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authorRachel Bryk <RachelBryk@gmail.com>2013-09-02 21:54:28 -0400
committerRachel Bryk <RachelBryk@gmail.com>2013-09-02 21:54:28 -0400
commitcea7737aefa2afc6083a14f404c807dc2add894f (patch)
tree0cbb9bd90e55cbecaadd59b06be693bbe9402591 /Source/Core/DolphinWX/Src/NetWindow.cpp
parent6b1c8f9d17ca7a3e368f9fafeaa8d5d3c729e5b8 (diff)
Fix crash on stop in netplay, and stop netplay when anyone with a pad mapped in game stops emulation.
Diffstat (limited to 'Source/Core/DolphinWX/Src/NetWindow.cpp')
-rw-r--r--Source/Core/DolphinWX/Src/NetWindow.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index f962b58590..a31f9c1cb1 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -650,8 +650,6 @@ void PadMapDiag::OnAdjust(wxCommandEvent& event)
void NetPlay::StopGame()
{
- if (netplay_server != NULL)
- netplay_server->StopGame();
-
- // TODO: allow non-hosting clients to close the window
+ if (netplay_client != NULL)
+ netplay_client->Stop();
}