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authorJohn Peterson <jpeterson57@gmail.com>2008-11-22 16:46:12 +0000
committerJohn Peterson <jpeterson57@gmail.com>2008-11-22 16:46:12 +0000
commitf0596fee55656e45c33eb30d2ffaed65cd413efb (patch)
tree6e5ac34f17f071bb752f1c8854ea00f7b0636b60 /Source/Core/DolphinWX/Src/Frame.cpp
parent36bf2fedf696c0795d0731904346b594a906df54 (diff)
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DolphinWX/Src/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/Frame.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp
index 678f94d0e2..f36064d5b7 100644
--- a/Source/Core/DolphinWX/Src/Frame.cpp
+++ b/Source/Core/DolphinWX/Src/Frame.cpp
@@ -613,12 +613,19 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
void CFrame::OnKeyDown(wxKeyEvent& event)
{
+ // Toggle fullscreen from Alt + Enter or Esc
if (((event.GetKeyCode() == WXK_RETURN) && (event.GetModifiers() == wxMOD_ALT)) ||
(event.GetKeyCode() == WXK_ESCAPE))
{
ShowFullScreen(!IsFullScreen());
UpdateGUI();
}
+#ifdef _WIN32
+ else if(event.GetKeyCode() == 'E') // Send this to the video plugin WndProc
+ {
+ PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
+ }
+#endif
else
{
event.Skip();