e3dc9ac4b8 /Source/Core/DolphinWX/NetPlay/NetWindow.cpp
parentb1af2a6bbcbf3922bec65c387c906f3bcb6b0c09 (diff)
NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
Diffstat (limited to 'Source/Core/DolphinWX/NetPlay/NetWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/NetPlay/NetWindow.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
index 5db7c7e56f..594918b5ab 100644
--- a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
+++ b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
@@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
void NetPlayDialog::OnConfigPads(wxCommandEvent&)
{
- PadMapping mapping[4];
- PadMapping wiimotemapping[4];
- std::vector<const Player *> player_list;
-
- netplay_server->GetPadMapping(mapping);
- netplay_server->GetWiimoteMapping(wiimotemapping);
- netplay_client->GetPlayers(player_list);
-
- PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
+ PadMapDialog pmd(this, netplay_server, netplay_client);
pmd.ShowModal();
- netplay_server->SetPadMapping(mapping);
- netplay_server->SetWiimoteMapping(wiimotemapping);
+ netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
+ netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
}
void NetPlayDialog::OnKick(wxCommandEvent&)