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authorJordan Woyak <jordan.woyak@gmail.com>2011-01-27 20:47:58 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2011-01-27 20:47:58 +0000
commit2c05c49a04aa838047417825c289958efb59ee3c (patch)
tree2731699f2223276c60b6b403d3a080d75f99bf74 /Source/Core/DolphinWX/Src/NetPlayClient.cpp
parent0371f15c23bf9fb64941e3adbc72b80f955e2ff5 (diff)
Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DolphinWX/Src/NetPlayClient.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/NetPlayClient.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/DolphinWX/Src/NetPlayClient.cpp b/Source/Core/DolphinWX/Src/NetPlayClient.cpp
index a685d1ee4f..639dee80ef 100644
--- a/Source/Core/DolphinWX/Src/NetPlayClient.cpp
+++ b/Source/Core/DolphinWX/Src/NetPlayClient.cpp
@@ -7,8 +7,7 @@ NetPlayClient::~NetPlayClient()
if (is_connected)
{
m_do_loop = false;
- m_thread->WaitForDeath();
- delete m_thread;
+ m_thread.join();
}
}
@@ -73,7 +72,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
is_connected = true;
m_selector.Add(m_socket);
- m_thread = new Common::Thread(NetPlayThreadFunc, this);
+ m_thread = std::thread(NetPlayThreadFunc, this);
}
}
else