summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinWX/Src/NetWindow.cpp
diff options
context:
space:
mode:
authorJasper St. Pierre <jstpierre@mecheye.net>2013-08-23 20:24:45 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2013-08-31 21:18:14 -0400
commit22f57cf07a4953da679cb3f35be184372aa37fd7 (patch)
treede036a25bafd227a44ba1669d1bb7349f2056cd0 /Source/Core/DolphinWX/Src/NetWindow.cpp
parentb187a384335501c95fe50fa75d4d0c118b64940b (diff)
NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices we want, and add them on each client when we get the message.
Diffstat (limited to 'Source/Core/DolphinWX/Src/NetWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/NetWindow.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index 7d50f42905..7bf3d9816d 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -107,7 +107,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
- " - Manually set the exact number of controllers to be used to [Standard Controller]\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
@@ -405,9 +404,6 @@ void NetPlayDiag::GetNetSettings(NetSettings &settings)
settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
settings.m_DSPEnableJIT = instance.m_EnableJIT;
settings.m_WriteToMemcard = m_memcard_write->GetValue();
-
- for (unsigned int i = 0; i < 4; ++i)
- settings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i];
}
std::string NetPlayDiag::FindGame()