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authorStenzek <stenzek@gmail.com>2017-12-06 03:08:35 +1000
committerStenzek <stenzek@gmail.com>2017-12-06 03:33:50 +1000
commitd0601c0a8372780ae3412d25bf81561d23e89ac1 (patch)
tree49a457a6d93769a0efe384bcd17befec29966376 /Source/Core/InputCommon/ControlReference/ControlReference.h
parente0ffce27854e179025f98542ba2d4843f1e2161c (diff)
TextureConversionShader: Use round() instead of roundEven() in HLSL
HLSL does not define roundEven(), only round(). This means that the output may differ slightly for OpenGL vs Direct3D. However, it ensures consistency across OpenGL drivers, as round() in GLSL can go either way.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/ControlReference.h')
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