diff options
| author | skidau <skidau@gmail.com> | 2013-03-27 13:19:23 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2013-03-27 13:19:23 +1100 |
| commit | 7784fa4c67cc8d2545f45694d83805e7e89cd583 (patch) | |
| tree | 7724133aabe971ec417d1dea0977a525bb8debfb /Source/Core/DolphinWX/Src/Frame.cpp | |
| parent | d33c19b0cd2bae982c8d35e86a9d3551f9e5c72f (diff) | |
| parent | 5cea0d9defeaa23e7af94adf7615a44fb2c9c173 (diff) | |
Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
Array overrun fixed in VertexShaderCache for the DX11 plugin.
Fixed DSPTool build.
Windows build fix
Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
revert RasterFont for VideoSoftware
ogl: fix virtual xfb
Windows build fix from web interface...
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
implement 4xSSAA for OGL
move ogl-only settings into backend
Fix description of disable fog, and move it to enhancements tab.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
Mark the Direct3D9 backend deprecated.
Prefer D3D11 and OpenGL over D3D9 by default.
...
Conflicts:
CMakeLists.txt
Source/Core/Common/Common.vcxproj.filters
Source/Core/Common/Src/CommonPaths.h
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/Core.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
Diffstat (limited to 'Source/Core/DolphinWX/Src/Frame.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Src/Frame.cpp | 37 |
1 files changed, 3 insertions, 34 deletions
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp index d390b8afcd..a0a030081e 100644 --- a/Source/Core/DolphinWX/Src/Frame.cpp +++ b/Source/Core/DolphinWX/Src/Frame.cpp @@ -100,37 +100,6 @@ CPanel::CPanel( else SetCursor(wxNullCursor); break; - - case WIIMOTE_DISCONNECT: - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) - { - const int wiimote_idx = lParam; - const int wiimote_num = wiimote_idx + 1; - - //Auto reconnect if option is turned on. - //TODO: Make this only auto reconnect wiimotes that have the option activated. - SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings. - if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx]) - { - GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true); - NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num); - } - else - { - // The Wiimote has been disconnected, we offer reconnect here. - wxMessageDialog *dlg = new wxMessageDialog( - this, - wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num), - _("Reconnect Wiimote Confirm"), - wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION, - wxDefaultPosition); - - if (dlg->ShowModal() == wxID_YES) - GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true); - - dlg->Destroy(); - } - } } break; @@ -690,7 +659,7 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) // 1. Boot the selected iso // 2. Boot the default or last loaded iso. // 3. Call BrowseForDirectory if the gamelist is empty - if (!m_GameListCtrl->GetGameNames().size() && + if (!m_GameListCtrl->GetISO(0) && !((SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii && SConfig::GetInstance().m_ListWad) && @@ -724,7 +693,7 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) m_GameListCtrl->Update(); } - else if (!m_GameListCtrl->GetGameNames().size()) + else if (!m_GameListCtrl->GetISO(0)) m_GameListCtrl->BrowseForDirectory(); else // Game started by double click @@ -735,7 +704,7 @@ bool IsHotkey(wxKeyEvent &event, int Id) { return (event.GetKeyCode() != WXK_NONE && event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] && - event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]); + event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]); } int GetCmdForHotkey(unsigned int key) |
