diff options
| author | Matt Mastracci <matthew@mastracci.com> | 2016-03-02 17:36:11 -0700 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-02-08 14:18:55 +0100 |
| commit | 961f84b767b3577d21698a9b5aced3cd7cb461e7 (patch) | |
| tree | b26324aa2832ddde62db18f197457a1a407f67aa /Source/Core/InputCommon/ControlReference/ControlReference.cpp | |
| parent | 99492c22a6a6e7d7d565c4731b9870b6dadbf26e (diff) | |
DVD read chunking
Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/ControlReference.cpp')
0 files changed, 0 insertions, 0 deletions
