diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-23 20:24:45 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-31 21:18:14 -0400 |
| commit | 22f57cf07a4953da679cb3f35be184372aa37fd7 (patch) | |
| tree | de036a25bafd227a44ba1669d1bb7349f2056cd0 /Source/Core/DolphinWX/Src/NetWindow.cpp | |
| parent | b187a384335501c95fe50fa75d4d0c118b64940b (diff) | |
NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
Diffstat (limited to 'Source/Core/DolphinWX/Src/NetWindow.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Src/NetWindow.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp index 7d50f42905..7bf3d9816d 100644 --- a/Source/Core/DolphinWX/Src/NetWindow.cpp +++ b/Source/Core/DolphinWX/Src/NetWindow.cpp @@ -107,7 +107,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" - " - Manually set the exact number of controllers to be used to [Standard Controller]\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" @@ -405,9 +404,6 @@ void NetPlayDiag::GetNetSettings(NetSettings &settings) settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE; settings.m_DSPEnableJIT = instance.m_EnableJIT; settings.m_WriteToMemcard = m_memcard_write->GetValue(); - - for (unsigned int i = 0; i < 4; ++i) - settings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i]; } std::string NetPlayDiag::FindGame() |
