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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-06-28 21:11:51 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-06-28 21:11:51 +0000
commitfd47eb7b44da76f3f05f5042fcceb583ebb4f329 (patch)
tree1408c30f3d07d9c2309448a1c2475d3ba0905c31 /Source/Core/DolphinWX/Src/Frame.cpp
parente341985003d3f6ade48f74158a9f944ba5058896 (diff)
Save States: 1. Added "Undo Load State" which... undoes load state :)
2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state" git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DolphinWX/Src/Frame.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/Frame.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp
index ab24dc8465..9a00225ab5 100644
--- a/Source/Core/DolphinWX/Src/Frame.cpp
+++ b/Source/Core/DolphinWX/Src/Frame.cpp
@@ -286,7 +286,8 @@ EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
-EVT_MENU(IDM_UNDOSTATE, CFrame::OnUndoState)
+EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
+EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)